1 - Option to turn Bloom on/off
2 - Rankingsystem, 1 - 50 back!
3 - Nerf down the Grenades
I previously mentioned in a post here, one of my top 5 wishes for the title update was to have more armor colour customization options…not just primary and secondary armour colors, which is (honestly) getting a bit bland in my opinion.
I mean, look at Noble Team. Members like Emile and Jorge have multiple armor colours on different parts of their armour, which we obviously cannot imitate to perfection. I’d certainly appreciate it if 343i could add on to the “Colors” portion in The Armory, like for example…
-Primary Colour (already present)
- Secondary Colour (already present)
- Helmet Colour
-Shoulder (Left and/or right) colour - Wrist Colour
- Torso Colour
- Upper Leg Colour
- Lower Leg Colour
- Utility Colour
- Chest Colour
-Knee Colour
Yeah sure, there’s a lot to navigate, but we can create our dream Spartans more with this, don’t you think?
-
Ability to change aspects of Armor Abilities; i.e.: Active Camo with no radar jamming.
-
Award Credits for unlocking Achievements.
-
Balance team colors. On Hemmorage, Red soldiers are easily visible; Blues are not. Please fix.
-
If possible, add new armor variations to the Spartan Armory. Add Arbiter armor for Elites at General rank. Add Covenant-esque armor for Spartans; add UNSC-type armor for Elites. Add Forerunner style armor for both species.
-
Add Credit bonuses for completing games when teammates have left the game early. More teammates leave equals a bigger bonus upon completion. Party members leaving does not count for other party members’ bonuses.
- Option to Toggle On/Off bloom in a custom game.
- 1-50 Ranks back or something of that manner.
That’s pretty much it for me…
1: The ability to toggle Bloom on/off
2: Bring back 1-50 Ranking system
3: Make Armor Lock only useable if at full
4: Add an option for bleed through meele damage
5: Reduce the power of Grenades and extend the fuse slightly
1.) Option to turn bloom off/on as a custom setting.
2.) Ranking system 1-50 again.
My top 5 areas to be worked on:
1. Invasion playlist.
General
> On average, Phase 1 should be won 75% of the time, Phase 2 50% and Phase 3 25%. The setting should try and make this happen.
> Add at least 6 community maps.
> Remove Shotgun and Swords from Phase 3 loadouts.
> Remove Invasion Slayer and Skirmish, and put Invasion Skirmish into Action Sack.
> Make it Noble required, for Breakpoint and Tempest forge variants.
> Update gametype, so that the bomb or core carrier can be seen at all time by their own team.
> Add support for Phases such as VIP, 1 sided Headhunter, Stockpile, Slayer, Oddball and Generator Defense for any DLC maps in the future that come with the Generator object in the map files. (If 343 don’t have access or it cannot be done with Megalo, this might have to be in the TU)
Spire
> Reduce the number of NRs on Phase 1 Spire by one.
> Reduce spare clips in Shotgun on Phase 2 Spire to 0 and decrease spawn time.
> Increase spawn time of Banshee on Phase 3 Spire.
> For Phase 1 Spire, add a 2nd loadout for the Spartans, Pistol only with Hologram.
Boneyard
> Remove one of the DMRs in Phase 1 Boneyard.
> Allow players to spawn on any of the 3 starting spawns on Phase 1 Boneyard.
> Move the cliffside Elite spawn in Phase 1 Boneyard into the building near it.
> On Phase 1 Boneyard, remove the one way shield under the ship that comes out near the stairs up into the ship and replace with ramps to create a small room at the bottom of the stairs and a 3rd way into the ship.
2. Objective
General
> Add the playlist Arena Objective. The rating will be created from team performance, i.e. everyone on the team will get the same, but division status will only be determined from win/loss.
Arena Objective
> Player count 4v4, Max Local Players 2, Max Team Size 4
> Gametypes include Multi Flag DMRs, Neutral Bomb DMRs, Oddball DMRs, Crazy King DMRs, 3 Plots DMRs and Single Flag DMRs. Single Flag will be similar to One Flag, however multiple flags can be captured in one round.
> No loadouts. DMR + Mag + Sprint + 2 Frag spawns.
> Maps include Powerhouse, Sword Base, Reflection, Countdown, Zealot, Asylum, Unanchored, Tempest and Community Maps. Each map would only be used for relevant gametypes, e.g. Sword Base would only come up for Single Flag, Crazy King and 3 Plots.
> Higher weighting: Multi Flag DMRs, Neutral Bomb DMRs
> Lower weighting: Oddball DMRs, Crazy King DMRs, 3 Plots DMRs and Single Flag DMRs
Team Objective
> Player count 5v5, Max Local Players 4
> Gametypes include Multi Flag CTF, Neutral Bomb, Oddball, Crazy King, 3 Plots, Single Flag CTF, One Flag CTF, Territories, Stockpile, One Bomb, Neutral Flag CTF, Multi Bomb, Land Grab, 3 Flag and Speedflag. Single Flag will be similar to One Flag, however multiple flags can be captured in one round.
> Loadouts will all have AR + Mag + 2 Frag spawns with either Sprint, Evade, Active Camo or Hologram.
> Maps include Powerhouse, Sword Base, Reflection, Countdown, Zealot, Asylum, Pinnacle, Hemmorhage, Anchor 9, Tempest, Breakpoint, Condemned and Highlands. Each map would only be used for relevant gametypes, e.g. Sword Base would only come up for Single Flag, One Flag, Crazy King, 3 Plots, One Bomb and Territories.
> Each gametype will have equal weighting.
> BTB based gametypes will be used for Hemmorhage, Breakpoint and Highlands with DMR + AR + 2 Frag spawns with either Sprint, Evade, Active Camo or Hologram.
Action Sack
> 2 Flag Slayer added to Action Sack.
3. DLC Playlists
General
> Premium Slayer retired.
> Invasion is now Noble Required. (containing Breakpoint)
> Squad Slayer is now Noble Required (containing Anchor 9, and Tempest)
> Multi Team is now Defiant Required. (containing Condemned and Highlands)
> Highlands will always come up as all 6 voting options if all players have DLC in BTB.
> On the same week as these changes, if possible, both Defiant and Noble should be the deal of the week, both down to 400 MSP. This should be referenced on the Reach splash screen as well.
Premium Battle
> Add Premium Slayer gametypes to Premium Battle
> Still requires all DLC.
> Stockpile added.
> Invasion Breakpoint removed (Invasion is now Noble required)
(continued in next post)
4. Casual Playlists
Living Dead
> Add a new Objective based Safe Havens. Humans score by reaching the haven.
> Add Save One Bullet. Zombies have weak shields and Alphas are resistant to headshots.
> Add Creeping Death. Zombies have weak camo, and no shields.
> Soft kill the bottom of red vent on Sword Base
> Add community maps.
> Remove Boardwalk for Alpha Zombies.
Action Sack
> Add 2 Flag Slayer, Invasion Skirmish, SvS Skirmish and EvE Skirmish.
> Add Fiesta Slayer, and Fiesta 2 Flag.
> Add community based variants, like Stealing Your Flags, and Avalanche. (I think these are the right names)
> Remove Shotty Snipers and add on a low weighting to Team Slayer.
> Add a team Race variant, either community based or created with Megalo.
5. Maps
General
> Shotgun reduced to 1 spare clip, 150 spawn time universally.
Hemmorhage
> Sniper reduced to 1 spare clip.
> Vehicles spawn faster.
> Grenade Launcher added to the bottom of each base, 3 grenades, 100 spawn time.
Sword Base
> Add Concussion Rifle to center bridge, replacing Grenade Launcher.
> Add Overshields to the bottom of the map, by the man cannon.
> Replace the Sword with the Grenade Launcher.
> Set all power weapons, Shotgun, Grenade Launcher, Concussion Rifle, Overshields and Sniper to Spawn at Start = false.
> Move both teams spawns to the same level. (the team that spawned on the same level as Sword is now spawning one level up.
Countdown
> Replace Sword with Grenade Launcher, 5 spare clips, 160 spawn time.
Anchor 9
> Rockets now spawn 1 extra clip, 180 spawn time
Unanchored
> Rockets now spawn 0 extra clip, 120 spawn time
Highlands
> Shotguns replaced with Grenade Launchers, 2 spare clips, 130 spawn time.
> Plasma Launcher removed.
> Grenade Launcher removed.
> Spartan Laser moved to crashed pelican.
> Rocket Launchers changed to 0 spare clips.
Bloom On/Off
Ranking system 1-50
Weaken explosives
- bloom: option to toggle on/off
- ranking system: 1-50
- fix melee system: bleedthrough
- forge pallet: option to choose full color for objects. (maybe different styles for the objects to choose from; f.e. sandbox style, foundry style, futuristic style.)
-
The ability to toggle bloom on/off in custom settings
- Ranking system : 1-50
- Fix bloom (especially DMR)
- Change CR earning ( winning should mean someting… )
- Fix ArmorLock the best you can
- Fix physics so the warthog doesnt flip everytimes (or at least make vehicule worth using)
- Option to turn off bloom.
- more forge options…colors…
- reduce armor locks power
- Fall damage on/off
- ranking system 1-50
1 - Bloom toggle On/Off
2 - Some kind of ranking system
3 - Nerf’d Armor Lock
4 - Melee Bleedthrough
5 - Keep rate of fire for all weapons
1 - Remove bloom completely or allow for a custom games toggle for no bloom.
2 - Add individual weapon damage modifiers for custom games.
3 - Add a custom games toggle for removing no-bleed system on weapons.
4 - Add a highest skill system similar to Halo 2 and Halo 3, and split the playlists into ranked and social.
5 - Allow us to adjust the grenade damage and radius for custom games.
1)Option to toggle bloom on or off in custom games
2)Individual weapon traits.
3)Armour lock nerf
4)Ranking system back (1-50 true skill)
5)I Don’t Know if Possible but on forge maps improve screen lag
The bloom is fine, do not nerd it – don’t think you need to appease oblivious children. At the very least, if it’s even possible, allow for it to be toggled.
It’s a visual UI indicator for the ramifications of recoil which has always been in a Halo game. This is just an abashed example of ignorant people not wanting to accept something different, for favoring the way something used to be. Recoil and bullet-spread are not going to suddenly vanish from the gameplay, and the bloom is there to help aide you.
I’d like some new customization options for armor, mainly – allowing for individual colors for separating limbs (ie. shoulder, forearm, hip, thigh, calf, chest, back, etc.) Again, I don’t really know/believe it’s possible in a title update but any consideration would be appreciated!
I’d also think assists being weighed more heavily in arena would do nothing lest bolster the cohesive teamwork element greatly. Reward assisting marginally more than kills and I guarantee the experience for everyone would be far more cooperative and enjoyable.
Lastly, the proposed changes to the vehicle damage and whether they’re too weak. These players obviously enjoy being rewarded for sitting in a vehicle the whole duration of a game locking the other team in their spawn with artificial means. Making the vehicles not be able to be (sniped to destruction for example) implies some serious balance issues. Again, don’t appease childish requests.
Thanks for reading and I hope you guys well on the transition!
Forgot something! BRING BACK PURPLE/GREEN INVASION COLOURS! That on the Beta was better than the old Blue/Red colours. Please, bring purple/green Invasion colours!
80% of the posts in this thread have to do with bloom.
I think it’s only a matter of time til they get rid of it.
Would also like to see vehicles return to their old dominance.
- Remove bloom or add a toggle on/off option.
This is by FAR the most important thing that needs to help to in this TU to improve gameplay and reduce randomness.
-
Object colour change in Forge. It’s all grey all the time and being able to change the colour of object will massively improve the aesthetic appeal of maps. Doesn’t need to be a lot of colours, just 4 or 5 would be nice.
-
Nerf grenades. They’re far too powerful.
-
Bleed through on beat downs.
-
It would be nice to have individual weapon modifiers as well. E.G. DMR to 110%, Needle Rifle to 120%, etc…
It’s too late to implement a ranking system now. Honestly if bloom was removed, or we had a toggle option, i’d be delighted even if nothing else was addressed in this update.