1) Sangheili Loving
One of my biggest requests for Reach would be that it provides more scope for Elite players, like myself. I would love to see them implemented into more gametypes. Also, how about when you chose a preferred species, it doesn’t just increase your odds of being that race, but you’re actually that species whenever you enter a gametype where it’s possible to be either an Elite or Spartan. It’s okay for those who prefer to play as Spartans, because they have a plethora of gametypes in which they can be their preferred race. Invasion, and Elite Slayer, are the only gametypes in which Elite players are guaranteed to be one, with the former still asking that you endure a round of being a Spartan as well. The other offering (Invasion Slayer) provides a chance to be the Covenant warriors. How about it works so that the game matches up people who prefer Elites, with people who prefer Spartans, so that you’re always who you want to be. For Invasion, the only thing that would change, come the next round, is which team is defending and who is attacking (no species swapping). Oh, and I am in agreement with those who say Covenant weaponry, in general, needs to be buffed.
General question for anyone: What happened to the Spartan Vs Elites gametype?
2) Green Vs Purple
I much preferred the green/purple team colours from the beta version of Invasion. Bringing those back would be very welcome. If you would stretch so far, perhaps you can scrap the colours altogether because, as others have suggested, it’s an Elite vs Spartan gametype. There’s absolutely no confusion about who’s on whose side.
3) Customization
If possible, new armour for Spartans and Elites would be nice. Greater colour variety would also be pretty cool.
4) Forge
It would be brilliant if you could add more options in Forge, such as colours and textures, to allow for more creativity; and to stop Forge Maps looking the same.
5) Classic Survival
It would be great if you could capture the essence of what made ODSTs FF so great. It seems Reach has lost that certain air about the mode. People play more for credits, and not for the challenge of working as a team to survive. This thread (http://halo.xbox.com/forums/games/f/7/t/11713.aspx) notes some of the issues, and I wonder if you could use the next update to make some alterations (or add options) to provide players with an experience more closer to ODSTs.
Love these ideas, too:
> 4. Reduce the Banshee bombs radius to a effect kill box of 5 feet from the center. Allow for the special abilities like back flip and barrel roll use the Banshee’s stamina bar to eliminate the ability to constantly roll. As well the missile lock tone should be brought back to flying vehicles when locked on from the Rocket Launcher and Sticky Launcher.
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> 5. Reduce the damage that small arms weapons does on light vehicles to encourage the need for power weapons against vehicles. Its not right that everyone starts with a anti-vehicle weapon. The Scorpion and Wraith tank should be impervious to small arms but be able to be damaged at weak points such as hatches on both tanks, as well as the rear exhaust ports. Reduce the amount of damage that the Sniper rifle does to vehicles as well. Its a Infantry rifle not a anti-everything rifle.
> 1. Rebalance the weapon sandbox. Repeater should be stronger. Focus Rifle should do more damage the longer the beam is (long range kills quicker than close range). Plasma Launcher’s plasma rounds should fly through the air quicker. Frag Grenade explosion fuse time should be increased by a full second. Fuel Rod Gun should take 2 hits to kill players with full shields. Magnum’s RoF should be increased back to Beta status. Spiker and Plasma Rifle should kill faster. Sniper and DMR should do less damage to vehicles. Needle Rifle should do damage to vehicles as well. Turrets should be more accurate. Plasma Pistol should have a 2x scope so Elites aren’t totally screwed in the beginning of Invasion Slayer. Tweak bloom to reward pacing and discourage spamming. To comensate, make DMR RoF slightly faster so it’s not a slower kill time than the Halo 3 BR. And lastly, rebalance melee mechanics.
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> 2. Rebalance vehicle sandbox. Banshee bomb should be nerfed and Plasma Cannons should be buffed. Ghost plasma cannons should shoot faster. Shade Turret should shoot twice as fast so we can see them in matchmaking. Warthog should have heavier physics. Revenant mortars should fly through air quicker and lock onto aerial vehicles (Covenant don’t have AA vehicle right now). Possibly introduce a transport falcon and troop transport hog. And Elephants!
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> 3. Rebalance AA sandbox. You shouldn’t be able to shoot (or at least not accurately) while jetpacking. Hologram should be more realistic and appear red on the radar for enemies. AL shouldn’t shed plasma nades and there should be a 1 second delay after you get out so you can’t immediately turn around and melee. It should also be able to deactivate if it’-Yoink!- with an EMP or sustained fire. Drop Shield should die to plasma weaponry easier. Spartan Evade animation should be modified so it doesn’t go as far. Sprint should have draw time for melee weapons increased so you can’t dominate with Sprint and Sword. This change will also mean the removal of Sword Block. You should become more visible when you scope in with Camo so camo snipers aren’t overbearing. Elite Armor Lock should also be red like it was in the Beta.
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> 4. New options for Invasion. Allow players to set different objectives such as a Slayer Phase or a King of the Hill phase. Maybe have a way to make both species go for the objective, like both of them have to try and steal the core. Also, separate base player traits so Elites can be stronger in some areas and Spartans can be stronger in theirs. If possible, generator defense as an objective would be cool. We should be able to set an object that will need to be continuously damaged for it to be destroyed. And finally, team-specific zones so only Red Team will be able to access an area encircled by this hill marker. This way, Blue Team can’t go and spawn camp Red Team because it’ll be out of bounds for them.
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> 5. Fix as many bugs and glitches that you can.