Zero-Bloom-Only playlist?

I don’t know about anyone else but after playing 2 weeks of ZB I can’t stand even 85% bloom (and prior to the TU I was a strong advocate of fix-the-bloom-don’t-remove-it). To me having to play 85% bloom isn’t fun, and having to switch between ZB and 85% every other game is just really difficult, as it takes 1 or 2 games to fully adjust to either settings (At least for me). I was just wondering if anyone else also feels this way and if you would like a ZB only playlist?

Even if this is not a valid option, can we at least increase the frequency of ZB gametypes in the lobby? Of the 11 games I playedtoday, whenever ZB slayer came up at least 6 of the 8 people, if not all 8, voted for it. And if it wasn’t an option, most people vetoed a new selection. Even with this, I only played 2 or 3 Zero Bloom slayer games out of the 11 . At that point, I got annoyed and just took Reach out, as usual. So: can haz ZB only playlist?

^This.

I’m not demanding a zb playlist, however the prospect of it is nice.

Don’t get your hopes up. There’s probably more of a chance of them introducing a BTB hopper and just ignoring ZB purists.

> Don’t get your hopes up. There’s probably more of a chance of them introducing a BTB hopper and just ignoring ZB purists.

BTB hopper? of all the things, I think another BTB playlist is the last thing that would happen…

It was mentioned in an interview.

It’s really frustrating being forced to play 85% so much more often than ZB. If players vote for none of the above and get no ZB options, i.e 7 (?) 85% bloom options, then there’s something wrong. There’s no reason for 85% to be tested so extensively compared to ZB, and it just highlights how obvious it is that people hate bloom.

People quit out of every single game that isn’t ZB as soon as it starts, the games aren’t even good to play once they’ve started because half the players aren’t even interested in playing them.

> It was mentioned in an interview.

Can you link me to that interview? i’ve seen so many people talk about it but I’ve never seen/heard of it myself.

OT: I thought that was the original plan to have two playlists, But yeah I Just want to play ZB with some community settings + maps ( EG: Classic Slayer on Beaver Creek/ZB Slayer Magnums on Ivory Tower ).

Because the Default ZB settings coupled with the default maps are okay but are really unbalanced, Removing magnum from spawn and placing it as a map pick-up is a quick improvement to the gameplay.

The Most important change in my eyes is Zero Bloom. Once i knew it was coming, Reach wasnt worth playing until its release.

The day the Zero Bloom gametype was downloadable, i played all day, and the next day. I was so excited. Now this single beta hopper comes out and im lucky if i even SEE Zero Bloom come up, but then nobody votes for it.

I understand the need to testing different features and sampling unpopular things just to get the required data for iteration. The problem is if there is bloom on the dmr, halo reach isnt worth playing. I know my feelings arnt shared by all, but i believe there are many others who would enjoy a Zero Bloom Only hopper. Either that or a MAJOR increase in the frequency it comes up in the current TU hopper.

If that playlist comes out, then ill be on Reach all day every day until more hoppers get released or its implemented in actual gametypes (Preferably a ranked game type, ahem [Halo 2 ranking system, ahem ]) IF it doesnt show up or get an increase ill probably not be playing halo, and if i do it will be customs only.

Sure my lone boycott (as it will be view) of reach is irrelevant to most people, but i dont mean for it to be a boycott or some statment. This is how i feel. I want to play Halo reach and miss shot because of how poorly i aim, NOT because of some pseudo random equation. Thats what World Of Warcraft is for.

Indeed. 85% bloom still feels a lot like default Reach to me. It’s 0% bloom that needs testing. I hope 343 will update the playlist anytime soon.

Very true.

ALSO before it gets merged This is a post about adding another beta hopper. Please do not merge with a “beta hopper feedback” or “Zero Bloom” thread

Zero-Bloom Slayer DMRs doesn’t get very many votes, because for most people, it only takes one game of it for them to realize how broken it is.

> Zero-Bloom Slayer DMRs doesn’t get very many votes, because for most people, it only takes one game of it for them to realize how broken it is.

Would you care to elaborate on how “broken” it is.

I think its not voted because most of halos community doesnt know anything about what 343 is doing with the game, and is unaware of the change. There are still people who think this is being ran by bungie.

> > Zero-Bloom Slayer DMRs doesn’t get very many votes, because for most people, it only takes one game of it for them to realize how broken it is.
>
> Would you care to elaborate on how “broken” it is.
>
> I think its not voted because most of halos community doesnt know anything about what 343 is doing with the game, and is unaware of the change. There are still people who think this is being ran by bungie.

Lets not get him elaborating on how broken it is - that’s for a different thread. Although I like bloom, I actually agree with you. It would be one way at least of getting more streamlined feedback.

> > It was mentioned in an interview.
>
> Can you link me to that interview? i’ve seen so many people talk about it but I’ve never seen/heard of it myself.
>
> OT: I thought that was the original plan to have two playlists, But yeah I Just want to play ZB with some community settings + maps ( EG: Classic Slayer on Beaver Creek/ZB Slayer Magnums on Ivory Tower ).
>
> Because the Default ZB settings coupled with the default maps are okay but are really unbalanced, Removing magnum from spawn and placing it as a map pick-up is a quick improvement to the gameplay.

the only definitive is a CE playlist with as close to possible CE settings. There has not been an announcement of a separate no bloom playlist that I know of that incorporates the dmr. And then I think the other changes may or may not get incorporated in the other matchmaking playlists (armor lock fix, sword block fix, bleed through, 85% bloom). At this point though I think the only definitive is a CE playlist.

> Zero-Bloom Slayer DMRs doesn’t get very many votes, because for most people, it only takes one game of it for them to realize how broken it is.

lol what game are you playing? First off: I’ve never seen ZB come up and NOT get majority vote. Second: Yes there are some tweaks that need to be made to ZB, but it is far less “broken” than default Reach. You probably never played H2 or have just played so much Reach that you’ve been brainwashed into thinking that is how Halo is supposed to work.

LOL edit: I looked up Seneka’s service record and SHE has gone negative in 90% of her TU playlist games. I see why you think it’s broken now; because better kids are actually destroying instead of tying with bad kids.

> > Zero-Bloom Slayer DMRs doesn’t get very many votes, because for most people, it only takes one game of it for them to realize how broken it is.
>
> lol what game are you playing? First off: I’ve never seen ZB come up and NOT get majority vote. Second: Yes there are some tweaks that need to be made to ZB, but it is far less “broken” than default Reach. You probably never played H2 or have just played so much Reach that you’ve been brainwashed into thinking that is how Halo is supposed to work.

I would say that ZB is equally as broken as vanilla reach but one of them is clearly much more viable for competitive enjoyment which could not have been said about the other :stuck_out_tongue:

They talked about a ZB playlist in the latest podcast. I didn’t listen to it but the MLG forum kids were talking about it yesterday.

> > > Zero-Bloom Slayer DMRs doesn’t get very many votes, because for most people, it only takes one game of it for them to realize how broken it is.
> >
> > lol what game are you playing? First off: I’ve never seen ZB come up and NOT get majority vote. Second: Yes there are some tweaks that need to be made to ZB, but it is far less “broken” than default Reach. You probably never played H2 or have just played so much Reach that you’ve been brainwashed into thinking that is how Halo is supposed to work.
>
> I would say that ZB is equally as broken as vanilla reach but one of them is clearly much more viable for competitive enjoyment which could not have been said about the other :stuck_out_tongue:

What is broken, in your opinion, in ZB? Not arguing, just curious. The only real problem I have noticed so far is shields need to recharge faster to compensate for the kill times being cut in half, along with reducing spawning grenades to 1.

What’s wrong with ZB is the DMR wasn’t designed to fire without bloom, so when you take bloom out it becomes a bigger beast than it already was. The only way I think ZB should be the main Matchmaking playstyle is if the rate of fire on some guns get tweaked to balance things out a bit, because how it is now it’s pretty much suicide to use most of the other weapons. Otherwise I’m completely cool with 85% bloom, it actually does play well and things aren’t as chaotic with the DMR as they are in ZB.

As for ZB not coming up often, I guess it just boils down to luck what choices you get, as I’ve seen it just about every time I search.