> The space combat mechanics have existed since Halo Reach, and they are very well done. All of the mechanics and features of current Halo gameplay are 100% possible in space. In case you’ve never noticed, we’ve had space in Halo for a while(Boarding Action, Anchor 9, Condemned, Cairo Station, FuD), but in a very limited form.
When someone says space combat I picture Sabre’s versus Seraphs ala the middle section of LNoS from Reach.
What you’re describing is Zero G combat. Which is standard combat with tweaked gravity settings. Which I surmise has been limited because despite calls for it, it has not been well received.
> Underwater combat is also just as possible as Space combat. In Halo CE through Halo 4 guns, grenades, melee, and vehicles work underwater.
And so just have guns, grenades, and vehicles work under 10 feet of water like it’s not there? That’s a huge disconnect since the water doesn’t effect the physics at all and the only purpose is to add a blue filter to everything and limit visibility.
> Halo also has boats that work on top of the water, further supporting the possibilities of water combat.
Boat combat is like vehicle combat but worse.
> It seems just about all of your issues have to do with how physics impede real life weapons and such from working in the mentioned conditions. Are you forgetting that the game takes place 500 years in the future, where artificial gravity, FTL travel, <mark>firearms that operate in vacuum,</mark>
Bullets contain their own oxidizing agent so there is no need for oxygen in the atmosphere to ignite the bullet.
> and super soldiers wearing extremely advanced body armor are commonplace? The limitations of modern day are not the limitations of the future, and certainly not science-fiction.
And like I said, just making it all work anyway just reeks of sprinkling it with Space Magic and calling it a day.
Not to mention that despite the obvious sci-fi tech (FTL travel, energy shielding) the rest of the technology is based on current or near future tech. We’re still using firearms powered by chemical propellents instead of having everything powered by magnetic accelerators. In H4 they finally got a MAC shrunk down enough to be carried by a person.
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> ^Absolutely disagree with everything about this post^
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> People have been begging for multiplayer space combat since before Halo 3. It fairly obvious that Star Wars: Battlefront 2 pioneered this style of gameplay, and 9 years after its released it still remains one of the most widely cherished games of its generation.
I’ve seen no love for Battlefront 2 outside of the fanbase for it. Likewise the calls for space combat have been few as well.
> You want evolution in your game? This is the way to go. Halo: Reach showed us that Halo space combat was feasible, it’s well time that it was implemented into the multiplayer.
Just because something is feasible does not mean it should be done.
I see this being acceptable in small doses perhaps, as a prelude to a larger engagement. A full fledged stand alone gametype I do not see doing well, it’s a reduction and removal of most of the gameplay elements we currently use.
> On a side note, no offense intended, but the post above me is nothing but a hipster pile of biased Yoink!;
Why is it that when people say no offense intended, they say something offensive anyways like ‘no offense’ excuses the offensive remark?
> I’m rapidly getting tired of the people that blindly throw away non-gameplay affecting implements simply on the basis that they haven’t been done before in Halo.
I’m not throwing the idea away on the basis that it hasn’t been done in Halo before. I’m throwing it away because I don’t see the pros these gametypes bring compared with the cons.