How do I play Dominion?Source: Bravo's Dominion Strategy
For this section, I will be using the Halo 4 map "Longbow" as an example, as this is a map designed specifically for Dominion. Some of the following information will be provided courtesy of Bravo's video linked above. Setup:
There are 5 buildings on the map Longbow, and players spawn at the 2 furthest away from eachother in the back corners of the map. There are 3 bases in the center of the map known as Alpha, Bravo, and Charlie.
These are the bases players will be contesting. However, it's easier said than done, as there are many potential strategies to go about capturing these bases. Initial Rush:
The beginning of a match on Longbow is the most critical, as it decides which team may pull an early lead and earn ordnance. There are several potential strategies that may be used here, so I will break down each below: 3-2-1 play | Diagram
In this strategy, 3 players will run to the base closest to them to secure at least one base. This would be Alpha for the Blue Team
and Charlie for the Red Team.
The remaining 3 players will then push for the neutral Bravo base and clash with the opposing team. Once the first 3 have captured their base, 2 players will push towards the lower portion of the map to secure ordnance and stall the other team at their base. The other player will go where he is needed, whether that be at Bravo or with the other 2 on the opposite end of the map.
If you are playing with a regular team, this single player should be the best out of your team, as he will have to support either base as needed. He is the player who will be picking up ordnance or stalling the enemy team while the rest of his teammates respawn. 4-2 play | Diagram
This strategy is similar to the 3-2-1 strategy, except 4 players will run to Bravo initially and only 2 will run to Alpha
. This ensures that Bravo is captured right at the beginning, and the remaining 2 players then grab the neutral ordnance and pull back to their base or stall the enemy. They do not attempt to take the other team's base until they have backup, as securing the ordnance and defending their base is of higher priority. 5-1 play | Diagram
This is a full-out assault on Bravo base which sends 5 players to Bravo and only 1 to Alpha
. This should ensure that Bravo is secured, and the remaining player should at least capture his respective base. However, he has a slim chance at stalling the enemy or securing neutral ordnance, so it is best if he remains at his base on defense for 2 players from Bravo to come and assist him.
An important thing to remember for all of the above strategies is to push from your side so you are not in immediate line of sight from the enemy team's spawns.
These are strategies that I foresee being used on Longbow and being adapted for similar setups on other maps. They are just speculation at this point and different strategies may evolve when the game comes out. After Initial Rush:
As the match progresses, players will fight to defend their bases and capture the opposing team's base. However, a team must decide whether they want to capture all 3 bases or only keep 2. Aggressive:
The aggressive strategy requires a team to push to control all 3 bases on the map, and then eliminate the remaining players in "Last Stand". This is a good strategy if your team is more skilled and coordinated than the other, as it ensures the match ends and you accumulate more points for holding all 3. Passive:
The passive strategy requires a team to only hold 2 of the 3 bases, which can be Alpha/Charlie and Bravo, or even Alpha and Charlie. This strategy has the team wait out the timer so that they accumulate the most points at the end of the match. This may end up being the ideal strategy for even teams, as players are more likely to regain control of the base on their side.
In either of these strategies, Bravo may end up being the most critical base to capture.How do I build Dominion?
According to this image
, we will be able to build Dominion maps in Forge on one of the 3 maps. The exact specifics of how Dominion is forged are unknown; however, we can formulate a basic idea based on the above information and the thought process we used for Invasion in Halo Reach. Setup:
The general setup of maps seems to have 5 main areas - 2 areas for initial spawns and 3 objectives for players to capture. 2 of the bases provided are closer to their respective teams, which ensures that a team may capture at least 1 base. The neutral base should also have good sight lines to both bases, which forces players to control it for this advantage. This setup should become the standard for Dominion maps.Base Design:
A base should allow players inside safe spawning and opportunity to defend, but it should also provide the opposing team with ways to capture it. 2-3 tiered structures are standard practice, as they allow height variation and give players multiple routes inside.
A base should have no fewer than 3 entrances and no more than 6, as anything more or less becomes difficult to defend or penetrate. It's generally a good idea to allow players to access a roof section in addition to ground entrances, but it depends on the structure you create.Map Layout:
While we don't know the exact sizes of the Forge maps yet (though they are not as large individually as Forge World), we know that Exile and Longbow are large maps. We don't necessarily need to build huge maps, but there should be enough space to accomodate vehicular play as well as afford teams safe backend spawn locations away from the action.
And that concludes my analysis of the new Dominion gametype in Halo 4. It was fun to speculate even though I imagine this information may change in the coming months. However, I am confident in my breakdown, and I hope you have found this useful. If you have anything to add or correct, please let me know. Thanks for reading!