ZB Doesn't "work" on certain gametypes.

Sure. ZB is a success to speeding up gameplay in sacrifice of a skill of pacing shots.
It can improve 4v4 pro gaming performance.
But we cannot call this “perfect” for halo.
Bloom is still being implemented for greater use.

SWAT - this playlist has not decided to use ZB as it promotes lazy kills and spam feasts.

BTB - Large maps and ZB also don’t go together. Spam a dmr across the map like the overpowered BR and get free kills. 1:14 in, Bungie explain exactly why bloom was introduced in the first place.

Infection - Pistol camping EVERYWHERE.

The pistol is now too over powered with Zero Bloom. In MLG ZB Slayer, if I pick up the pistol, I could easily get kills within 10 seconds of each other if I could stay alive. However, Classic doesn’t get rid of bloom. It just stops you from spamming the pistol to make it like CE and increases the gravity dramatically bringing halo wrong way from what it originally was.

In short, there is many reasons why bloom is still in matchmaking.
ZB is souly for just MLG and pro based gametypes (apart from swat).

Imagine SWAT Magnums with ZB.

> Imagine SWAT Magnums with ZB.

The spread would destroy the skill

> Sure. ZB is a success to speeding up gameplay in sacrifice of a skill of pacing shots.

ZB increases the skill gap.

>

> T
> he spread would destroy the skill

Skill in SWAT?
Please…

> Sure. ZB is a success to speeding up gameplay in sacrifice of a skill of pacing shots.

Pacing shots is not a skill.

I don’t see the issue. In Halo CE I could 3 shot people from no man’s land with the pistol and that was normal and accepted.

Pacing shots was not “skill” since not pacing your shots had just as good a chance of success.

I wasnt aware waiting took skill…

> I wasnt aware waiting took skill…

Edited by Moderator - Please do not flame or attack fellow members

Matt, are you a scientist? Or related to Albert Einstein? Or at least some kind of detective? The deductive reasoning that you have is honestly bordering the threshold of absolute genius.

/sarcasm. Not [poop] Sherlock.

Honestly all the playlists that don’t have TU changes other than RP and DLC don’t need them. I thought this was obvious. TS is where Mattupoopio and the rest of the defense force can call home, LD is where Plunder can be happy, and IMO SWAT is the only place where 100% bloom works as intended. Honestly ZB does change too much without any compensation. ZB, while it provides a lot of the “skill” that we feel Reach lacks, also removes the depth out of everything else there is too Reach. Most of us “skilled” players don’t care, but honestly, I don’t see what’s wrong with 85%. Outside of the MLG settings you’re not going to get Reach to play like the Halo we love. IMO AA’s as pickups is far FAR more important than implementing ZB into anything other than MLG and the Beta hopper. And that will never happen.

Matt, IDK why you’re still arguing. Everyone who agrees with you, already agrees with you, and everyone who doesn’t is just laughing at you. Your arguments are flawed and full of holes, always. What you said i your OP is pretty obvious, and no one here cares about those playlists (other than BTB which due to the team shot didn’t even fully need the 85% changes). All you did was stir up the herpaderp in all of us to get it to bash bloom. It had no chance of being productive.

And if you had 2 parties of 8, there would be no problem with ZB. The reason ZB doesn’t work is because of the lopsided matches which are due to the game sucking in the first place to cause it to have a low population, which makes the drastic increase in skill gap that ZB provides make it impossible for randoms to survive more than half a second against a team of 8.

If they had made the game correctly in the first place, it would have 24 hour populations in the millions and this would be less of a problem, and you would have never liked the game in the first place because it took skill, so we wouldn’t even be here. Obviously it’s too late now to make Reach what it should have been. But IMO 85% makes the game play decent. The people who blindly hate on bloom are just being babies, on 85% there’s nothing wrong with it, although it’s still not ideal.

> Matt, are you a scientist? Or related to Albert Einstein? Or at least some kind of detective? The deductive reasoning that you have is honestly bordering the threshold of absolute genius.
>
> /sarcasm. Not [poop] Sherlock.
>
> Honestly all the playlists that don’t have TU changes other than RP and DLC don’t need them. I thought this was obvious. TS is where Mattupoopio and the rest of the defense force can call home, LD is where Plunder can be happy, and IMO SWAT is the only place where 100% bloom works as intended. Honestly ZB does change too much without any compensation. ZB, while it provides a lot of the “skill” that we feel Reach lacks, also removes the depth out of everything else there is too Reach. Most of us “skilled” players don’t care, but honestly, I don’t see what’s wrong with 85%. Outside of the MLG settings you’re not going to get Reach to play like the Halo we love. IMO AA’s as pickups is far FAR more important than implementing ZB into anything other than MLG and the Beta hopper. And that will never happen.
>
> Matt, IDK why you’re still arguing. Everyone who agrees with you, already agrees with you, and everyone who doesn’t is just laughing at you. Your arguments are flawed and full of holes, always. What you said i your OP is pretty obvious, and no one here cares about those playlists (other than BTB which due to the team shot didn’t even fully need the 85% changes). All you did was stir up the herpaderp in all of us to get it to bash bloom. It had no chance of being productive.
>
> And if you had 2 parties of 8, there would be no problem with ZB. The reason ZB doesn’t work is because of the lopsided matches which are due to the game sucking in the first place to cause it to have a low population, which makes the drastic increase in skill gap that ZB provides make it impossible for randoms to survive more than half a second against a team of 8.
>
> If they had made the game correctly in the first place, it would have 24 hour populations in the millions and this would be less of a problem, and you would have never liked the game in the first place because it took skill, so we wouldn’t even be here. Obviously it’s too late now to make Reach what it should have been. But IMO 85% makes the game play decent. The people who blindly hate on bloom are just being babies, on 85% there’s nothing wrong with it, although it’s still not ideal.

Thank you for this message. I completely agree with most of what you have just said.
And I have realised that I clearly pointed out the obvious.
But the reason why I made this read was to address a message to the people who think:
“ZB IS BEST EVERY, VANILLA HR CAN DIE IN HELL DUE TO BLOOM AND AAs TRYING TO RUIN THE FRANCHISE”

It’s just that the current format of bloom and AAs are absolutely fine.

It’s just a message addressing to dummies like these to understand they don’t have to be forum sheep. etc. :stuck_out_tongue:

Thanks for this post! :slight_smile:

@Mattuiop767- I saw that video a while back and now looking at it after the Reach apocalypse it makes me LoL!

Pretty much what that ReachBlows guy said on there, the complete opposite of what Bungie predicted about Reach happened!

almost everyone hate the Bloom, AAs, Weapons, DMR biggest failure to replace the Legendary BR!, maps, game types, especially the Rank/Credit system, lack of competitiveness, game physics…etc.

I dont think Bungie had any idea that Reach would put the Halo universe in chaos and that the COD community would FINALLY get their revenge on the Halo community, COD is now considered the best FPS out today and it destroyed Halo in every single way possible from sales, to online numbers.

oh well even the Roman Empire crumbled so I guess it was just a matter of time before the Halo Empire crumbled, “and like the Romans” Halo’s fall started with corruption and betrayal from within and outside parties attacking and invading.

Maximus: Marcus Aurelius had a dream that was Rome, Proximo. That is not it. That is not it!

Proximo: Marcus Aurelius is dead, Maximus. We mortals are but shadows and dust. Shadows and dust, Maximus!

same thing…

Frank O’Connor: The Old Bungie had a dream that was Halo, Walshy. Reach is not it. REACH IS NOT IT!

Walshy: The Old Bungie is dead, O’Connor. We Halo Players are but shadows and dust. SHADOWS AND DUST, O’CONNOR!

> @Mattuiop767- I saw that video a while back and now looking at it after the Reach apocalypse it makes me LoL!
>
> Pretty much what that ReachBlows guy said on there, the complete opposite of what Bungie predicted about Reach happened!
>
> almost everyone hate the Bloom, AAs, Weapons, DMR biggest failure to replace the Legendary BR!, maps, game types, especially the Rank/Credit system, lack of competitiveness, game physics…etc.
>
> I dont think Bungie had any idea that Reach would put the Halo universe in chaos and that the COD community would FINALLY get their revenge on the Halo community, COD is now considered the best FPS out today and it destroyed Halo in every single way possible from sales, to online numbers.
>
> oh well even the Roman Empire crumbled so I guess it was just a matter of time before the Halo Empire crumbled, “and like the Romans” Halo’s fall started with corruption and betrayal from within and outside parties attacking and invading.
>
> Maximus: Marcus Aurelius had a dream that was Rome, Proximo. That is not it. That is not it!
>
> Proximo: Marcus Aurelius is dead, Maximus. We mortals are but shadows and dust. Shadows and dust, Maximus!
>
> same thing…
>
> Frank O’Connor: The Old Bungie had a dream that was Halo, Walshy. Reach is not it. REACH IS NOT IT!
>
> Walshy: The Old Bungie is dead, O’Connor. We Halo Players are but shadows and dust. SHADOWS AND DUST, O’CONNOR!

Wow. These 2 LITTLE FEATURES of AAs and bloom somehow RUINING THE GAME FOREVER?
You seem like you have a blindly directed opinion on what you see in these forums.

I played halo reach last week. It’s just as fun if not more fun than halo 3.
This is with AND without AAs and Bloom.
You must understand that halo isn’t just a hardcore 4v4 game involving “pro” kills.
It’s also about creativity, casual fun, storyline, customisation and a feeling of achievement.
Halo Reach almost ticks all of those boxes for me even though bloom, quitters and AAs are the odd obstacle.
And you seem to think that these little odd problems course people like you to whine and hate a game forever?

This thread was most likely to direct to you since I’m trying to tell people like you that bloom is still a reasonably positive aspect of Halo: Reach.
And don’t forget this isn’t even in the original trilogy.

> Sure. ZB is a success to speeding up gameplay in sacrifice of a skill of pacing shots.
> It can improve 4v4 pro gaming performance.
> But we cannot call this “perfect” for halo.
> Bloom is still being implemented for greater use.
>
> SWAT - this playlist has not decided to use ZB as it promotes lazy kills and spam feasts.
>
> BTB - Large maps and ZB also don’t go together. Spam a dmr across the map like the overpowered BR and get free kills. 1:14 in, Bungie explain exactly why bloom was introduced in the first place.
>
> Infection - Pistol camping EVERYWHERE.
>
> The pistol is now too over powered with Zero Bloom. In MLG ZB Slayer, if I pick up the pistol, I could easily get kills within 10 seconds of each other if I could stay alive. However, Classic doesn’t get rid of bloom. It just stops you from spamming the pistol to make it like CE and increases the gravity dramatically bringing halo wrong way from what it originally was.
>
> In short, there is many reasons why bloom is still in matchmaking.
> ZB is souly for just MLG and pro based gametypes (apart from swat).

Well, good thing none of those playlists have ZB!

4v4/2V2 is what ZB thrives under. SWAT already has fast kill times thanks to no shields, ZB would be overkill and as for BTB? Cross Mapping (even though happens on 100 percent bloom already herp derp).

Then again, SWAT and BTB aren’t used as standard competitive gametypes. ZB TS and (in theory) doubles would work well under ZB as i see them as competitive playlists (MLG and Team Doubles).

So in any case, we all know this. The OP shouldn’t worry about anything.

> I don’t see the issue. In Halo CE I could 3 shot people from no man’s land with the pistol and that was normal and accepted.
>
> Pacing shots was not “skill” since not pacing your shots had just as good a chance of success.

Not for everyone. Many Halo fans consider to this day that the Pistol was OP. When I had LANs we would only play the default gametype once. Afterwards we normally ran with the settings “No Snipig”. While annoyed it took out the Sniper we thought it was worth it to have the Magnum removed.

> Not for everyone. Many Halo fans consider to this day that the Pistol was OP. When I had LANs we would only play the default gametype once. Afterwards we normally ran with the settings “No Snipig”. While annoyed it took out the Sniper we thought it was worth it to have the Magnum removed.

It was OP, only an idiot would say it isn’t but at the same time, it’s what made CE, well, CE.

The content of the OP is somewhat debatable however the overall message is beyond true!

MLG and BTB are two of my favorite playlists. They are VERY different and should play differently. Invasion, my favorite playlist, would be ruined with any TU changes.

Basically Reach was built around Invasion and vice versa. In H3 elites and spartans were (essentially) the same but for Reach their differences were expounded for the sake of versus competition… for the sake of Invasion. AA, Needle Rifles, Plasma Launchers, Concussion Rifles, Revenants… etc. Ying and Yang. These things were designed to function in a certain way and the TU adversely affects them. HOWEVER, forgers and gametypes can be tweaked to accommodate ZB in the NeRf or the way AA are used.

This isn’t true for Invasion. Its intrinsically Reach and it would be devastated with ZB (or even 85%), Melee bleed-through, and the other TU changes.

Like I said, you may think the content of this post, or the OPs, is debatable but the fact remains that the spirit of the thread is true. Don’t fix what isn’t broken. ZB and TU is NOT for every playlist.


www.HaloWheelmen.com

> > Sure. ZB is a success to speeding up gameplay in sacrifice of a skill of pacing shots.
>
> Pacing shots is not a skill.

So spamming is? You will believe anything you read wont you

> So spamming is? You will believe anything you read wont you

I don’t understand how people can say that bloom adds a new layer of skill because it does not take skill to control bloom.

> Wow. These 2 LITTLE FEATURES of AAs and bloom somehow RUINING THE GAME FOREVER?
> You seem like you have a blindly directed opinion on what you see in these forums.
>
> I played halo reach last week. It’s just as fun if not more fun than halo 3.
> This is with AND without AAs and Bloom.
> You must understand that halo isn’t just a hardcore 4v4 game involving “pro” kills.
> It’s also about creativity, casual fun, storyline, customisation and a feeling of achievement.
> Halo Reach almost ticks all of those boxes for me even though bloom, quitters and AAs are the odd obstacle.
> And you seem to think that these little odd problems course people like you to whine and hate a game forever?
>
> This thread was most likely to direct to you since I’m trying to tell people like you that bloom is still a reasonably positive aspect of Halo: Reach.
> And don’t forget this isn’t even in the original trilogy.

I too have been playing Reach and H3 lately and I dont get the same adrenaline with Reach as I do with H3. Yet I’m doing better on Reach stat wise, some games on Reach I’ve hit as much as 30 to 60 kills! And still I’m bored to death and feel NO Achievements by doing this. But then again its just how I feel about it, You seem to enjoy Reach and that’s fine. I adapted to the Bloom, LoadOuts and AAs which are NOT minor but MAJOR new quirks that just don’t go well with a true Halo game.

How can you explain me doing better on Reach than on CE/H2/H3 and yet I’m bored and couldn’t care less about beating others, The fun is gone for me on Reach. Its not that I couldn’t adapt but more like not impressed, and bored! on my last game on Reach I was doing pretty good and the whole time I was fighting to stay awake! At one point of the game I just stood there for a bit not moving cause I fell asleep then quickly shook my self to finish the game. Yet with H3 I stay up till 5am wanting to play more!

LoL check out my last MM game, and yeah I’ve been doing something naughty on Campaign just now :wink: (Doctor Evil pinky smile!!)