I got down to thinking the other day, I specifically remember Frank O Connor saying in an interview (though I can’t remember which one) that the booster we saw in the teaser trailer was not a jetpack, but it would have a significance in the story and gameplay.
So how could a zero-G booster system have significance in gameplay? I don’t see it being a jump boost, because these boosters might not work in normal gravity.
I played through Dead Space 2 again recently. Something I loved about this game was the zero-G sequences, and then it hit me: What if these were in Halo 4? In campaign and even some sections of multiplayer maps, we could be able to use these thrusters to navigate the entire room/vacuum area in zero-G. I have to admit that the low-G areas of maps in Reach ruined them (Condemned would be great if it wasn’t for that center room that everybody rushes to) but I feel it would be significantly different than what I’m describing.
For those who have never played Dead Space 2 or forgot what it’s like, here’s a video that shows how it works. Skip to about 3:30 in the video. Obviously Halo would stay in first person, but it would pretty much work like this. If sprinting is a feature in Halo 4, we could hit the sprint button for a slight speed boost, which is also in Dead Space if you hold the sprint button.
I think this would be a very innovative feature that could really put Halo out there; making it unique again. I’m not saying it should be whole multiplayer maps dedicated to this, but places like the room in Condemned or an outside corridor on a space station would work nicely. If implemented correctly, this could be a great feature to add to the game, and from Frank’s statement I’d like to believe that it’s in the works already.
What’s the community’s thoughts on this?