Alright so here's my list of maps and prefferred games.1. Haven
- Haven is quite easily the most balanced and interesting dev map in Halo 4. It's got quite an assortment of tac jumps, trick jumps, thruster tricks and various other thinsgs. It's also a continuation (to some extent) of Midship from Halo 2. Bungie described Zealot as Halo: Reach's midship, and I'd describe Haven as the Halo 4 Zealot (all of which are very fun maps).
The only major problem with this map was the original initial spawns. Still trying to figure out why 343i placed asymetric spawns on a symetrical map.9/10
, lack of power positions does have an effect on gameplay, but we have sprint to thank for that.2. Solace
- I know a lot of people tend not to like this map (and I can understand why) but I have to say I generally enjoy myself here. It's one of the few maps I think plays good CTF in Halo 4, and it's been fairly well fixed as time goes along.
Bases still need a ton of work, and I question 343i's base design theories (considering the bases are either overpowered or non-existent) but for the most part this map tends to be enjoyable. This is one of two maps in the game that I think jumping actually play a significant roll in the turn of events.... Now if only jetpack didn't squander that potential.7/10
- Fairly decent, bases need work and I wish there were more ways to get to the bottom area, as it goes very underused in a normal game (which doesn't make sense, as it should be the most common flag route for CTF).3.
... I've honestly got no other dev maps I truly enjoy in Halo 4. Perhaps Perdition, but I haven't played near enough on that map to get a very good feeling for it.
Rate top 3 maps that you do not like:1. Abandon
- ... Wow. If there was ever an unbalanced map, it was this one. I'm still trying to figure out why they thought spawning one team on gold vs one team on beach was a good idea. Not only can gold get to the most powerful position on the map faster, but they have an incredibly easy job of grenading the main route from the beach side.
Overall I've never had a match here that I found very enjoyable. Too unbalanced and too chaotic, always seems to end in a spawnkill.
EDIT: Actually, I will note that the map has some decent jumps... not a lot, but they're there. Bumped the score up to 4 just for that.4/10
. Might be good for 1-flag style gameplay... if that were possible in Halo 4.2. Adrift
- I can't figure out why people like this map. Long, narrow, campable, grenadble hallways joining up with an open and near suicidal center that gets very little action during a normal game. The only Halo map in existence to end in a 0-0 tie during a competitive tournament, due to the bases being designed to be the strongest positions on map.
Do not like this map at all. 3/10
- It can be somewhat better with AGL settings.3. Complex
- I guess you could say it's too complex for me... if that was the case. No, the problem with this map isn't how incredibly strange it is, but instead how unbalanced it is. Slayer on this map? Camp the blue room. SWAT/Snipers on this map? Camp the Roof. Oddball on this map? Camp the blue room. CTF on this map? God forbid you spawn on the open side. Have fun getting spawnkilled the entire game while you're enemies go 40-2.1/10
Probably the least enjoyable dev map I've played... in any game... ever.Overall Halo 4 Multiplayer Experience:
I'll put this one in a spoiler, it's a bti of a read.
Sorry for the rant, I'm still aggrivated about that one.
Lastly, for you, what is the best Halo game you have played and quickly tell me why you felt it's the best?
Hard to decide to be honest. Halo CE was decent but lacked content, Halo 2 was broken (although still competitive, and a lot more fun) and Halo 3 seems to simultaniously be the least and yet most flawed of the original trilogy.
I'll say from a campaign perspective I preferred Halo 2. There was simply more to do in that game than in any other Halo game since, whether it was exploration or glitches, superbounces or playing splitscreen with friends. Halo 3 pulled forward by introducing forge and theatre, as well as having a very aesthetically beautiful art style that I still think is the best of any of the game.
Halo 3 also didn't shun jumping or alternative styles of play. You could use a vehicle without having to worry too much about everyone and their cat having anti-vehicle weapons, you could jump and hide without having to worry about promethean vision or ten second barriers.
Heck, look at Epitaph, Guardian, Heretic, The Pit or Rats Nest, pretty much any Halo 3 4v4 map. All of them supported and encouraged jumping of some kind, and it always played a huge part in the game.
In Halo 4 I doubt even 1/10th the players know any of the jumps on Haven, and if they do, they never use them.Best maps:
Halo 2. Hands down, Halo 2 had the best maps in the franchise. Midship, Lockout, Turf, Terminal, Elongated, Coagulation, Headlong, Beaver Creek, Wetworks, Wizard, Colossus, Ascension etc. etc. etc. The list goes on and I don't think there was a single map in Halo 2 that I'd label genuinly bad.
Wish I could say the same for Halo 4.
Dare to believe.