KO Drizzy Dray;1037733 wrote:
Funny how nobody proves me wrong. Why do I even post here, if everyone is incompetent? I provide clear evidence, and they say the same damn thing over and over.
Your so called "evidence" is entirely opinion based, and is thus, just an opinion. You think that because you have read about the game and seen a little gameplay, you can make sound judgements as to the nature of the final product. The truth is that you cannot.
Invasion slayer(IS) plays nothing like the Halo 4 we've been told about. IS has 3 progression tears throughout the game, with power weapons spawning at randomly selected, although set, location. In order to get these, one team must hold the position for a set period of time.
In Halo 4, there is 1 default loadout based on the game and gametype in question, and then users can create custom loadouts that tailor to their play-style. Power weapon spawn are telegraphed to all players before they spawn, and are in someways predictable. Each set of power weapons are not random, but tailored to each map.
All the information I've posted here are from the developers themselves. It's not a prediction of gameplay based on my opinion, just the facts from 343. If you want a good debate, try putting together a solid argument with facts and sources instead of your ill-founded opinions.
P.S. If you want a classic experience, go play Halo 1, 2, or 3. There are moderately strong online communities for these games, still.