In living dead there is always a chance that an Alpha zombie quits which makes a random survivor infected. This is extremely annoying and needs to be fixed by a better way.
Better ways:
-Just don’t infect anyone. If the zombie quits, that’s their problem, and not the humans.
-Make the last person on the list get infected. [the person with the least amount of kills]
“Just don’t infect anyone. If the zombie quits, that’s their problem, and not the humans.”
Being a Zombie is hard enough, but with a man down, makes it even harder, I prefer it the way it is, it’s random which doesn’t mean anyone in particular is targeted.
“Make the last person on the list get infected.”
Nope, leave it as random, that way those who are sitting back, getting easy kills to boost up their K/D will have an equal chance at becoming infected.
“Increase the ban time for quitting.”
This will make no difference to the player if they quit once.
I swear somtimes I think the system targets me LOL, but I am unable to think of a better system than random selection, basing it on performance would cause issues. Unless they could make it so people that betray get selected before anybody else. Example: Alpha zombie quits, highest betrayls gets picked first, no betrayls, back to random.
> What they need to do with infection is:
> -Make it four rounds long
> -Make everybody have a turn of being zombie
>
> Then that would make somebody human three times and only zombie once per game yet everybody becomes a zombie.
Actually, that’s not half-bad! With the 12-player limit on Living Dead, having four rounds and giving each player a designated Zombie round sounds pretty fair, instead of those annoying games where you’re a Zombie for all three rounds because you got the short end of the random stick.
> What they need to do with infection is:
> -Make it four rounds long
> -Make everybody have a turn of being zombie
>
> Then that would make somebody human three times and only zombie once per game yet everybody becomes a zombie.
> What they need to do with infection is:
> -Make it four rounds long
> -Make everybody have a turn of being zombie
>
> Then that would make somebody human three times and only zombie once per game yet everybody becomes a zombie.
> What they need to do with infection is:
> -Make it four rounds long
> -Make everybody have a turn of being zombie
>
> Then that would make somebody human three times and only zombie once per game yet everybody becomes a zombie.
Awesome idea, maybe 3 minute rounds instead of 4 minutes, keeping it about the same match time.
> What they need to do with infection is:
> -Make it four rounds long
> -Make everybody have a turn of being zombie
>
> Then that would make somebody human three times and only zombie once per game yet everybody becomes a zombie.
That’s always been one of my main gripes with the Living Dead playlist; some people are a human for all three rounds while others are a zombie for all three rounds. With four rounds, everyone starts as a zombie once per game, which seems perfectly fair IMO!