> 2533274821699753;1:
> The more often i watch the campaign demo, the more I’m disappointed. It feels like 343 doesn’t know what direction Halo should be. The first time i saw it i was happy.
> But after watching it 10 times it feels like it is wrong for both sides, the classic halo fans and the Reach/H4/H5 fans.
Reach is certainly the weird middle child, either pure classic nor modern. However I also have to say that it was meant as a prequel and spin-off to the main game. You’re not supposed to feel as powerful as MC, AA are a direct evolution to equipment and how the modern features are implemented is in such a modular fashion it just screams Halo to me. Even weapon balancing seems to work best without sprint, so what’s more classic than that?
I really think the main issues of Reach have to do with slow strafing, bloom and loadouts more than anything. Reason why it weirds me out when I see Reach put in the same category of H4 and 5 when mechanically and artistically it clearly doesn’t belong there at all (at least imho). At the same time I can’t say it truly belongs to the classic listing either.
One thing is certain to me though - most Reach fans are not in the category of the H4/5 crowd. I can only base that on WP, YT and some Italian forums though, but I had enough discussions here to know that’s better not to mix those two fanbases! 
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> You give the classic fan base a classic art style. The others get climb, sprint and hit markers for everything ( including warthog ) but without thrusters.
>
> This will disappoint both sides. It seems like there is no one at 343 who knows what Halo should really be. A hybrid of Apex/Cod with Sci-fi setting and Master Chief or Halo? You will again lose many fans.
Here is were I agree again, this weird middle road between H3 and 5 is exactly what I - like many others - are afraid of. For who is this game exactly? Am I going to enjoy this more than the previous two 343i games? Most probably yes, but never as much as the classics that I still play to this day! On the other side the H5 fans are going to be disappointed by the cuts in speed and mechanical mobility - even though the most important elements are still present: sprint, climb, side dashing and sliding are confirmed by the trailer after all!
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> We haven’t seen the multiplayer yet and it’s possible that you have classic playlists and your vision playlists, but this will split the community. Surely there will be many gamers who enjoy your game and i’ll play it too, but how long?
I doubt two playlists are possible in first place. Weapon balancing is heavily impacted by movement mechanics. You can’t just take a H4-esk gameplay, cut sprint from it and hope it works. One or the other will suffer and can’t be more than a casual for fun mode that you play in between matches.