Zones spawns are completely trash

I have played multiple zones matches where my team has 15+ more captures then the opposite team, significantly more occupation time and a much higher KDA. Yet we still somehow lose? Not only lose but lose very badly in most cases. It should be taken out of the ranked playlist until you guys figure out how to make it fair cause right now it’s completely trash. People literally spawn on zones and can win when they are completely out gunned and out captured? It’s a JOKE. ALL of the FLAWS of this multiplayer are very obvious. NO MAPS, NO MODES LIKE DOUBLES, LONE WOLVES OR SWAT? NO FREE WILL?! I feel like I’m playing a game designed by Australia’s government. I tried to post multiple pictures of scoreboard screenshots to show specifically what I am talking about but you guys won’t allow “New Users” from posting photos?! HOW can we give HONEST FEEDBACK if you take a simple privilege like that away from probably thousands of people WHO ARE NEW TO THIS GAME?! And for what exact reason. Don’t even know why I am considered new. I have had waypoint and halo since it has dropped? You guys have too much money and way too much time to let this multiplayer slip away. Every one in these forums are making very valid points. Listen and work diligently or you will lose thousands of fans and halo will be known to have very disappointing launches. Please learn from this 343. This game has so much potential. Take some notes from HALO 3. Also I have incredible WIFI and I lag very often especially in XBOX ONLY playlist.

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Total of zone captures doesn’t say anything, since standing with all 4 in 1 zone will get all 4 a zone capture behind their name, even though you only captured 1 zone.
And KDA is irrelevant in strongholds, since you don’t score points with kills, but with holding the majority of zones. If you keep together as a team, while the other team divides their players around the bases, you will pick those players off easily, but they will quickly recapture the zone back when you move towards the next one. A team that stays together can capture only 1 zone at a time, while a team that divides themselve up over the bases can capture 2 (the player going to the other will be wiped out by the enemy team). And since it’s about holding 2 out of 3 zones, the ‘sticky’ team will lose, even though they will end up with nice KDA’s. It’s about being tactical, not about getting a nice KDA.

Ya this isn’t relevant to what I am saying. I know how to play strongholds. I haven’t seen it this bad in previous halos. And I Am very detailed. The occupation time is HIGHER. The team is literally killing them more which means they are spawning MORE. And the team has more captures because the team who’s getting beat is spawning directly on ZONES. If a team is literally dying more. Significantly more and the opposition is capturing more with more occupation time than your point is irrelevant to mine. This means spawns are too fast and too close to the objectives being previously held. Otherwise theoretically if your winning in all three categories it would still be much closer then 140-250 for example. Im not disagreeing with you but your point doesn’t prove mine wrong.

I’m also very good at this game and can tell if something unfair is going on. I’m convinced oddball spawns can be better as well. Spawning players in situations closer to the objective automatically puts them in a better position to win.

And they should consider splitting up the playlist so that players can choose what they like best. Seems like that is not too much to ask for considering there profiting heavily from this game.