What do yall think about the zoom dis-engage during fights in Halo 5? I recently started playing again and can say this is one mechanic I am not fond of. To be specific I am talking about when you are in a fight zoomed in shooting at someone and you get peppered by a few shots and immediately your zoom pulls out. I hope this doesn’t come back. Thoughts?
The descope mechanic exists to give shorter range weapons a chance to fend off longer range weapons. For example, it enables a player with a BR/DMR to move against a faraway sniper without having the odds just completely stacked in favor of the sniper. It’s a useful mechanic for sandbox balance. Halo 4 tried to get rid of it, people hated it, and now we’re back to descope.
I can totally see why some people would dislike descope, especially if they’re not used to it. I think everyone’s made their fair share of mistakes with it. However, unless somebody can come up with an alternative that accomplishes what descope does while being less annoying, descope should stay.
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Halo 5 was a forced bad game. Let alone it was somehow a part of Halo. Niki kill wolf? Or something? That’s all we need to know.
Can someone look up her name to be exact?
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> Halo 5 was a forced bad game. Let alone it was somehow a part of Halo. Niki kill wolf? Or something? That’s all we need to know.
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> Can someone look up her name to be exact?
She was basically hired to undermine the Halo franchise. “Let’s have a black guy punch master chief in the face!” And Cortana is mad at him11!!!
And it was all down hill from there…
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You can ban me if you want. I don’t care. I gave my opinion absolutely how I felt and feel. That’s what we are here for. If you don’t like it you can make another halo 5
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> What do yall think about the zoom dis-engage during fights in Halo 5? I recently started playing again and can say this is one mechanic I am not fond of. To be specific I am talking about when you are in a fight zoomed in shooting at someone and you get peppered by a few shots and immediately your zoom pulls out. I hope this doesn’t come back. Thoughts?
De-scope has been in literally every Halo game except for Halo 4 (which had flinch instead, a way worse mechanic IMO). It is there to balance out the range, and it needs to be present.
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It is cancer that the CE fans sell as medicine. It completely ruins shoot outs and often leaves the player twictching like a -Yoink!-. I won’t play H5 because of descopes. It makes it very difficult to hold your own when you have a bad team bc your shots keep getting cancelled making it impossible to fire back. Others would argue it limits effective range so they can have tiny maps but small maps don’t need ADS anyway. I suppose they want to be able to charge you in an open field with a shotgun. You have to use movement and cover to utilize CQC in open areas. I know that’s a foreign concept to legacy players bc all they could do is hop around at a snails pace. Again, in a small map, scoping adds little advantage, so descopes for the sake of range balance is an invalid argument. All that Descopes provide is choppy jerky gameplay.
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Most players don’t even know what you’re talking about. De-scope? So basically you shoot me in scope and I flinch? Can you specify? That’s been happening since forever I thought. The last reticle issues were bloom in reach 11 years ago because people didn’t like timing their shots.
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CE fans? Literally fans of every game outside of 4 seem to get along fine with it. I don’t think I have ever seen serious Halo 5 players call for the removal of descope before.
You literally say small maps don’t need ADS, and then say you cant get a shot off because your ADS keeps getting cancelled.
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> Most players don’t even know what you’re talking about. De-scope? So basically you shoot me in scope and I flinch? Can you specify? That’s been happening since forever I thought. The last reticle issues were bloom in reach 11 years ago because people didn’t like timing their shots.
That wasn’t the issue, the problem was by perfectly timing your shots you would win a 1v1 the majority of the time, but you could still lose to someone spamming and being lucky.
They tried it in Halo 4, it was not received well.
Being kicked out of scope when damaged is apart of Halo.
What you’re describing is called flinching. It’s been there since the first game and it will definitely be a thing in Infinite.
there´s no way 343 can make everyone happy, the descope is not a big deal, or even remotely significant to call H5 a bad game, if its bad is for other things, but not descope.
It has been mentioned that autos can fend off precisions, but descope increases the skill ceiling in precision vs. precision as well. Once descoped, the better player will be able to rescope faster and deliver accurate shots that prevent the other player from scoping in.
Of course this mechanic is mainly controller specific due to the AA boost that you get scoped in. Particularly good for countering snipers.
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> What do yall think about the zoom dis-engage during fights in Halo 5? I recently started playing again and can say this is one mechanic I am not fond of. To be specific I am talking about when you are in a fight zoomed in shooting at someone and you get peppered by a few shots and immediately your zoom pulls out. I hope this doesn’t come back. Thoughts?
No. The sniper will be too op. You would even be able to kill people across the map with a BR. When someone starts shooting you from across the map, simply shoot once at them, and find cover.
Plus one for descope.
Snipers already have the advantage. And weapons such as the DMR/BR would become too OP.
Sometimes you just have to switch to the AR and get your hands dirty. 
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> What do yall think about the zoom dis-engage during fights in Halo 5? I recently started playing again and can say this is one mechanic I am not fond of. To be specific I am talking about when you are in a fight zoomed in shooting at someone and you get peppered by a few shots and immediately your zoom pulls out. I hope this doesn’t come back. Thoughts?
I don’t completely agree with this, the purpose of it is not just to limit YOUR fire, it also helps with awareness. Say you are on a ridge sniping people with your Sniper Rifle while zoomed in, you are so focused on blasting their lil heads off that you don’t hear the guy who just showed up behind you, but due to fear of putting himself in a bad position by melee’ing you against your buddy right next to you he instead just tries to shoot you. Now if it was like in Halo 4, you would just get unloaded on without having a clue what was going on. With zoom canceling, you become aware of the attack with the first shot and are instantly ready to turn around and return fire without becoming disoriented. While zoom canceling is there partially for balancing purposes, its also there to help you out.
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> What you’re describing is called flinching. It’s been there since the first game and it will definitely be a thing in Infinite.
It is hilarious to me that in Halo a small laser blast deflecting harmlessly off of an energy shield that is covering a 200lb suit of armor that is covering a brutal, mutated human warrior causes that warrior to completely de-scope. Whereas in Call of Duty, a 19 year old Trump supporter from Kentucky, U.S.A saddles up and joins the army because he can take about 10 submachine gun blasts to the stomach without moving a damn muscle and tracking through those iron sights the entire time. Food for thought.
Being descoped when shot is something I personally feel meh about, but after playing Halo my entire life I have certainly adapted. I don’t necessarily like it, but I don’t hate it either, it is what it is. Playing Halo 4 for instance means it’s just one less thing I have to do in a shootout.
I’ve never really liked that. I don’t hate it, and I’m used to it in the classic games. But I think the game feels better without it.
It’s intended to give weapons like the AR a chance in longer ranges. But when the game has un-descopable ADS for those weapons anyway it doesn’t work as well as it did in the old games.
Another issue came with cross-play, for example no-scoping is a million times easier on PC, and it’s also easier to line up the shots quickly, the de-scope mechanic makes it even less balanced. Because it encourages more no-scoping.
In Infinite the AR has very long effective range, very precise accuracy, ADS that can not be de-scoped, and very fast rate of fire. Mint Blitz pointed out that the AR’s rate of fire was so fast that the scope doesn’t even pop up, if it’s hard for him it’s gonna be hell for me. The AR can kill you from across the map now too, it doesn’t just de-scope you to give enemies a chance to approach you differently.
Usually it’s just a matter of taste, and I’m not too bothered. Halo 4 could have worked with the de-scope mechanic without harming the game (I think). But in Infinite it’s part of a larger issue in my opinion. But letting the weapons stay scoped is not the only way that you could improve that issue.