The weapon and vehicle sandbox needs a total overhaul. People are not mentioning this so much simply because there are still more annoying things in Reach ATM, but you may notice 3 of the most talked about things - DMR bloom, Individual Weapon Modifiers and Sword Block - are encompassed by what I will talk about. Of course all this could be fixed by Weapon Modifiers, but asking for that seems to me like a bit of a big ask. Alright, here goes:
Weapons
AR: Pretty much fine, but would be improved by having a CE sized clip.
DMR: This one needs some serious change and I have 2 proposals:
a) First of all, it should take 4 or even 5 bullets to deplete health entirely, not including a headshot, to weaken the DMR’s long-distance strength. Second, increase bloom reset 1.5x and increase bloom growth speed 1.5x too. Weaken vehicle damage about 0.5x.
b) Remove hitscan from the weapon, shorten scope to 2x, increase bloom reset and bloom growth 1.5x and make it a 4-shot kill. Weaken vehicle damage to the point that a group of 3 will all use every single bullet they have to destroy it.
Magnum: Increase clip size to 12 and make it a 4 shot so a skilled Magnum user can always beat an AR user.
Sniper Rifle: Lower bullet magnetism on it specifically, weaken its damage to vehicles to the point that it takes 10 bullets to destroy a Banshee and make it only destroy 4 “pieces” of health when fired at the body of a Spartan with full shields.
Shotgun: Increase range to CE level.
Spartan Laser: Increase its capacity to 5 laser shots and make it destroy ANY vehicle no matter where it hits them.
Rocket Launcher: I have two fixes for this one:
a) Add ground vehicle tracking to counteract the fact that it does not always kill drivers when hit head-on.
b) Increase vehicle damage so that it always blows them up.
Human Turret: Make an overheat toggle or just remove it altogether.
Grenade Launcher: More of an aesthetic change, but make that little “x1” marker that appears on the GLs monitor more prominent, preferably by a greenish light that appears in its place.
Fragmentation Grenade: Once again, this one needs a big change, so I have 3 suggestions:
a) Increase detonation time by 1/2 a second.
b) Weaken damage so that a perfect grenade removes all shields and 3 “pieces” of health, so that it leaves no lasting damage.
c) Weaken the damage slightly in conjunction with an increase in movement speed and jump height.
Plasma Repeater: Increase shield damage 1.5x and and increase bolt speed 2x.
Plasma Rifle: Increase health damage and overheat time 1.5x.
NR: Make it a 6-shot and it will be perfect.
Plasma Pistol: Decrease tracking to Halo 3 level and possibly give it a 2x scope to help Elites in the first round of Invasion Slayer.
Needler: Reduce tracking slightly to compensate for the slower movement speed in Halo: Reach.
Energy Sword: Add an on/off toggle for Sword Block, or remove it altogether and increase draw time.
Focus Rifle: Make damage relative to distance. The further the beam travels the more damage it does, and the closer the lesser, to increase its long range effectiveness and decrease its use as a “shotgun”. If possible, lower the saturation of colour on the beam, as for a sniper it does not do to transmit your position to everyone in you vicinity.
Concussion Rifle: Absolutely fine.
Plasma Grenade Launcher: Increase tracking to about halfway between the Beta and now, preferably leaning towards the Beta.
Fuel Rod Gun: Decrease RoF 1.25x.
Gravity Hammer: Decrease swing time to its Halo 3 level.
Spiker: Increase health damage 2x and lower RoF 2x.
Plasma Grenade: Absolutely fine.
Vehicles
As a general change, add both a turret-overheat and boost meter (as opposed to unlimited) on/off toggle.
Warthog: Make it heavier in general. ATM it flips much too easily, and can even be flipped by some well placed DMR shots. It should have ground-hugging physics, much like Halo 2. Also increase the accuracy of its turret.
Gauss: All of the above apply, but also remove the glitch that allows the Gauss to fire through walls.
Rocket: Allow the rocket to home-in on all vehicles.
Ghost: Increase the power and speed of its plasma bolts and remove the fact that it can be blown up by AL.
Mongoose: Once again, make it much heavier. You will know it is fix when the Mongoose no-longer flips after going over a Hemmorhage hill at an awkward angle.
Banshee: Increase the power of the Banshee’s plasma cannons to Halo 2 level and increase the recharge time for the Banshee bomb 3x. Make flips take longer and have them go further.
Scorpion: Decrease RoF on main cannon 1.75x
Wraith: Increase RoF on main cannon 1.75x. but decrease splash damage on main cannon.
Falcon: Absolutely fine, leave it as it is.
Revenant: Change the cannon so that only a direct hit kills someone and a nearby hit can blind you for up to 3 seconds. Remove the auto-aim glitch and the glitch that sometimes launches the Revenant for miles if it drives over an awkward piece of land.
Of course, all of this could be fixed if every vehicle and weapon had an individual modifier, but I fully understand how unlikely that is. Thankyou for your time 343i : )