Hey there. The Title Update is a very important step into improving reach right now. And it should be done the right way, the fans way.
1-Bloom :I have no idea where to start! How random it is! How are the DMR battles like flipping a coin. It’s broken. It just dosen’t work. Bloom never existed in a previous Halo title. Ever. And Reach is not different! Bloom simply “Destroyes” gameplay.
It should be tweaked or, hell. REMOVED! It dosen’t exsist in a Halo game.
2-Rank: Again. This is the main, and the I do mean the main reason that Reach has a relatively low population. When people have nothing to work for. And no bragging rights. It’s meaningless to keep playing. I loved my 50, and I loved getting to it. It’s was ab out the journey, not the destination. The feel of reward, and joy. I couldn’t compare it to anything. Not even -Yoink!-.
2b: Rank wasn’t only about showing off. It matched you with people equal to your skill. So matches got competitive and close. I remember in Halo 3 Team Slayer. Matches would get so hectic, I would start sweating. I hate owning casual gamers who use the AR, and vote for slayer. Teams are unfair, and sometimes just out of the equation. True skill, is a fail. We don’t want it.
3- BleedTHRO: Bleedthrough just promotes sprinting for beatdowns. Why? Because if I put 3 shots on someone and he puts not a single shot on me. Then he sprints for the beatdown and be both melee. It’s will result in both of us equal health. Which just made my shots just pointless. THIS needs to go.
4- AA’s: These ***** just ruin every bit of strategy that can be played. Jetpack ruins map placment, and set ups.AL, which is my main problem in Reach. IT IS TOO OP! It’s a ability, that makes you invincible, and makes the other a one shot, and recovers your health. It’s only missing a instant nuke on everyone. Sprint is all right, it speeds up gameplay. I like it.
I can’t not stress how bad these updates are needed. Reach needs them. We need them. Competitive gaming needs them. MLG needs it.
