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: Call Me PowerCanvas Map
: CONTESTRICOCHETInitial Ordnance
- Rocket Launcher (180 respawn)
- Sniper Rifle (180 respawn)
- Energy Sword (180 respawn)Random Ordnance
- 1 each in Red and Blue bases (Needler, Railgun, Sticky Detonator or Saw)Weapons on Map
: N/AArmor Abilities/Powerups on Map
: N/ASupported Vehicles
: “A map inspired by cathedrals. Supports ALL game types. 4v4 recommended.”Does this map use player trait zones? If so, please provide the details for each trait zone
Yes. Because the only way to get down from the top of the Cathedral is by jumping (a height that would normally hurt you), a trait zone has been applied to the entire level to make zero percent fall damage.Additional Info
I went balls to the wall trying to make this for a previous contest but missed the submission deadline, so as a result I’ve had plenty of time to tinker with this map and make it compatible with ALL game types (Team Slayer (up to 4 teams), FFA, CTF (up to 4 teams), KotH, Extraction, Flood, Oddball, Grifball, Regicide and Dominion (which I like on this level because there aren’t any other Halo maps made for 4v4 Dominion)). Since this map was designed for anything and everything, when this contest was announced it was easy to go in and make it compatible with Ricochet.
There are five different lines going east to west to get from Red base to Blue base (front, mid-front, mid-back, top mid-back, and back), and there’s a two-way warp going north to south from the back of the level to the back of the Chapel (opposite sides of the map), so it’s very easy and quick to get around the level. Once you get to Red or Blue base, the goal zone is inside at the middle and there are three different ways to attack the base (front entrance, back entrance, top entrance).
Overall, aesthetically this is the map that I’m most proud of and I feel like it flows well. I got some advice from the people at Forgehub about the layout and I’ve done everything possible to balance out the Chapel section to make sure it’s not easily campable. The top of the Cathedral has a tall view, but it’s divided up and easily accessible from the bottom via grav-lifts, so I think that’ll be ok for gameplay.
So I really hope this gets a shot at the Ricochet playlist since it offers a unique gameplay space for it! But if it doesn’t make it then maybe there’ll be a place for it in one of the other playlists ;) I did put a ton of work into this map, thinking of balance, line of sight, spawning, lining all structures up as accurately as possible, making everything look nice and even blocking of certain areas to make them inaccessible in certain game types, so it would be nice to see all my hard work pay off.