1.Toggle Bloom On/Off, AND increase the bloom so spamming is pretty much useless at ANY range
- Matchmaking ranking system
3.Bleed through on Melee
- No bloom
and
- NO BLOOM
1.Toggle Bloom On/Off, AND increase the bloom so spamming is pretty much useless at ANY range
3.Bleed through on Melee
and
3. Visuals
4. Gametypes that need to come back
5. Bugs
Last but not least (This is what rarely anyone has noticed).
- When you have a chestplate on:
In the gameplay with the robotic arm, when you lunge so that you can see your shoulder, that’s not the shoulder piece that you have put on for your Spartan because it’d be the first Shoulder Piece in the Armory.
In the gameplay without the robotic arm, when you lunge so that you can see your shoulder, theres’ no shoulder piece at all.The problem with this is: You cannot see your own shoulder piece that you have for your Spartan from the Armory.
I know this is too much, but I gaurantee you that this will make a huge difference to Reach! I hope these reccomendations really do help you a lot 343! If anyone has concerns or would like to answer any questions, do feel free to send me a message or quote me if you like to do so.
I hope this really helped and I thank you all and 343i for your time reading all of this! 
Rob.
(I tried to post all of this at once but it contained “15,184 characters” lol.)
Oh and I forgot: Spartans and Elites should be able to pick up 4 Plasma Grenades and 4 Frag Grenades as the maximum rather than just 2 (Custom games settings enabled).
On Custom Games settings, when you create a custom setting for your custom game so that your characters can run fast and jump high, if they start off with Gravity Hammers or if someone finds one, they should be able to fly like you could do on Halo 3. 
Fix Bloom AND add a toggle. Doing both would allow two nice styles of competitive play (though obviously one would be used for competitive settings)
Allow bleed through like in halo 3. Beating down at half-shield is relatively cheap, but double beatdown at near-no-shield is even more cheap.
Add some sort of numbered ranking system. Whether it is flawed or not, it is better than no ranking system (and reach’s inaccurate rating system). Players will cheat and make new accounts, but there are others who can enjoy playing legitimately. This provides much more incentive than limited double jackpots.
Implement additional postgame stats that can further accurately prove how well a player did in a game. For example, Halo 2 had a bullets hit / bullets fired ratio + # of headshots, which was great for sniper games. Then I’m pretty sure Shadowrun showed how much “Damage” you did (3.6=enough damage to kill 3.6 people). And also, I’m not entirely sure, but Gears of War 2 had a decent “points” system. Some kind of stats along those lines, but I would most like the SR one.
Reach’s rating system just isn’t good enough.
This is, by far, the most important part of the update. I cannot stress this enough. “Fixing” bloom would help Halo Reach, but what the fans REALLY want for CE multiplayer and Reach in general is the ability to toggle it off completely. Again, I cannot stress this enough.
2A. Ability to toggle the “no bleed” melee functionality on/off in settings. For the Halo Classic matchmaking settings, melees should be able to bleed through shields because that’s how it was in Halo CE. I can clarify if you don’t know what this is, but basically right now a melee will not do damage to the person’s health if he has ANY amount of shields left… even if only 1% left. That’s what I mean by “No bleed”, it needs to be disabled for the Classic settings.
2B: Customization of spartan movement acceleration. Right now, we can tweak speed, but it is useless because anything past 120% is slippery. If we have the ability to tweak acceleration, we can get movement exactly how we want it to be, which is what I think was intended with the speed customization in the first place.
Grenade physics to mimic Halo 1. In Halo 1, grenades could blow up weapons and power-ups, propelling them in directions. This became a very fun part of Halo CE, as you could grenade weapons and power-ups to yourself if you were really good.
Damage customization per weapon rather than only having damage customization apply to ALL weapons.
Ability to customize the traits of AA’s. For sprint and evade, we should be able to control how fast you move while sprinting/evading, how far you travel per evade, and how long you can sprint before your AA charge runs out. A simple slider in game options would do the trick. For Armor Lock, we should be able to customize how long you can be in Armor Lock before you run out of AA charge. Same with Jet Pack.
Fall physics: a toggle between “Regular” and “Classic”. Regular would be the same as Reach currently. Classic would be different in two ways:
a. You don’t slow down when you hit the ground after a long drop. It will take away health and possibly kill you just as in Halo CE, but it won’t cause you to slow down for 5 seconds.
b. If you crouch right before you hit the ground, no fall damage is taken.
Speaking of this, there REALLY needs to be a visible leveling system in not only this CLAN matchmaking system, but also in the non-social matchmaking types.
costomization of forge skins
Theater party system
Matchmaking party tweak- TO4 only match against TO4.
Five Things to Change*
people quitting games
armor lock nerfed/removed, grenades stronger
able to kick betrayal’s after first one
find new player’s after someone betrays or quits for match in session
more strict rules for quitters 15 mins. how about a hour and de-rank
1, (Armor lock) get rid of that.Or at least only keep in objective game types.
2, (Ranking system) Change this because it’s lame you can only level up so much in a day…
3, (Betrayal) I Don’t like getting booted from game when it’s a complete accident. I can understand when it is intentional because ppl don’t want to quit the game…
4, (Bloom) Toggle on or off
5, ( People quitting ) I hate having a team where everyone quits.
Fix Forge Edit coordinates and the random rotation reset glitch,
Remove out of bounds around the waterfall on forgeworld,
Create Colliding particles for water interacting with forge objects, i.e waves splashing against objects in contact with the water and if a object is in the waterfall it has a splash effect.
Reduce vehicle damage to the sniper rifle.
Add hard kill zones to all infection maps! Especially swordbases “new legde”
Do something about the Banshee. It’s fun to feel invincible by flipping around all over the place, but at the same time, it’s also incredibly annoying when it’s being done to you. Either link the tricks to the boost meter, or have a longer cooldown between tricks.
Fix the AAs, since Armor Lock isn’t the only imbalanced one. As it is now, nearly all the AAs are annoying to deal with (except for Hologram, which could arguably use some buffs, and Sprint).
Fix the melee system. Either let melees bleedthrough to health, or make it 3 melees to kill, not 2.
Fix/remove bloom on precision weapons. Make it so that DMR spammers never win against pacers. Give the Magnum less punishing bloom and more increase magazine size to 10-12. The Nerfle’s pretty good as it is, the bloom punishes spammers, but is at an obvious disadvantage with the DMR, maybe make it 6sk?
Make Covenant weapons useful again. Give stun to the Plasma Rifle/Repeater. Buff up the damage on the Focus Rifle. Give the Plasma Launcher have better tracking.
Also, fix the Forge World glitch with the Gauss Hog, and adjust damage on the Gauss Hog so that we can finally see it in MM.
343, please don’t forget firefight in the tile update! I hope this post isn’t too far down in the mix to be missed, as there are still many Reach firefighters who would greatly appreciate an update to the firefight matchmaking playlist(s)! I suppose I am a die-hard ODST fan, as you may be able to tell from my suggestions below, but many of us are still looking for a firefight experience which harkens back to the endless hours of fun in ODST firefight. Please consider them in the title update! Sorry for the long post.
(1) Firefight Legacy
An introduction of a firefight playlist that closely mirrors ODST firefight. This would likely replace the current “Firefight Limited” playlist. Many have suggested playlist names such as “Firefight Survival” or “Firefight Unlimited.” I personally prefer “Firefight Legacy.”
Many of these changes would only be possible through a title update (rather than a simple playlist update), so I hope they are considered in the title update. The Firefight Legacy playlist would hopefully include the following elements:
(a) Unlimited waves. Part of the fun of ODST firefight was that it was just you and your team holding out against the Covenant to see how long you could last. This would also make some previously un-attainable medals theoretically possible (inconceivable, unfriggenbelievable). Concerns may arise as to how to end the game - hopefully the increase in difficulty through the skull progression below would make the games challenging enough to eventually end, but not too challenging to not enjoy the game - see topic below.
(b) Limited lives. Just as in ODST (and as in the current Firefight Limited playlist), lives would be limited and shared in a pool for the team to use. The lives cap should be set somewhere around 40. Recall lives are added after each round, and after a bonus round (end of each set).
(c) Skull progression throughout waves / sets. ODST firefight was challenging due in part to the increasing difficulty after every round. Currently, this element is somewhat lacking in Reach. As firefight only lasts a maximum of one set, the challenge never significantly increases. Additionally, even in custom games there is no option to add skulls by set. This would have to be added through the title update. At a minimum, please re-create the skull progression from ODST:
To address concerns that there may not be an effective mechanism for the game to end, 343 might consider adding other items to be introduced starting in set 5 or later to keep increasing the difficulty. Some suggestions could include:
(d) Create a means to have limited ammo. This would give meaning to the famine skull and would increase the difficulty / challenge of the game. In ODST, the ammo boxes had 4 SMGs and 4 pistols to last the team a full round. In Reach, the game settings only allow for unlimited ammo boxes, or no ammo boxes at all. Hopefully through a title update, limited ammo boxes could be added to firefight. They already exist throughout the campaign - see examples below:
(2) More Vehicles in Firefight
Hopefully to be added concurrently with the above, but regardless, please add more vehicles to firefight! Many vehicles aren’t even accessible in firefight, even through custom game settings, such as the revenant. Hopefully these could be added in the title update. Examples could include:
(3) Firefight Versus
Add the firefight versus playlist back into the playlist options.
(4) ODST Firefight Maps
Although we are eagerly awaiting the addition of the new firefight map to be released with Halo: CEA, future DLC such as lost platoon from ODST would be amazing!
(5) Improve Firefight Net-coding
I listed this one last as it may be hardest to implement, but if there is any way to to reduce the firefight lag, please include in the title update!
Thank you 343 for finally giving us a title update. Please do not forget about firefight!
ranking system
more color to forge objects
option to tweak damage of individual weapons and toggle bloom in custom settings
fix melees
nerf/remove armor lock
and an extra
Make an option to turn bloom on/off.
A ranking system. In my opinion a ranking system would do so much to help this game. People quitting out of the MLG playlist( or any playlist for that matter) is a huge problem, having a ranking system instead of a completely pointless 10 minute matchmaking ban would cause less people to quit because they dont want to lose their rank. another huge problem is getting teammates that aren’t anywhere near your skill level. Having a ranking system would make so many more people want to play this game on a regular basis because everyone would go back to gaming hard to get a 50 like in H3.
The ability to watch theater with other players.
Dont have a 4th and 5th but the 3 I stated would guarantee more people to play and enjoy this game. Because it really does have potential to be an amazing game, and you guys can make it that 
Thanks
Bloom Option (On/Off) - Let’s face it, the bloom is broken. It’s random and spammers should not be rewarded. It’s usually a toss-up of who is going to win a 1v1 battle. I can’t tell you how many times I see people one shot who spam and get away with a 5 shot. If there was only one thing that could be changed, I feel like bloom would be at the top of the list. I think there should be an option in custom games to turn it on and off.
Individual Weapon Damage Modifiers- I think every weapon should have the option to turn up or down it’s damage. The options now are broken. If you turn up damage, it breaks weapons like the sniper and the rockets. The sniper becomes a one shot kill and rockets become overly powerful. This would not only allow for the creation of some fun gametypes but also it would help out the competitive community as well.
Melee System (Halo 3) - The melee system needs tweaking. I would like to see something similar to Halo 3. You shouldn’t be able to run up on someone half shields and win a beat down contest. It makes the game suffer greatly.
Grenades - Grenades need to be reduced in damage. They are like mini “nukes.” They also feel heavy. They don’t bounce like they should. Damage and physics need to be changed.
Ranking System (1-50) - The Arena does not do a good job of showcasing skill. There needs to be a skill ranking system similar to Halo 3, in that there is a number scale of 1-50, but it should be hard to move up a skill level, similar to Halo 2.
I really hope 343i pays attention to this thread. Not only will this make Reach a better game, but it will also make the casual players happy and the competitive community.