REMOVE BLOOM. No tweaking. Remove.
BRING BACK BLEEDTHROUGH.
INCREASE STRAFING RESPONSIVENESS (acceleration).
LONGER FUSE TIMES ON GRENADES.
DECREASE BULLET MAGNETISM ON ALL WEAPONS.
REMOVE BLOOM. No tweaking. Remove.
BRING BACK BLEEDTHROUGH.
INCREASE STRAFING RESPONSIVENESS (acceleration).
LONGER FUSE TIMES ON GRENADES.
DECREASE BULLET MAGNETISM ON ALL WEAPONS.
Oh and make a 1-50 ranking system for MLG and doubles.
Also make it so parties of 3 and 4 only get matched up against other 3s and 4s.
Give us the option to toggle bloom.
Toggle Bloom off/on.
Visible ranking system (H2/H3)
1.- Bloom removed, at this point, I don’t think that bloom was a good addition to the Halo metagame. We all loved Halo 1, 2 and 3 for different reasons, but we all agreed with something, we liked the Halo shooting system. It wasn’t like CoD, or GoW, it was Halo: Perfect map movement with a steady aim to get the kills and help out your teammates, everything with a “futuristic” look and feel, and everything that mattered was your steady aim, map movement and good placed grenades. With Halo Reach, it was obvious that Bungie intended to drag players from CoD with the bloom system, and the community is split with wheter the bloom is a good addition or not, most of them don’t like it, and there are player who don’t play the game anymore for the Bloom system. We all like the old Halos, and I think that the remove of Bloom would be a great addition for every kind of players, no matter what their skill level is, their reason to play or their country. Every Halo player shares the same feeling, the love for Halo, and the desire to play it, this is the reason of why Bloom needs to be removed from Halo Reach, it makes the game not feel like a Halo game, it makes it feel like something completely different, and if someone bough a Halo game it’s because they want to play HALO, not a game trying to be another game…
2.- Sniper Rifle use. The Sniper Rifle has always been the ultimate halo weapon, everyone loves a great snipe in the head. And I think that’s some of the things that Halo Reach lacks, Sniper excitement. The Sniper Rifle in reach is way to “easy”, ergo, there’s a lot more of Aim Magnetism/Aim Assist, than what is really needed. This is causing that now, nobody is excited for a Headshot, because it’s way to easy. In Halo 1, when you sniped someone, it was AMAZING, you know why? Because it was amazingly hard, it was a challenge for the player to improve his skill with the weapon, and everytime he/she got it right with a headshot, it was EXCITING. That’s gone with Halo Reach, the Sniper Rifle is so easy to use, that no one is excited for a headshot anymore. And one of the things that we all liked about the other halos were exciting headshots that made us jump from our seats! There’s the camping problem too, because the Sniper Rifle is easy to use, to many players just camp across the map getting easy kills, add that to the slow movement in Halo Reach to make really easy Sniper kills. The Sniper is unstoppable now, even a medium-skilled player can rack up tons of kills with a Sniper rifle from the other side of the map, this is something that’s annoying to everyone playing a Team Slayer game, Team Snipers, a game where there is a Sniper.
3.- Grenades radius and fuse time. One of the biggest complaints with Halo Reach it’s the grenades. They’re are ridicously powerful, being able to take down a Player with full shields , or almost full shields with just one grenade. On top of that, they explode extremely quickly and have a ridiculous radius of explosion. Halo 3 grenades were perfect in my opinion, they had the right amount of radius, so if you got a good 'nade it will hit, but never to the point of killing players just with grenades, they also didn’t have a “sticky” property to them, in Halo Reach, the grenades stick to players for a split second, and then explode. That’s something really annoying, and on top of the quickness, explosion radius and a sticky property? It’s way to much, nerf them. Halo 3 grenades were really good in terms of fuse time, power and explosion radius.
4.- Frame rate issues. In forge world maps, there is a frame rate issue with all the forge world maps in Halo Reach, about 1-2 frames. And in Split screen it’s really annoying, because the frame issues are even bigger in split screen (3-4 frames! ). That’s something that annoys basically everyone that play maps in forge world, I would love to play the great maps that forge world has, but I can’t because of the annoying frame rate issues. I think that a lot of people has this issue too, so a fix on this would be greatly appreciated.
5.- Camo and overshield. In Halo reach the Camo and overshield don’t work as they should, for example, the Camo powerup works as the Camo Armor ability, not like the camo from all the other halos. And the overshield doesn’t follow the custom options, for example, If I set the overshield to have 3x shield, it will always spawn a random x shield health, instead of the option in custom games. This is most likely a glitch or bug with both powerups.
Thanks for reading, and have a nice day!
if i had five things i wanted changed in halo reach i would want…
1.) please add a copy and paste option in forge… for example. if i want two identical red and blue bases its annoying spending so much time building one and then having to try to replicate tht exact base while spending another hour or so…
2.) the game needs new armor, preferably armor thts rare and takes ether time or skill to acquire… for example. the haunted helmet. something as rare as tht but u dont need to be an inheriter to acquire. Maybe bring back the vidmaster challenges. those were alot of fun !!!
3.) a custom game search playlist. what made halo 3 so fun and exciting were the endless nights and time playing custom games with ur friends. wouldnt it be great to host ur own custom game, add it to the playlist and have people join ur game threw the playlist itself? u could meet new friends, play others creations and experiance a new fun. it adds a new excitement to the game and its a different and fun experience everytime u play in the playlist. <really prefer.
4.) this game needs more larger vehical based maps. for example. sandtrap from halo 3, so fun! there were always vehicals when u spawned and team vehicals like the elephant or the abondance of warthogs tht u could wreck in!
5.) and 5… please bring back the brute chopper…PLEASE !!! the revenant just dosent cut it. its not as fun as the chooper or as cool or fun. THANKS 
please take some of ideas to consideration… love effexss <3
Toggle bloom ON/OFF! - PLEASE
Sword cancel remove
Make DMR 4 shot but pace it slower
RANKING SYSTEM (1-50)
Ability to tweak damage for specific weapons
Thanks 343
remove bloom.
make player movement less jumpy unlike reach
classic ranking system (1-50)
Make the option to turn off bloom in custom gametype options, and feature this into some matchmaking lobbies.
Make the sniper hitbox slightly smaller, so shots in the upper back no longer count as headshots.
Remove Arena, no one actually likes it…
Feature in a new ranking system, so people have two ranks. One based on credits (which means nothing) and one based on skill.
Make more lobbies available to more than 2 players per console. You can barely play anything with 3 people, its just ridiculous.
And, also yes to above post. Colour/texture customization in forge would be amazing.
Armor lock should be removed from every playlist except ones with vehicles.
Toggle Bloom on/off in custom games. If this is not possible remove or fix bloom.
Make ranked playlists. This gives people something to play for, plus it helps match up similar skill levels.
If possible try to make the melee system more like halo 3. It speeds the game up.
Nerf the grenades and rockets. They feel too powerful.
Armor lock needs to be less useful. It is overpowered.
Random Suggestion: If you decide to create more maps for reach. Please make the maps smaller and more competitive. Not everyone likes BTB. 
Bloom on/off option
Nerf grenades