> > These maps were tested and updated, tested and updated, tested and updated, before 343i even looked at them.
>
> It’s quite obvious that these maps were tested by the wrong type of people, then. Having a group of players that all believe the game should be played the same way is not the way to properly test a map. You want a group of people to test your map that will exploit the Yoink! out of it… because if they do it during testing, then worse will most likely happen in matchmaking.
>
> It’s quite obvious that the Community Cartographers took most of these maps at someone’s word and didn’t actually test them out themselves.
Ha, wow. ‘It’s quite obvious’ that you have a grudge against forgers and cartographers then huh? Where do you get off thinking that we are just a ‘group of players that all believe the game should be played the same way?’ Keep in mind, that it was 343i who wanted camp-proof maps, and that’s what we gave them.
Go ahead and try to exploit any of the new maps Sterling. If you happen to find something exploitable, then feel free to post your findings in the Living Dead Feedback thread. But I’m confident that you won’t find anything as exploitable in any of the new infected maps as you would find in it’s vanilla counterpart.
> > wait, so a game shouldn’t have a defined gameplay …?
>
> How often do you think players in matchmaking will play games on your map… the way you “defined” it? The way you “think” it should play… and the way others play it are two completely different things.
Players have different play styles, everyone can agree with this. But you’re talking in absolutes by saying they are two completely different things.
The real issue here is that Infection, on exploitable maps like most of the default maps, has no GAMEPLAY. When a bunch of players camp low vent and literally just stand there the whole round, there is no gameplay involved. There is no map flow involved. There is no competitiveness involved.
Something urgently needed to be done, and throwing in new, camp-proof, near un-exploitable maps was the right thing to do. It gives zombies a chance, where they were previously crushed like cockroaches because survivors had a little corner to hide in. It gives the you the feeling that you’re actually surviving (hence the team ‘Survivors’), rather than breaking the game simply because you found a nice little spot to cook some marshmallows.