> This is for those with their heads stuck in 2007!
ZB in Halo Reach isn’t Halo
What Halo really is is every weapon having a purpose: The sandbox an interconnecting web rather than a hie-arch, that is what makes Halo so different and unique than COD.
“But what about Reach?”, you continue to cry. It is not Bloom or Bleed-through or AA’s or anything like that as they don’t change that core factor: everything being useful.
It is the game innovating, something that Halo has always done
ZB, as it breaks that factor, is more un-Halo than Default Reach.
The day that we get “Call of Halo: Alien Warfare” for Halo 4 will be the day I leave Halo without looking back. By this I meant the not changing part. I don’t want a “Halo 3.5”.
This is exactly what im scared of for Halo 4. Thats why i post so much on this forum in support of innovation in video games. And people are still happy clapping as 343i appear to be going down that road.
I dont actaully think ill be preordering Halo 4 Expensive Edition this time, given the facts. Ill wait for the reviews. It will be the first time i wont have preordered a halo game since 2004.
If they really end up putting out halo 3.5 MLG approved edition, i think theyre gonna get mauled on metacritic, and rightly so.
> > This is for those with their heads stuck in 2007!
>
> ZB isn’t Halo
>
> What Halo really is is every weapon having a purpose: The sandbox an interconnecting web rather than a hie-arch, that is what makes Halo so different and unique than lolCOD.
>
> “But what about Reach”, you continue to cry. It is not Bloom or Bleed-through or AA’s or anything like that as they don’t change that core factor: everything being useful.
>
> It is the game innovating, something that Halo has always done
>
> ZB, as it breaks that factor, is more un-Halo than Default Reach.
>
> The day that we get “Call of Halo: Alien Warfare” for Halo 4 will be the day I leave Halo without looking back.
Thats your personnel opinion, but honestly ZB being un-halo? Where were you the past 4 games?
your saying the moment it starts acting like cod your out of there but if there is one halo that is the closest to cod its halo reach:
appeal to casual audience? check
loadouts before beginning of game? check
bloom? check
If you haven’t looked, bloom encourage spamming 95% of the time someone spamming with the DMR will get a kill quicker then someone not spamming because of bullet magnetism.
AA are not just a gameplay tool, they shape the way maps are designed, jetpack makes it impossible to hold a a map section, armor lock is overused just to survive 4-5 extra seconds, sprint is used to run away meaning your not punished for failling against a better opponent.
Before you have a complain at least document yourself
> > “Call of Halo: Alien Warfare”
>
> This is exactly what im scared of for Halo 4. Thats why i post so much on this forum in support of innovation in video games. And people are still happy clapping as 343i appear to be going down that road.
>
> I dont actaully think ill be preordering Halo 4 Expensive Edition this time, given the facts. Ill wait for the reviews. It will be the first time i wont have preordered a halo game since 2004.
>
> If they really end up putting out halo 3.5 MLG approved edition, i think theyre gonna get mauled on metacritic, and rightly so.
The more CoD-like the game, the less MLG-approved it is… I really don’t think you understand the general consensus of MLG players.
> ZB isn’t Halo? Yeah… because CE, 2 and 3 ALL had bloom.
haha I love when people think that they no halo and only their opinion counts… Maybe my head is stuck in 2007… No ive been playing halo online since h2.
> > This is for those with their heads stuck in 2007!
>
> ZB isn’t Halo
>
> What Halo really is is every weapon having a purpose: The sandbox an interconnecting web rather than a hie-arch, that is what makes Halo so different and unique than lolCOD.
>
> “But what about Reach”, you continue to cry. It is not Bloom or Bleed-through or AA’s or anything like that as they don’t change that core factor: everything being useful.
>
> It is the game innovating, something that Halo has always done
>
> ZB, as it breaks that factor, is more un-Halo than Default Reach.
>
> The day that we get “Call of Halo: Alien Warfare” for Halo 4 will be the day I leave Halo without looking back.
Obviously Reach was your first Halo game.
The last halo game to have great sandbox balance was CE. And guess what? It was balanced around an extremely accurate and OP precision weapon that was ONLY random when the trigger was held down and nobody did that.
Needless to say, welcome to Halo ZB is how halo is done.
> Pretty much.
>
> Halo CE: OMG an FPS works on a console? This is great, a community united as one in joy!
>
> Halo 2: THE PROS HAVE BEEN SPAT ON! Im going back to CE. (Bungie: eyerolls)
>
> Halo 3: THE PROS HAVE BEEN SPAT ON! Im going back to halo 2 (Bungie: eyerolls)
>
> Halo Reach: THE PROS HAVE BEEN SPAT ON! Take us back to halo 3. (343i: “LUL OK BOSS!”)
>
> Halo 4:…?
>
> Im seeing a pattern here.
Yeah Halo has decreased in skill gap with every new title.
I completely agree with you. But I also kinda disagree with you.
What has made Halo great, made it stand out above its competitors and keep it strong, is variety and the community. While I don’t like Zero Bloom, this is part of the variety and the community. People who want to play DMRs only have a playlist just for that.
But ever since Reach came out the community became worse and variety has taken a backseat to MLG wannabes trying to give themselves a sense of self-worth. I just said that they have DMR only playlists, actually they have THREE DMR only playlists and every time the TU is updated into a playlist that number increases.
How many playlists apply to the players wanting an open sandbox game where every weapon is used? One. It’s called CUSTOMs!