More a question then a resource, I know I sound blunt, but for a map I've decided to build if it will work, which it does in forge, but not slayer in custom games, is the gfx balls...
So, I set up one for 15 seconds, another for 10 seconds, and the third for 5 seconds. And I let them drop in the water. In forge, that makes them flash in and out to normal, and the the gfx chosen. But when saved and went to slayer, it don't do it. Do I have to make it slayer only in advanced settings or is it possible to make it work without messing with those settings?
About like the above, I wanted my sender nodes to flash in out and timed intervals, one at 10 seconds and another at 30, but one never happened and the other one was constant, what did I do wrong?
Reason: You go through one teleporter and get transported to other spot, and then the 10 sec. one flashes on the 30 second spot and you get transfered to a different place, hence choose timing.
Third: I can do vehicle drops in any gametype but I can't get the golfballs to do it? Why?
Sorry if in wrong place, but seriously would like answers to these questions...
Gametypes I want functioned on:
Slayer, Race, and Infection....
For resources, I'm sorry I don't got any and I think you have all of them down...Well, maybe you should put your website up there, as those video's are extrmeley useful. Especially when you explain things...The www.idleduck.com
one, as I had to use it to watch your forge with pete as I install and un-install 3 times of silverlight and still says I need to install it when I did.