> It’d be nice for customs, but that’d be it. Then again anything and everything would be great for customs.
> Dual Wielding, as it was previously stated, takes balance and the sandbox and ruins it.
> The worst offending combinations, however, were:
> -The Dual Magnums. If you had the accuracy to pull this off you could pull 3 shot kills much faster than the BR could, which is certainly saying something for H2 and H3.
> -The Noob Combo. One charged Plasma Pistol shot, one pistol shot to the head. 2 shots that could end up hitting you within milliseconds.
> -Twin Needlers. In Halo 3 it wasn’t as bad but in Halo 2, anyone with dual Needlers would usually kill whatever two to three people stepped in their way.
> -Twin Maulers. In Halo 3, the Mauler was a cute pocket shotgun. However, dual wielding them turned them into an actual shotgun, and it was usually much easier to find two of them than one shotgun. Plus there was the quick melee you could pull off to kill someone.
> As you may have noticed it basically turned sidearms used for backup or niche situations into cheap power weapons that you could sometimes get within a few seconds of spawning.
Dual Magnums - This literally was rarely used and like you said it was a CHALLENGE to pull it off.
Noob Combo - people act like you still can’t do this with a BR. It has nothing to do with Dual wielding, it has to do with the structure of the plasma pistol. That’s why bungie reduced the accuracy of it in Halo 3 and it worked much better.
Needler - for starters, the needler in Halo 3 was NOT dual wieldable. The Halo 2 needler was really only useful in situations involving 2 needlers. I’m more indifferent about this one because I enjoyed the Halo 3 needler so much. Perhaps Dual wielding needlers reduces the amount the needles follow their target.
Twin Maulers - You act like Bungie would place two of these right next to each other. The fact that you had to run across the map to pick up another mauler is what made Dual wielding so fun.
Basically, I enjoy Dual wielding and want it to return. There is no such thing as a side-arm weapon in Halo and that’s the beauty of it. Every weapon and combination allows for some unique gameplay and dual wielding is no exception. People say dual wielding weapons are overpowered. But in reality, THAT’S THE POINT! Having 2 guns is supposed to give you an advantage over another player. However, it has it’s drawbacks in that dual wielded weapons are all close-range weapons and you can’t throw grenades. From a distance, a BR destroys dual wields.
People saying it makes the sandbox too “complicated” let me ask you why do you want a simple sandbox? Do you want the game to become more boring??? Having a simpler sandbox reduces the different combinations that can affect gameplay and I personally like to keep gameplay fresh. And people act like dual wielding made people immortal. But these weapons were still not nearly as significant as true power weapons like rocket launchers.
Plus people complaining these weapons respawned too soon, so do all other non-dualwieldable weapons! In Halo reach, a needle rifle is going to have many more respawns in a game than a sniper. Only true power weapons deserve longer respawns because it allows for people to fight over and control power weapons.
Overall, it’s not about “what’s fair”. It’s about what’s fun. Holding two weapons is badass and makes the game unique and makes the gameplay more interesting.