I think the Halo Xbox One forum may be a better place for this topic, just given that Community Creations gets almost no activity.
Anyway, on to the topic.
So when asking around the community, it seems that the vast majority of people who were opposed to forge maps in matchmaking were opposed to them for the simple matter that they looked terrible. And really, who can blame them? We can do our best to make them look pretty and clean, but other than that we’re very limited in what we can do aesthetically. The main point is that theme suffers tremendously. With that in mind, I propose my suggestions.
1. Better Block and/or Texture system.
One of the biggest problems with Halo 4’s forge system was the blocks. Not because they were bad, but because between curved edges that left gaping holes in the map and textures that rarely fit together well, it was difficult to create a map with visual appeal. So in the next forge system I’d like to see better blocks in place. Less rounded edges, and hopefully a wider variety and selection to chose from.
I’d also like to see an increase in scenery pieces, as well as having them impacted by dynamic lighting. These sorts of items can be huge for setting the theme and tone of the map, so an array of anything from Human, Covenant and forerunner would be extremely beneficial.
Lastly, texture system where you can select different texture styles would also be welcome. Again, being able to select between even preset textures (be it human, covenant or forerunner [as well as things like Urban, city and ship specifics]) would serve to vastly improve map variety and theme. This (combined with a better block system) would allow us to create visually appealing and hopefully convincing themed maps.
On top of this feature, being able to create and import our own textures would be amazing, but obviously not necessary.
2. Theme, Lighting and Environment settings.
So I suppose you can see the theme here (pun intended) and that is of course, themed maps. Well, that is of course probably the biggest lacking aspect of Halos forge, so that’s why I’m pushing on it.
Anyway, I’ll start by saying Dynamic lighting was a great feature… up until you want to build an indoor map. With only a grand total of 4 lights available, indoor maps tend to look pretty terrible by the end of things. And while you can always just place a nice looking skylight, you then run the risk of framerate loss which is never fun (because glass). While the xbox one shouldn’t have that problem, I still think this is important to note.
We need a better way to have indoor lighting. Being able to set the light levels inside individual rooms would really take the drag off of trying to make a nice looking indoor setting. This could be accomplished similar to trait zones, with dynamic “Environment Zones” that allow you to set the lighting of a specific area (among other things, which I’ll get to shortly). Preferably this would come in two ways, basic lighting levels (so no direct point of light, think of it like the Blue Room in Guardian) or Point light, which would hopefully cast dynamic shadows like dynamic lighting does.
Now, with these environment zones we would also be able to set things like fog, or label an area as “indoors” (which again, is part of something I’ll get to in a minute) or outdoors. Any number of environment options that would let us customize how a room looked would be great, even if I have nothing more specific to add.
And lastly, Environment settings. Had to see this one coming from a mile away, but the ability to set things like time of day, weather and other various environment stuff would of course be huge for theme. This point has been driven to death so many times it’s not really worth expanding on, so I’ll really just leave it at that, however I’m going to tie in Environment Zones one last time. With the ability to set weather, we’ll need a way to set it so that it doesn’t rain/snow through blocks and break immersion of indoor areas. Rather than have it so that the engine has to think about block hitboxes and whatnot with the rain, setting indoor areas with environment zones would make it so that no weather effects would happen in whatever area it happened to be placed.
So, that’s about it. The point I’m really trying to drive home is that we need better aesthetic options over probably everything else. They are what brings life to the map and what really grabs peoples attention.