Zealot Design

I was just wondering why the zealots in H4 and FUD look very similar to Spec Ops Elites from Halo Reach? I’m not complaining that 343i changed the design, I just don’t understand why they made them look so much like the spec ops elites from Reach. To be honest, I thought the first elite in FUD actually was a spec ops elite just from his helmet, I would never have guessed that he was a zealot.

EDIT: Even the color is the same.

I miss the gold Zealots.

:frowning:

> I was just wondering why the zealots in H4 and FUD look very similar to Spec Ops Elites from Halo Reach? I’m not complaining that 343i changed the design, I just don’t understand why they made them look so much like the spec ops elites from Reach. To be honest, I thought the first elite in FUD actually was a spec ops elite just from his helmet, I would never have guessed that he was a zealot.
>
> EDIT: Even the color is the same.

It’s a different faction of the Covenant. Their armor designs are going to vary from what we’re used to. For all we know, the Storm Zealots use armor originally intended for Spec Ops elites.

The 3 pinkish dots in the helmet were a giveaway…although I will miss the old zealots I really like the new ones :slight_smile:

> I miss the gold Zealots.
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Me too :frowning:

> > I was just wondering why the zealots in H4 and FUD look very similar to Spec Ops Elites from Halo Reach? I’m not complaining that 343i changed the design, I just don’t understand why they made them look so much like the spec ops elites from Reach. To be honest, I thought the first elite in FUD actually was a spec ops elite just from his helmet, I would never have guessed that he was a zealot.
> >
> > EDIT: Even the color is the same.
>
> It’s a different faction of the Covenant. Their armor designs are going to vary from what we’re used to. For all we know, the Storm Zealots use armor originally intended for Spec Ops elites.

Wasn’t one of 343i’s main goals with H4 was to make it more accessible for those new to the series including those that started with Reach? It just seems a little counterproductive to start switching designs around, especially after Bungie already changed the designs between H3 and Reach . . . and of course they can spin the lore however they want, but it just doesn’t make a whole lot of sense, especially when the Reach zealot/general was, IMO, some of the best sets of elite armor I’ve ever seen.

> > > I was just wondering why the zealots in H4 and FUD look very similar to Spec Ops Elites from Halo Reach? I’m not complaining that 343i changed the design, I just don’t understand why they made them look so much like the spec ops elites from Reach. To be honest, I thought the first elite in FUD actually was a spec ops elite just from his helmet, I would never have guessed that he was a zealot.
> > >
> > > EDIT: Even the color is the same.
> >
> > It’s a different faction of the Covenant. Their armor designs are going to vary from what we’re used to. For all we know, the Storm Zealots use armor originally intended for Spec Ops elites.
>
> Wasn’t one of 343i’s main goals with H4 was to make it more accessible for those new to the series including those that started with Reach? It just seems a little counterproductive to start switching designs around, especially after Bungie already changed the designs between H3 and Reach . . . and of course they can spin the lore however they want, but it just doesn’t make a whole lot of sense, especially when the Reach zealot/general was, IMO, some of the best sets of elite armor I’ve ever seen.

Well you have to understand, the normal, casual player picking up the game may recognize an elite, but probably hasn’t memorized different ranks and armor designs. As long as they have recognizable elites in the game, they have accomplished the task of making it accessible to those new to the series.

Also, I personally disliked the Zealot, Ranger, and Officer Elite designs in Halo Reach, so I’m not sad to see it change again.

> > I miss the gold Zealots.
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> > :frowning:
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> Me too :frowning:

Me three. :frowning:

CE/2 Zealots > all others. Who needs ridiculous fancy armour anyway?

Speking of FUD part 4 is out today, sometime.

> Speking of FUD part 4 is out today, sometime.

Yep that the only reason I’m awake right now lol

> > > I miss the gold Zealots.
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> > > :frowning:
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> > Me too :frowning:
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> Me three. :frowning:
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> CE/2 Zealots > all others. Who needs ridiculous fancy armour anyway?

Yeah. TBH, their new armor didn’t even stand out that much to me anyways. The gold, basic armor did a much better job of striking fear into my heart and putting me into an oh -Yoink- moment. It just looked more fitting for a high ranking elite.

> I miss the gold Zealots.
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> :frowning:

Yeah- I’d have liked the Zealots to have just been the classic golden armored elites… Heck I prefer them being gold in general- even in THAT armor.

I don’t get why they did that. I mean it’s alright I guess but like- it seems like it was literally completely based off the Reach Spec Ops armor (aka uninspried).

Now I know what you may say “What about the other armors? They ALL look like varients of the Reach Elites” and sadly yes this is true. Now don’t get me wrong- I liked Reach’s Elites a TON. But to me it’d have had been more fitting if they wore the armor varients available to the Elite PLAYERS in H3. Those were nice and were seemingly what the Elites were about to switch over to.

I just hate how the Elites look UNDER the armor… Never have they looked more hideous. Not even scarey or cool but just Ugly. Why did the rest of the covies get an upgrade but not them? (I personally think the jackals don’t make sense at all but I like them sadly)

What has always bothered me about gold elites after halo ce is that they never seem nearly as tough to beat. The spec ops and ultras are way harder to beat than gold elites, in general, I think.

> What has always bothered me about gold elites after halo ce is that they never seem nearly as tough to beat. The spec ops and ultras are way harder to beat than gold elites, in general, I think.

IIRC, Ultras in H2 had more shields compared to Zealots but the tradeoff was they only used a sword if they were pissed off. Their threat levels were pretty equal if you ask me.

> CE/2 Zealots > all others. Who needs ridiculous fancy armour anyway?

Seriously. Some of the armor in Reach was terribad. The Ultra/Bunny hood? I miss the simplistic and sleek designs of Halo 1, 2, and sometimes in 3.

> > What has always bothered me about gold elites after halo ce is that they never seem nearly as tough to beat. The spec ops and ultras are way harder to beat than gold elites, in general, I think.
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> IIRC, Ultras in H2 had more shields compared to Zealots but the tradeoff was they only used a sword if they were pissed off. Their threat levels were pretty equal if you ask me.

Well, since I got good at using the br pretty quickly, it wasn’t very difficult to kill them off before they got anywhere near close to me.

To OP sorry about going a bit off course from your topic. I found the change in color schemes from halo 3 to halo reach to be confusing (although I do like the more detailed designs), and it worries me a bit that 343i is doing it again, although I do like the idea that it is because they are storm covenant.

> What has always bothered me about gold elites after halo ce is that they never seem nearly as tough to beat. The spec ops and ultras are way harder to beat than gold elites, in general, I think.

Trust me they are hard to kill the only way to kill Zealots in Halo CE and 2 is to use a Needler. Try it on Legendary they are tough as hell have a Needler ready. Spec Ops on both games are tough as well only problem is they’re grenade whores. Ultras will do the same thing but not alot as the Spec Ops bad thing about all three ranks is they carry energy swords. In Halo 2 they are good to fight with when it comes to sword dueling. In CE you only see dead ones.

> > What has always bothered me about gold elites after halo ce is that they never seem nearly as tough to beat. The spec ops and ultras are way harder to beat than gold elites, in general, I think.
>
> Trust me they are hard to kill the only way to kill Zealots in Halo CE and 2 is to use a Needler. Try it on Legendary they are tough as hell have a Needler ready. Spec Ops on both games are tough as well only problem is they’re grenade whores. Ultras will do the same thing but not alot as the Spec Ops bad thing about all three ranks is they carry energy swords. In Halo 2 they are good to fight with when it comes to sword dueling. In CE you only see dead ones.

PP + Pistol in Halo CE

PP + BR in Halo 2

On legendary you could breeze through with those two weapons. There’s really no reason to ever resort to using a Needler.

Also, in my opinion Zealots were always the easiest elites to beat. You could see them from a mile away, and they had no range. Trying to fight Ultras on Cairo Station was always a much harder prospect than fighting Zealots. In fact a useful tactic to make Ultras easier was to shoot them, then run up to them so they pull out their swords. Then they can’t shoot you, and when you kill them you get a free sword.

visual continuity…IE, to not confuse the audience later on

yes I know it is the equivalent of catering to lazy people but there is nothing one can do about it

I don’t know what you’re talking about, could I get a link please?