Battle Rifle- This weapon has too much random spread and very low damage. I suggest making this weapon only take 12 bullets to kill as opposed to the current 13; with 11 bullets to break shields. This makes the weapon more-suited to mid-range combat as a contendor against the DMR while differentiating it from the Light Rifle. The removal of spread makes the BR consistent out to a medium range, where recoil must be controlled and randomness is eliminated.
DMR- Currently, the DMR has the longest aim assist range of all the weapons in the game. I suggest lowering the range at which you get a red reticle on the DMR to be in line with either how the Light Rifle is currently, or somewhere between the LR and BR/Carbine.
Covenant Carbine- The Carbine has too low per-shot damage to stay competitive with the other weapons in this Halo 4. The Carbine should be changed so it becomes a 7 shot kill, with 6 shots to break shields.Secondary Weapons
Magnum-The Magnum should be changed significantly. The bloom should be removed to make the weapon more-competitive against the primary precision rifles when players choose to spawn with a close-range automatic weapon. To compensate, the rate of fire should be lowered to somewhere between the Carbine and Battle Rifle to balance out the 6 shot kill while eliminating randomness.Sniper Rifles
Beam Rifle- The Beam Rifle has far too much unscoped aim assist. This allows the player to get Snapshot medals very easily, and even if they miss their first shot a second one is not far away.Shotgun/Melee
Scattershot- There is too much random spread on this weapon, and the actual pellets disappear at random ranged, making the weapon's performance very unpredictable. To fix this, the spread should always have a consistent pattern, and the shots should vanish at a consistent range.Other
Spartan Laser- The charge time on this weapon is very slow in comparison to Reach. I feel the weapon would work better in both infantry and Big Team games with a faster charge time as an alternative to the Railgun.
Sticky Detonator- The splash damage radius on this weapon is far too high, and it allows players to achieve kills on shots that weren't even aimed, and there is nearly no purpose is getting a stick with the weapon due to the absurdly high splash damage.
Out to lunch.
| We're not rejects; We get Rejections | The real #1 Doodle fanboy!