your thoughts on a gametype i was thinking of

While i was at work today my mind wandered a bit (repetitive work does that to me, go figure), and it decided to browse things halo 4.

i got to thinking about all the complaints about halo 4 lacking any sort of “map control” or “weapon control” capability (that is to say, players proceeding to clamp down on PW spawn points and chokepoints and them “skillfully” winning the game by carrying themselves to victory with power weapons abundant.), and i started thinking… what about a gametype where knowing the weapon spawns really did make the game? i pondered for a little bit (again, repetitive tasks at work) and came up with a small idea.

it would be a procure-on-site kind of gametype. here was the basic frame that i came up with:

*no radar

*no loadout selection, everyone would start with the same default weapon set.

*no armor abilities to start.

*no tactical/support packages.

*players would start with no weapons (or, if that was not possible, a pistol with a full clip but no reloads). Everything would be, as the gametype suggests, procure-on-site.

*no ordnance drops, nor personal ordnance drops (i’m actually quite the fan of OD’s and POD’s myself, but this would be a test of memory and finesse more than use of power weapons).

*lengthy respawn times for all weapons. regular weapons would spawn at the rate power weapons (pre-update) did. power weapons would take even longer, which would make a player value their life a bit more.

*vehicles would be scattered throughout the map, not necessarily in plain site or where one team can easily reach them (i.e. a tank in the center). the respawn times would be pre-update, scaling with the capability of the vehicle in question.

respawn time would be 7 seconds, because why not?

I remember reading one of the specializations mentioning having to be in enemy territory, far away from reinforcements, for prolonged periods of time, which is kind of where i got the idea.

i suggested the no radar thing since let’s face it, losing your weapons when you die is quite the setback. removing radar would give those players a little more of a chance to do some sneaky stuff.

anyways, that’s all i got there, let me know what you think :smiley:

maybe i’d remove the godawful spawn time thing. still though.

> i got to thinking about all the <mark>complaints about halo 4 lacking any sort of “map control” or “weapon control” capability</mark> (that is to say, players proceeding to clamp down on PW spawn points and chokepoints and them “skillfully” winning the game by carrying themselves to victory with power weapons abundant.), and i started thinking… what about a gametype where <mark>knowing the weapon spawns really did make the game?</mark> i pondered for a little bit (again, repetitive tasks at work) and came up with a small idea.

The people that commonly make the complaints about this game lacking any sort of map control or weapon control, are obviously not actually using it. every map can be controlled, and nearly all power weapons can be controlled on the map (albeit slightly more loosely, and susceptible to game types).

Knowing when certain weapons spawn, gives any player a huge advantage over one who still believes that all the weapons spawn randomly in this game.

I feel like what you’re suggesting would only exagerate those complaints

> > i got to thinking about all the <mark>complaints about halo 4 lacking any sort of “map control” or “weapon control” capability</mark> (that is to say, players proceeding to clamp down on PW spawn points and chokepoints and them “skillfully” winning the game by carrying themselves to victory with power weapons abundant.), and i started thinking… what about a gametype where <mark>knowing the weapon spawns really did make the game?</mark> i pondered for a little bit (again, repetitive tasks at work) and came up with a small idea.
>
> The people that commonly make the complaints about this game lacking any sort of map control or weapon control, are obviously not actually using it. every map can be controlled, and nearly all power weapons can be controlled on the map (albeit slightly more loosely, and susceptible to game types).
>
> Knowing when certain weapons spawn, gives any player a huge advantage over one who still believes that all the weapons spawn randomly in this game.
>
> I feel like what you’re suggesting would only exagerate those complaints

i agree, most maps can and have been controlled, by my team or by enemy team players. you know its weird i never thought weapons spawned randomly in this game lol. i always thought OD’s were just publicly labelled weapon spawns.

on a side note i think that the gametype outlined here would be legitimately interesting to play. you’d have to work your butt off to get things to kill people with, and you really COULD lock down a map and/or spawn locations like crazy. frankly i’ve kinda always wondered what a procure-on-site kind of game would be like. this was the first time i went and elaborated :stuck_out_tongue:

all in all i think it’s kinda neat, exaggerations aside. it’d be like pro slayer, but instead of starting with precision weapons that can destroy at range, you’d be going at it with the bare minimums.

It’d also be a good place to get your ninja on :stuck_out_tongue:

have you tried the hunger games custom game type? It seems to be what youre describing for the most part

> have you tried the hunger games custom game type? It seems to be what youre describing for the most part

I’m passably familiar with it. i thought the hunger games was a reference to limited ammo supplies.