> …Lets hear it folks: The Top 5 things you want in the title update! No longer than a paragraph, please. Try to keep it simple. These can be anything at all, be it reasonable or something outlandish that will NEVER happen…
Ugh! That is a real tricky request TG. I’ll do my best to toss out my top 5 items for Halo Reach’s TU. Hopefully, I can keep this short. Let’s see how well I can keep out playlist update related items…
1) Send all weapons, with the exception of the Assault Rifle and Magnum, back to their Beta format, and severely weaken the vehicle damage output on the DMR and Sniper.
This would allow the entire sandbox to become useful, and it might even help minimize DMR spamming (12 round magazines). I extremely miss being considered a threat with any weapon found in game. Even though Halo has not seen that kind of gameplay in full force since Halo: CE, due in part to the overpowered BR/DMR, Halo Reach’s launch day totally missed the mark. Why use anything else when a single weapon can eliminate every other item in the sandbox? Let’s have some balanced variety back in Halo.
2) Please retool/tweak Armor Lock, Evade, Jet Pack, Active Camo, Hologram, Drop Shield, and Sprint.
Many people have spent a ton of time detailing minor changes that would be beneficial to Halo Reach. Instead of going into great detail on each AA, the following is a short list containing some of the most plausible changes I’ve seen and discussed myself:
Armor Lock - Reduce the total duration to 3 seconds, and add a .5-1 second delay when exiting armor lock (similar to the delay when vehicle boarded).
Evade - Completely remove it from MM Spartan usage, allow for a single roll per charge, and/or scale it properly to the Spartan model.
Jet Pack - Set weapons reticule bloom to max while Jet-Packing.
Active Camo - Increase the recharge/cooldown time period between activation.
Hologram - Configure the Hologram to always appear as a Red Dot (Enemy) on all radars.
Drop Shield - Require DS to charge upon spawn in order to prevent immediate usage by respawning teammates.
Sprint - Allow Sprint to always travel farther than Evade, and scale it properly for Elite usage.
3) Bring back Halo’s “beefy” vehicle threat, and eliminate any current issues with that portion of the sandbox (EX: unlimited Banshee rolls, Revenant auto-aim, etc…).
If you are reading this, the odds are high that you know all about Halo Reach’s vehicle issues. I’ve lost track of how many times I’ve seen the unregulated roll functionality of the Banshee abused, a Scorpion Tank blown up by DMR fire, a Warthog flipped in the air by Small Arms, a Sniper auto-aim no-scoping from the Revenant sideseat, or a Spartan surviving a direct hit from a Wraith mortar… I won’t delve into the details anymore. They, similar to other topics, have been beaten to death.
4) Re-implement bloom into Reach as a more consistent and rewarding feature similar to how it functions via LAN matches.
Like the prior topics, this one has been explained to death. I have no problem with bloom being implemented into Reach. 343, please, make the feature work properly. If a gamer is pacing his rate of fire to match a weapons maximum accuracy ceiling, this person should never (or hardly ever) lose to a person firing the same weapon as fast as possible. A gamer that paces their rounds should be much more successful than the gamer firing as fast as the weapon allows. Feel free to look at other topics concerning bloom in greater detail.
5) Set the stage for Halcyon Halo Matchmaking to make a grand return upon Halo: CEA’s arrival.
Without any hesitation, I can safely state, “Halo Reach’s “default” matchmaking is not my cup of tea.” The default way to participate in Halo Reach involves a new feature called Loadouts. This feature makes gameplay strikingly similar to other class-based FPS in the market. With little to no option to participate in Halo the way the community had for almost 10 years, we were left with a giant void in our Halo experience. Please bring back our Halo to us. We gravely miss that great balanced multiplayer experience. The one we feel in love with again and again over the past 10 years.
That does it for me. I think I did…well crud… I may have omitted a lot of information and removed any playlist related items, yet I made a wall of text again. Oh well. I greatly appreciate any responses, questions, or comments you may have!
-Always Hope