While i was at work today my mind wandered a bit (repetitive work does that to me, go figure), and it decided to browse things halo 4.
i got to thinking about all the complaints about halo 4 lacking any sort of “map control” or “weapon control” capability (that is to say, players proceeding to clamp down on PW spawn points and chokepoints and them “skillfully” winning the game by carrying themselves to victory with power weapons abundant.), and i started thinking… what about a gametype where knowing the weapon spawns really did make the game? i pondered for a little bit (again, repetitive tasks at work) and came up with a small idea.
it would be a procure-on-site kind of gametype. here was the basic frame that i came up with:
*no radar
*no loadout selection, everyone would start with the same default weapon set.
*no armor abilities to start.
*no tactical/support packages.
*players would start with no weapons (or, if that was not possible, a pistol with a full clip but no reloads). Everything would be, as the gametype suggests, procure-on-site.
*no ordnance drops, nor personal ordnance drops (i’m actually quite the fan of OD’s and POD’s myself, but this would be a test of memory and finesse more than use of power weapons).
*lengthy respawn times for all weapons. regular weapons would spawn at the rate power weapons (pre-update) did. power weapons would take even longer, which would make a player value their life a bit more.
*vehicles would be scattered throughout the map, not necessarily in plain site or where one team can easily reach them (i.e. a tank in the center). the respawn times would be pre-update, scaling with the capability of the vehicle in question.
respawn time would be 7 seconds, because why not?
I remember reading one of the specializations mentioning having to be in enemy territory, far away from reinforcements, for prolonged periods of time, which is kind of where i got the idea.
i suggested the no radar thing since let’s face it, losing your weapons when you die is quite the setback. removing radar would give those players a little more of a chance to do some sneaky stuff.
anyways, that’s all i got there, let me know what you think 
