Your "Top 5" for the Title Update

My top five are serious and I really hope they are implemented.

  1. Credits for scoring objectives (flag captures, arming bombs, etc.)

  2. “A” and “B” labels for invasion hills.

  3. Definitely new armor and such (if possible)

  4. Not much of an issue, but I liked halo 3’s theater where the camera kept your player in the center of the screen when staying on it. Now, I feel it is slightly too high above the player’s head.

  5. If possible, it would be cool to have a “videos of you” in the file browser like the current “screenshots of you”.

> My top five are serious and I really hope they are implemented.
>
> 1. Credits for scoring objectives (flag captures, arming bombs, etc.)
>
> 2. “A” and “B” labels for invasion hills.
>
> 3. Definitely new armor and such (if possible)
>
> 4. Not much of an issue, but I liked halo 3’s theater where the camera kept your player in the center of the screen when staying on it. Now, I feel it is slightly too high above the player’s head.
>
> 5. If possible, it would be cool to have a “videos of you” in the file browser like the current “screenshots of you”.

Oh, and an option where only the host can forge like in Halo 3.

1. Boost the Assault rifle’s damage.
2. Allow melee through shield.
3. Armour lock should act as limited 3x/4x resistance than limited invulnerability, and start the shield regeneration after about 3/4 seconds after the player gets out of armour lock.
4. Remove the sword block with melee (Only sword vs sword).
5. Nerf bullet damage to vehicles (especially the sniper’s damage).

  1. HEAVILY TWEAK BLOOM/ADD OPTION TO REMOVE IT
  2. Nerf grenades
  3. Make melees bleed through
  4. Do something to reduce screenlag
  5. RANKING SYSTEM
  1. Bloom - For precision weapons ONLY (DMR, NR,Sniper etc.)

  2. Nerf Armour lock - When they use armour lock thy dont take damage but instead when there supposed to take damage from Frags, Plasma’s etc. it should drain it by a good chunk

  3. fix the bugs & inprove the Multiplayer:

A. Invasion is screaming for more MAP VARIENTS not gametype varients!

B. Add VIP & accosiated gametypes to Infection, Safe havens is bad!, Maybe switch headshots off

C. Sort out BTB!, The objective Weighting over Slayer is FAR too much Balance them or tweak the Slayer over objective Slightly.

  1. Fix Campaign please:

A. Stop people forcing out of the maps by adding the boundires UNLESS there is a purpose to getting out of the Levels

B. Explain the ‘‘Easter egg’’ purposes E.G. Datapads etc. its a masive annoyance to me not having solved these yet :’(

C. FIX KAT!! - Kats A.I is screwed up so bad! - She on Regular occasions, stops for no reason, Drives off the map, Or missfires on The rocket hog (intead of firing 6 rockets she fires 2!)

  1. Forge world:

A. Extend the limit for the forge pieces

B. Sort the Rest of the maps & allow free forging on the maps instead of just having the likes of Asthetics, spawning, a few gadgets etc. please allow us who have a forging passion some more freedom on maps, I have radical idea’s for Countdown

  1. Party support for Theater would like to watch films with 4 players in the same lobby.

  2. Bloom Toggle On/Off.

  3. Individual weapon damage traits.

  4. Bleed Through Toggle On/Off

  5. Spectator Mode for Custom Games.

Here’s my suggestions and the top 5 changes I want.

  1. Get Rid of Bloom- For a game series like Halo that has always known for an equal playing field, I think randomness has no spot in Halo. It would have been fine if it worked the way it was intended but let’s face it, it doesn’t! The DMR was meant to be a PRECISION weapon, but it’s hardly that now. Without bloom it would still serve it’s purpose. Experienced players could handle the small reticle and do well while newer players would have to learn to aim better. Much better skill gap than random bloom.

  2. Nerf the Nades- These are just too strong. Halo 3 nades had it basically perfect. They actually bounced correctly and the damage was perfect. Either decrease the radius, damage, and or increase fuse time. Something needs to change about these nukes.

  3. Increase Movement and Jump Height- Halo has been progressively getting slower. Halo CE was fast, Halo 2 was slower, Halo 3 was slower still but had a high jump height. In Reach our spartans feel like they’re walking in mud. Increase both movent and jump height settings more so than custom options to prevent “skating” and you’ll have a faster paced game, ESPECIALLY with no more bloom.

  4. Bleed Through Melee. This is simple, it would add shooting back into close range as a viable option. A player who shoots 3 times and melees should win the battle instead of a player who melees twice. Don’t see why they decided to go this route.

5-Multiple small fixes- This category deal with the removal of sword block for the weapon is nearly useless now. Back in Halo 2 you had to time it just right to win. Halo 3 had sword fights but still there were ways to win if you were more skilled besides the occasional random connection win. More custom game options, we’ve been getting less and less lately. I agree with most other little fixes as well such as changing the look of the Overshield. Flaming feet leaves a trail, just change it to be like Halo 3 again.

Now I know A LOT of people are saying NO ARMOR ABILITIES. I agree. But that doesn’t need to be patched since we already can make gametypes without them and we’ll likely get our own playlist with the new settings and if it is truly classic it WILL NOT HAVE ANY AA’s. For people that want AA’s then can play the more “Reach” playlists.

I’ve been a Halo fan since 2001. I hope you listen to the massive purist fanbase 343. It’s not just us that want these changes, I’ve been reading and most people would agree with my suggestions. Especially the no bloom fix.

  1. Remove bloom and add a fixed RoF.
  2. Remove Armor Lock.
  3. Remove Jetpack.
  4. Remove Sword Block.
  5. Incorporate Arena into the overall ranking system.

Notable Mentions: More than 1 person in Theatre, add bleed through and nerf grenades.

  1. bloom togle on off
  2. no bleed through toggle on off
  3. weapon damage modification/ strafe aceleration togle
  4. nade fuse time make longer
  5. bring back overshield and camo and make armor abilities as pick ups only with sprint start

I believe BS Angel’s number 5 is the best solution for AL. :smiley:

On a serious note: This is my top five.

1. AL needs a serious nerf or complete removal from the game. If it must stay my suggestion is the following:

A) Decrease the duration and increase the recharge time. If players want to use then it should be used as it was intended a tactical negation of lethal damage. This will encourage users of AL to be more judicious with it’s use. Which brings me to my next point:

B) No more spamming/tapping AL, if a player initiates AL then they should have to commit to the entire charge, PERIOD. No more popping in and out.

C) No 360 view. Either lock the view or limit it to 180 field of view and that’s being generous. I think it should be something more like 120 or even 90.

D) Fully charge plasma bolt or the EMP from a grenade launcher detonation should immediately force a player out of AL.

Essentially, force players who use AL to use it more strategically. Or just remove the abomination completely.

2. Bloom needs tweaking and a serious one at that.
Reward players who time their shots. It’s that simple. If the this bloom/bullet spread must be used in this game then reward players who time and pace their shots accordingly. The pistol is a great example of this. It’s far to an inconsistent weapon to be considered as a starting weapon. Honestly I don’t feel the pistol should be a starting weapon, it should excel in the sidearm niche but it doesn’t even do that well. It’s been my experience, that it doesn’t matter if spam or time my shots with the pistol, I always run out of ammo do to missed shots, either do to my error or due to bloom/bullet spread.

3. Objective gametypes need reworking.
While right now the core objective experience is about as good as it can be it can be improved drastically. Please 343i, don’t let the playlist wither and die like Team objective, Team throwback and squad battle did in H3. If today’s player cares so much for these stupid credits then reward them appropriately for not only playing objective gametypes/playlists but going for the objective as well. We all know all kinds of objective stats are tracked in game for every objective gametype yet players aren’t rewarded for it. I would suggest that not only should individual players be rewarded for accomplishing an objective in game but a team reward also. For instance:

A player steals an opponents flag: +50 cR

While moving the flag to the capture point he/she manages to hold the flag for a total of 35 seconds: + 9cR (.25 cR x 35 seconds comes out to 8.75 I rounded up to 90

For the flag actual flag cap the player would be rewarded with 100 cR.

Now for team mates this could be scaled accordingly. Another player moves into position to support the flag carrier and manages to hold off two opponents. The flag carrier took enough damage that his teammate was rewarded with a savior medal. In this instance the savior medal would translate into a cR reward for that supporting teammate.

Another teammate moved in to help clean up and got an assist or two while supporting the flag carrier, again those assist medals would translate into an appropriate cR reward for that player.

The winning team would be rewarded with a collective bonus based off all the objective stats collected in game which would be scaled appropriately. This is just one example and by no means are the cR bonuses/rewards I have suggested a number set in stone.

4. Reduce melee strength

Put the focus back on shooting and aiming. An assassination is still an assassination but we should not be beating each other over the head with our weapons. This is a FPS not Mike Tyson’s punch-out. This will deter/punish those that sprint up and double beat down for a kill.

5 Reduce DMR and sniper damage against vehicles.
It doesn’t have to be a significant reduction but the DMR should not be flipping a warthog. That’s just ridiculous. Of course this also could be addressed by adjusting the warthog’s suspension physics. It feels like a damn lunar rover at times. Maybe a combination of the two.

  1. Rebalance the weapon sandbox. Repeater should be stronger. Focus Rifle should do more damage the longer the beam is (long range kills quicker than close range). Plasma Launcher’s plasma rounds should fly through the air quicker. Frag Grenade explosion fuse time should be increased by a full second. Fuel Rod Gun should take 2 hits to kill players with full shields. Magnum’s RoF should be increased back to Beta status. Spiker and Plasma Rifle should kill faster. Sniper and DMR should do less damage to vehicles. Needle Rifle should do damage to vehicles as well. Turrets should be more accurate. Plasma Pistol should have a 2x scope so Elites aren’t totally screwed in the beginning of Invasion Slayer. Tweak bloom to reward pacing and discourage spamming. To comensate, make DMR RoF slightly faster so it’s not a slower kill time than the Halo 3 BR. And lastly, rebalance melee mechanics.

  2. Rebalance vehicle sandbox. Banshee bomb should be nerfed and Plasma Cannons should be buffed. Ghost plasma cannons should shoot faster. Shade Turret should shoot twice as fast so we can see them in matchmaking. Warthog should have heavier physics. Revenant mortars should fly through air quicker and lock onto aerial vehicles (Covenant don’t have AA vehicle right now). Possibly introduce a transport falcon and troop transport hog. And Elephants!

  3. Rebalance AA sandbox. You shouldn’t be able to shoot (or at least not accurately) while jetpacking. Hologram should be more realistic and appear red on the radar for enemies. AL shouldn’t shed plasma nades and there should be a 1 second delay after you get out so you can’t immediately turn around and melee. It should also be able to deactivate if it’-Yoink!- with an EMP or sustained fire. Drop Shield should die to plasma weaponry easier. Spartan Evade animation should be modified so it doesn’t go as far. Sprint should have draw time for melee weapons increased so you can’t dominate with Sprint and Sword. This change will also mean the removal of Sword Block. You should become more visible when you scope in with Camo so camo snipers aren’t overbearing. Elite Armor Lock should also be red like it was in the Beta.

  4. New options for Invasion. Allow players to set different objectives such as a Slayer Phase or a King of the Hill phase. Maybe have a way to make both species go for the objective, like both of them have to try and steal the core. Also, separate base player traits so Elites can be stronger in some areas and Spartans can be stronger in theirs. If possible, generator defense as an objective would be cool. We should be able to set an object that will need to be continuously damaged for it to be destroyed. And finally, team-specific zones so only Red Team will be able to access an area encircled by this hill marker. This way, Blue Team can’t go and spawn camp Red Team because it’ll be out of bounds for them.

  5. Fix as many bugs and glitches that you can.

1 Bring back VIP in its entirety (all the options it had in halo 3 need to be back and work the same way.)
2 Bring back all the custom game options that were in halo 3 and make them work in the same way.
3 Make the DMR and Sniper less effective towards vehicles or make the vehicles stronger or both. ( Whatever is best)
4 Make Halo Reach Funner.
5 Don’t make it halo 3, 2, or 1 make it halo 3, 2, or 1

-Nerf Grenades (Halo 3 levels please)
-Nerf Armour Lock
-Nerf Banshee (too many flips!)
-Add Arena division symbol next to your name in every playlist - gives an idea of your skill level and makes more people want to play Arena, making it work better
-Get rid of Camo and Armour Lock in most playlists and remove Jetpack from Arena
-Increase Pistol clip or RoF to make it more useful against AR spammers

Bloom removed entirely or given the option to be removed entirely.

Armor Lock Nerfed and/or removed from the game entirely

Kill time for all normal weapons increased (DMR, AR, Magnum, NR, Plasma repeater).

Rockets and grenades nerfed (or at least grenades)

Bloom removed entirely or given the option to be removed entirely.

  1. A number rank playlist with bloom, and a social playlist without bloom.

  2. Parties in ranked playlist should only match other parties.

  3. Plasma grenades should blow up when thrown at another nade. (Instead of plasma nade being launced, I want the plasma instasplode from H3)

  4. More, better, and funnier tips in the bottom corner of your screen while searching matchmaking.

  5. Way to many people are muted for me in this game. H2 was awesome being able to talk smack and have fun with the other team.

  1. Please give us our ability to Lunge back. I hate swinging at nothing when I’m trying to hit someone. We can Lunge with the Sword so why not anything else?

  2. Adjust match making so that people who are partied up encounter of people who are partied up. I hate running into a well coordinated group of people while I get stuck with random strangers who quit or kill themselves.

  3. Adjust Bloom. I understand why it’s there but bullets shouldn’t wiz passed people like the movie Wanted just because I tap the trigger too fast.

  4. Remove Armor lock from close quarters maps and leave it to the Big Team Battle maps. It makes for a good anti-vehicle device but is extremely annoying in everything else, (especially Elite Slayer).

  5. Increase the Assault Rifle’s power. I hate emptying an entire clip into someone just to deplete their shields while they pop me 5 times with the pistol and kill me while I reload. We would have better luck throwing candy corn at people than using this weak Assault Rifle.

  1. Bloom toggle
  2. No Bleed toggle
  3. Aim assist lowered on the DMR
  4. Forge lag patch
  5. Ranking system 1-50

What I would like.

  1. Remove Armor Lock stun. (whenever somebody goes into AL and you punch and get stunned). A throw back would be fine but not getting stunned.
  2. More Custom Game options and better modifiers for gametypes like Grifball. Ex instead of damage going up by 10% make it go up by 1% for near perfect settings.
  3. Decrease the strength of vehicles but increase there resistance to damage. Ex, make the Warthog gun a little bit weaker but increase the resistance to enemy fire.
  4. Fixed melee system for Grifball so there aren’t anymore cancels just pure skill to get kills.
    5.Keep Reach away from Halo 3 and keep bloom. Getting rid of bloom would trick up a lot of people who are used to it.
    What would be fun
  5. New Armor
  6. More commendations
  7. More gametypes
  8. New assassinations
  9. Different guns to buy for your Spartan in the side menu.

My list for the title update:

-Do something about “screen lag” in forge world if at all possible. It takes way too much effort to avoid screen lag when building a map.

-Make forge pieces more colourful. These grey levels are really boring, and affect me more than I thought they would. I’m starting to vote for non-forged maps just because I get sick of the grey.

-Remove the bloom system and adjust (slow down) the rates of fire for the weapons accordingly. At the very least, have a toggle option for the bloom, or have an option to lock the rates of fire to the slowest rate to negate the bloom.

-Fix menu glitches. Sometimes everything in the file browser shows up twice, and the only way to fix it is to start a game and then end it. Sometimes when looking at a file, and pressing X to bring up options for that file, all the options are greyed out. Except they flash on intermittently, meaning you have to mash the A button and hope it lets you select one of the options. Speaking of file browser…

-PLEASE allow us to “save as” directly from our temporary history. I’m tired of playing a good game of mlg, going to my temp history, saving, going to my local files, finding that file, saving as a new name, deleting original file with generic name.

Thanks, I will gladly go into more detail if asked by an employee.

  1. New armor
  2. Active cloak doesn’t fail while walking at full speed. Keep the radar jam effect on enemies, but not on friendlies or yourself.
  3. Add a lock-on effect for the fuel rod, but only lock on to air vehicles.
  4. On Invasion Spire, have some dmr or needle rifles spawn next to spartan spawn.
  5. Fix Armor Lock so when someone fires a rocket or other heavy weapon at you, you deflect the projectile back at them.