Please by all means, fellow competitors, share what you believe should be in place to keep MM a nice and balanced play-space. Let your idea run, but keep in mind competition with reasonable incentive is key. I also know that we have other great players working on new gametypes with similar goals, like Ghostayame, but this is your opinion on whats good and whats not. Here is mine:
The Platypi Standard:
Pre-set loadouts in my opinion should stay, they keep variety, but on a fair basis.
Medic
Battle Rifle
Magnum
Frag
Regen Field
Warrior
Covenant Carbine
Magnum
Frag
Thruster Pack
These loadouts I think should be standard across all Ranked playlists, while personal loadouts can stay in social.
Ranked/Social Playlists:
Ranked:
Team Slayer
Team Objective
Big Team Battle (Non-infinitized!)
SWAT
Team Snipers (No shotty snipers! That really has Action Sack written all over it)
Social
Action Sack
Infinity Slayer (Containing standard Infinity Settings, as well as Sloppy bottom’s Infinity Lite gametype)
Big Team Infinity (Not necessarily just IS, maybe some Infinity objectives)
Grifball
Flood
The reason for there only being 10 playlists is to keep the population from spreading too thin.
Movement/Damage/Shield settings:
-Sprint, while I like it and argued fiercely for it’s safe keeping last night, does have faults. I say it will (not my decision, just an educated guess) stay in Halo 4, but I really don’t care anymore so if it goes into or dies before Halo 5, I won’t be mad.
-Melee damage should be lowered to 90% so it takes about 3 blows to kill. Roughly.
-General Movement should be raised to 120%, while jump height stays the same.
-Shield recharge should match that of Halo CE, but shield strength should stay the same as is now.
And that is all I have to say, please discuss, and post your very own standard of settings that you believe will provide the overall optimal experience.
Sincerely, Platypus.