Your perfect halo 5

Everyone has a different vision about what the perfect halo 5 would be is. I want to hear the variety of different viewpoints regarding this.

Naturally we will start with mine.

The most important thing I want for halo 5 is the return of race picking. I’m talking more than just elites too when I say this. I want there to be Spartans, Elites, Brutes, Promethean knights, and flood zombies to be available in every playlist.

All of these different races will have drastically different properties and gameplay differences, as well as having access to totally unique loadout options. Spartans will have access to UNSC weaponry on loadouts, as well as armor abilities like jetpack, thruster pack, etc. and certain perks. Elites, gameplay wise are slower and a larger target than Spartans, but have stronger shields, more health, and stronger melee attacks. Elites have access to covenant weaponry and abilities/perks. The brutes do not have any shields of any kind but have a much larger about of health that slowly regenerates in return. Brutes have access to brute weaponry, which I would have introduced in halo 5. Promethean knights are sort of slow and difficult to maneuver but have many very powerful abilities and access to the forerunner weaponry. Flood zombies don’t have shielding and die quickly but they are viciously fast and tear enemies to pieces up close!

In any playlist you pick the race you like the best and have at! I want to emphasis that there would be much more to it than what I wrote; more differences and specials and properties between them I just don’t want to write a novel on it.

This is the main one but I would also love to see more map interaction, such as various switches and buttons doing this and that with the map, gun variants, different projectile properties such as ballistics causing more flinch and plasma applying damage of time, hardlight doing this, needles doing that, etc. Custom armor and shields would be great as well.

Well that’s that. My perfect halo 5. So what’s yours?

If elites return, I would like for them to be the same as they were in reach. Bigger but easier to hit. They shouldn’t be stronger though, but they should be a little faster, to counter the large hit box.

Overall, I want them to tone down halo 4 and then build up from there. Loadouts should be more limited in the main playlists, but customs should allow complete control. AAs need to actually add depth next time. Every single ability except for thruster and hologram need to be scrapped from multiplayer. Jet pack can be in campaign. The new abilities need to be designed similar to hologram and thruster, where skill or strategy is required. Equipment should also return and be on the map, though you shouldn’t be able to have both an AA and equipment with you at the same time.

Sprint needs to go

Interactive maps

Perks gone

Space battles

Descope

New mechanics that are unique to the franchise and bring it forward without changing its core fundamentals.

And lastly, A CHALLENGE!!..please.

Personal ordinance gone
Loadouts stay but tweaked majorly
AA’s as map pickups except sprint
Mobility and all those gone
WELL DESIGNED MAPS, LOTS OF THEM

> Personal ordinance gone
> Loadouts stay but tweaked majorly
> AA’s as map pickups except sprint
> Mobility and all those gone
> WELL DESIGNED MAPS, LOTS OF THEM

I think some AAs deserve to be in loadouts, like hologram. If they can make more abilities like that one, than we shouldn’t have a problem. I mean it’s not impossible to achieve equal starts with unique options. Equal and identical don’t have to be the same thing.

AA pickups only
No POD
No perks
Weapon and nade choice only
Keep sprint
Halo 4 shot registration / speed
Halo 3 ranks
Halo Reach long leveling / unlock system (separate from rank of course)

A modernized Halo 2 is what would make a perfect Halo game.

__*__Great symmetrical and asymmetrical arena style maps.

__*__No Loadouts, their will always be one weapon to rule them all in most situations and loadout systems have nearly always proved to be un-balanced.

__*__Fast paced gameplay that isn’t toooo fast. Something around the average kill times for the original trilogy.

__*__Less 1sk weapons, just because it’s a power weapon doesn’t mean it has to be 1sk. Most weapons in H4 are 1sk… Something is seriously wrong their.

__*__Vehicular play to be effective again. Multiple things need to happen for vehicles to be worthy again. Sure, you don’t want them to be entirely OP but you also don’t want people to think vehicles are death traps. Remove the PP starts and stickies starts and we will be well on our way to making vehivles fun again. They are vehicles… they are supposed to be powerful. Their should be a reason that you want to get into them.

__*__Visible rank, whether you want it or not it doesn’t really matter. Nobody should be against ranks. If you want a number rank play ranked playlists and you’ll match up with other people with competitive mindsets. If you want to just play and play for fun do social. Neither players ranked nor social will be affected by the other style player playing whichever playlists they choose.

__*__Neutral flag at launch, please…

__*__If a map is to be remade please let it be one that isn’t currently playable through XBL. CE, CE PC, H2, or H2V maps. Terminal, Relic, District, Containment, and a few others come to mind. Even Backwash would be better than giving us a map already playable on the 360.

__*__Invasion to not make a return. At least how it is in it’s current state. I know that statement may get some people upset and I understand. I just think for the lack of players that play it and the amount of resources going into it for the actual gamemode and maps it just isn’t worth the time. Their are more important areas that need focused on.

__*__Forge to be the best it could possibly be. A full blown map editor wouldn’t be bad.

__*__Campaign isn’t an important issue to me. The campaigns always seem to be good and I’d rather just not think what may be in it and find out as the story unravels. Lord Hood and Arby making an appearance wouldn’t hurt though.

__*__Theater needs to return, XB1’s DVR is good but it’s not theater that’s for sure. Machinima rely’s heavily on theater. I know it’s possible to do without it. It’s just a bit overwhelming.

__*__Tons of custom game options. Even things like loadout options belong in customs. DO NOT limit custom games.

  • Great story , i want arbiter back and i want to play some missions as him , master chief goes on a journey to find halsey ( on planet reach maybe ? ) and get cortana back ( after what happened in spartan ops ).
  • new Promethean types , like warlords .
  • promethean vehicles
  • flood , maybe didact ( who somehow survived ) is tries to bring them back !
  • less covenant : really after playing 4 halo games fighting covenant , i really don’t want to see them anymore
  • Gameplay : i heard rumors about an open world Halo . if its true … then it can make halo a total new amazing experience
  • bring back Dual wielding
  • Graphics : lets show sony fanboys the power of the xbox one , eh ?
  • beautiful landscapes : remember Halo mission on combat evolved ? or the beginning of Requim on Halo 4 with that beautiful music ? Kat’s death on Halo reach with that emotional music ? these were some of the things that made halo special for me .

MP :
lets make it two parts :

Classic MP : simply , bring back HAlo 2 multiplayer , just with new weapons and armors and stuff . no sprint . no loadouts . no perks . 8 - 16 players

Big Battle MP : big maps , 32 - 64 players , pretty much Halo 4 mp but a lot bigger , with tons of vehicles , bring back falcon . loadouts are allowed and sprint is ON .

that would make a 10/10 halo game

If I could design a Halo game, I would probably like it to be something like this:

General gameplay:

  • Movement speed and jump height are increased but the gravity is a bit heavier. It would be like playing Halo 4 with:
    150% Movement Speed
    125% Jump Height
    150% Gravity (I don’t remember its name in the options)

  • Sprint would be removed. There would be no need for it when players can already move quickly. Plus it can limit good map design (longer corridors etc).

  • Armor Abilities return with limited use for most of them and they have to be picked up from the map. Players who don’t have an armor ability (or have used them entirely) can do small sidesteps instead when they’re on the ground. Sidestep (obviously) allows the player to take a quick step to left or right, can be used unlimited times on default settings but it has a small cooldown.

  • Player’s shield regenerates as quickly as in Halo 4.

Multiplayer:

  • Grenades can be picked up without a perk (because there are no perks!)

  • Weapons are designed so they behave differently than in Campaign. For example, Binary Rifle wouldn’t be a OHK weapon but it has a large blast radius.

  • No loadouts by default.

  • Split between Ranked and Social. Ranked is the basic playlist with 1-50 ranks and stats tracking. In Social, you can play custom games with anyone and it uses Server Browser instead of Matchmaking. However, stats wouldn’t be tracked in Social at all.

  • Players can rent dedicated servers.

  • Players would earn Ranks and Credits. Credits could be earned in both Ranked and Social but Ranks could be earned (and lost) in Ranked playlists only.

  • Players can unlock cosmetic armor pieces etc by buying them with Credits, being promoted to certain ranks in specific playlists or by joining rotating special playlists.

  • Firefight, Headhunter, Stockpile, VIP and Invasion return!

  • Bots added to non-Forge maps!

  • DLC maps would be free.

  • No personal ordnance. You could see ordnance

Campaign:

  • Less serious than Halo 4. You could actually hear funny dialogue like in the other Halo games.

  • Semi-open levels. There would be multiple paths, side objectives and hidden secrets.

  • Higher difficulties make the enemies smarter instead of just equipping them with 9001x better shields than before. The levels would also change a bit in higher difficulties. For example, there could be more enemies in some areas or an enemy patrol might have a less predictable route.

More space battles, I enjoyed the little we taste we had with Halo Reach, I was looking for more Sabre action in the last but we never got it, so that would be good, and bigger battles, the Xbox One is capable of a lot, some campaign battles of epic proportion please 343i.

My perfect Halo 5.

Halo 5 should be stand alone single player campaign. 343i would keep on telling the story of Master Chief. Heck make it episodic. As long as the quality is consistently stellar, I do not care. Halo could be something that I play every weekend for the next 20 weeks…

Better graphics, larger set pieces, more epic.

Make and charge for a separate MP-only Halo. Make lobbies for all sorts of flavours. Halo CE, Halo 2, Halo 3, Halo 4 rules etc… CSR, non-CSR. Throw in Project Spark tools to make maps. Keep it open, so people cannot -Yoink- at MS or 343i.

Hopefully this will stop people from pretending that campaign does not exist when talking about Halo… Or that MP is not as good as [insert your fav Halo]/

Price both games at $50 and we are golden. Combo pack is $80. Gamers have a choice what they want to play.

> A modernized Halo 2 is what would make a perfect Halo game.
>
> ____Great symmetrical and asymmetrical arena style maps.
>
> __
__No Loadouts, their will always be one weapon to rule them all in most situations and loadout systems have nearly always proved to be un-balanced.
>
> ____Fast paced gameplay that isn’t toooo fast. Something around the average kill times for the original trilogy.
>
> __
__Less 1sk weapons, just because it’s a power weapon doesn’t mean it has to be 1sk. Most weapons in H4 are 1sk… Something is seriously wrong their.
>
> ____Vehicular play to be effective again. Multiple things need to happen for vehicles to be worthy again. Sure, you don’t want them to be entirely OP but you also don’t want people to think vehicles are death traps. Remove the PP starts and stickies starts and we will be well on our way to making vehivles fun again. They are vehicles… they are supposed to be powerful. Their should be a reason that you want to get into them.
>
> __
__Visible rank, whether you want it or not it doesn’t really matter. Nobody should be against ranks. If you want a number rank play ranked playlists and you’ll match up with other people with competitive mindsets. If you want to just play and play for fun do social. Neither players ranked nor social will be affected by the other style player playing whichever playlists they choose.
>
> ____Neutral flag at launch, please…
>
> __
__If a map is to be remade please let it be one that isn’t currently playable through XBL. CE, CE PC, H2, or H2V maps. Terminal, Relic, District, Containment, and a few others come to mind. Even Backwash would be better than giving us a map already playable on the 360.
>
> *<mark>Invasion to not make a return. At least how it is in it’s current state. I know that statement may get some people upset and I understand. I just think for the lack of players that play it and the amount of resources going into it for the actual gamemode and maps it just isn’t worth the time. Their are more important areas that need focused on.</mark>
>
> ____Forge to be the best it could possibly be. A full blown map editor wouldn’t be bad.
>
> __
__Campaign isn’t an important issue to me. The campaigns always seem to be good and I’d rather just not think what may be in it and find out as the story unravels. Lord Hood and Arby making an appearance wouldn’t hurt though.
>
> ____Theater needs to return, XB1’s DVR is good but it’s not theater that’s for sure. Machinima rely’s heavily on theater. I know it’s possible to do without it. It’s just a bit overwhelming.
>
> __
__Tons of custom game options. Even things like loadout options belong in customs. DO NOT limit custom games.

No, they should bring back Invasion and also Dominion. They like Battlefield’s Rush and Conquest, these gamemodes have alot of potential.

> AA pickups only
> No POD
> No perks
> Weapon and nade choice only
> Keep sprint
> Halo 4 shot registration / speed
> Halo 3 ranks
> Halo Reach long leveling / unlock system (separate from rank of course)

I hated buying armour it was such a grind in halo reach just stick to halo 4s idea and get them instantly when you level up

> > AA pickups only
> > No POD
> > No perks
> > Weapon and nade choice only
> > Keep sprint
> > Halo 4 shot registration / speed
> > Halo 3 ranks
> > Halo Reach long leveling / unlock system (separate from rank of course)
>
> <mark>I hated buying armour it was such a grind in halo reach just stick to halo 4s idea and get them instantly when you level up</mark>

Agreed. Just a steady progressive system.

> A modernized Halo 2 is what would make a perfect Halo game.
>
> ____Great symmetrical and asymmetrical arena style maps.
>
> __
__No Loadouts, their will always be one weapon to rule them all in most situations and loadout systems have nearly always proved to be un-balanced.
>
> ____Fast paced gameplay that isn’t toooo fast. Something around the average kill times for the original trilogy.
>
> __
__Less 1sk weapons, just because it’s a power weapon doesn’t mean it has to be 1sk. Most weapons in H4 are 1sk… Something is seriously wrong their.
>
> ____Vehicular play to be effective again. Multiple things need to happen for vehicles to be worthy again. Sure, you don’t want them to be entirely OP but you also don’t want people to think vehicles are death traps. Remove the PP starts and stickies starts and we will be well on our way to making vehivles fun again. They are vehicles… they are supposed to be powerful. Their should be a reason that you want to get into them.
>
> __
__Visible rank, whether you want it or not it doesn’t really matter. Nobody should be against ranks. If you want a number rank play ranked playlists and you’ll match up with other people with competitive mindsets. If you want to just play and play for fun do social. Neither players ranked nor social will be affected by the other style player playing whichever playlists they choose.
>
> ____Neutral flag at launch, please…
>
> __
__If a map is to be remade please let it be one that isn’t currently playable through XBL. CE, CE PC, H2, or H2V maps. Terminal, Relic, District, Containment, and a few others come to mind. Even Backwash would be better than giving us a map already playable on the 360.
>
> ____Invasion to not make a return. At least how it is in it’s current state. I know that statement may get some people upset and I understand. I just think for the lack of players that play it and the amount of resources going into it for the actual gamemode and maps it just isn’t worth the time. Their are more important areas that need focused on.
>
> __
__Forge to be the best it could possibly be. A full blown map editor wouldn’t be bad.
>
> ____Campaign isn’t an important issue to me. The campaigns always seem to be good and I’d rather just not think what may be in it and find out as the story unravels. Lord Hood and Arby making an appearance wouldn’t hurt though.
>
> __
__Theater needs to return, XB1’s DVR is good but it’s not theater that’s for sure. Machinima rely’s heavily on theater. I know it’s possible to do without it. It’s just a bit overwhelming.
>
> __*__Tons of custom game options. Even things like loadout options belong in customs. DO NOT limit custom games.

Sounds like this is what you want for halo 3 lol

But I disagree every halo needs to have its own identity they all just can’t be clones of another or we end up stop caring for the series in general

Halo 2 set the bar, then halo 3 raised it, then reach raised it more but halo 4 fell short and it was bound to happen at one point in the series because it was trying to be halo 3 and reach’s baby and was in between the bars of halo 3 and reach and tried to be too different by adding features we weren’t ready for yet

Also 343 did hit rock bottom with the community so the only way they can go now is up :slight_smile:

-General gameplay similar to Halo 2/3/4. Perhaps with Halo 3-level aim assist, but with hitscan weapons. But with Halo 4’s melee range. Don’t need people zipping around with their punches like in Halo 3.

-Set Loadouts, like in Reach, but the each loadout has a different primary than the others, allowing the player to choose either the BR, Carbine, LR, or DMR.

-The four main weapons balanced in such a way that the BR and Carbine are far more useful in close-medium range, and LR and DMR more useful for BTB. Perhaps shorten the range of the DMR so players can actually move around BTB maps.

  • Descope for sure. AT LEAST for long range weapons, like the DMR, LR, and Sniper.

-USNC Vehicles Include:
Mongoose
Warthog/Gauss/Rocket
Scorpion/Mantis (Lets be honest, there’s no room for both.)
-Falcon

-Covenant Vehicles Include:
Ghost
-A revised Revenant
-Wraith
-Banshee

-Firefight

-Spartan Ops, but only one campaignish-sized level a week.

-Stuff like Custom Loadouts, AAs, and Perks just for the PvE modes, except for Campaign.

Halo CE Sandbox w/ Balancing and Additions
Halo CE Invincible Vehicles
Halo CE Vehicle Physics
Forge Mode

Or just throw a Halo Skin over this.

Before anyone brings it up, there is absolutely no delay on firing weapons after sprinting and you can turn wildly while sprinting, so it has an insignificant affect on gameplay.

> Halo 2 set the bar, then halo 3 raised it, then reach raised it more

No. Everything about that statement…no.

> But I disagree every halo needs to have its own identity

Don’t care. The title of the thread is “Your perfect Halo” and not “what is best for Halo as a whole”

> Halo CE Sandbox w/ Balancing and Additions
> Halo CE Invincible Vehicles
> Halo CE Vehicle Physics
> Forge Mode
>
> Or just throw a Halo Skin over this.
>
> Before anyone brings it up, there is absolutely no delay on firing weapons after sprinting and you can turn wildly while sprinting, so it has an insignificant affect on gameplay.
>
>
>
> > Halo 2 set the bar, then halo 3 raised it, then reach raised it more
>
> No. Everything about that statement…no.
>
>
>
> > But I disagree every halo needs to have its own identity
>
> Don’t care. The title of the thread is “Your perfect Halo” and not “what is best for Halo as a whole”

i wouldnt mind this either, though it shouldnt be the bulk of multiplayer. other playlists that have loadouts and armor abilities should be in the game. although they should be extremely balanced, i dont want them in there just to satisfy some people. they should actually add depth to the game.

i would also just have sprint be in campaign only. its influence on maps is too great to keep.

BRING BACK INVASION YOU CAN MAKE HALO BATTLEFRONT!!! there are so many things you can do with that game type! Think about 343

It… Think about it

Halo 4’s graphics, sandbox, story and tone
Halo CE’s gameplay (Open-er levels etc.)
Better Promethean AI
Better Covenant AI
Unique mission environments.
Anyone but Reed for the writer, I liked his work on Spider Man and TFoR, but his style really doesn’t suit a follow-up to the story presented in Halo 4.

Multiplayer I don’t really give a -Yoink- about