Zeta Halo can save Halo Infinite

Zeta Halo is SUCH an obvious Forge World successor its the solution resting right under 343i’s nose and I sure hope somebody takes notice and does something about it. The PERFECT Forge World sequel that the Halo franchise deserves has already been built.

Since campaign AI and mode creation are both confirmed to be coming to Forge alongside other features as it exits the Beta stage, Zeta Halo is the perfect launch map for a non-beta Forge. Hundreds and hundreds of new game modes, maps and creations will easily result within a single day of Zeta Halo being a multiplayer and Forge editable map! Its worth whatever time it takes to turn Zeta Halo into a forgable map and a multiplayer map.

The Tatanka battle royale mode by Certain Affinity could easily launch with just Zeta Halo as the starting map and please fans with massive AI and PVP battles on an unprecedented scale. Whether Halo switches engines to Unreal Engine 5.2 or works with Slipspace the results will only be a positive for Halo Infintie if Certain Affinity can optimize the mode for the map.

Invasion, Warzone, and Firefight, three highly and desperately needed modes in Infinite have six to seven maps each easily creatable within Zeta Halo alone! This is the feature that has the only real chance of not only upgrading Halo Infinite but paving the road for Halo’s currently uncertain future in desperate need of hope and execution.

Not to mention developer maps PLEASE NEED TO BECOME FORGE EDITABLE!!!

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