What’s you take on Aim Assist? Do you want it gone? Do you want it reduced? Is it fine the way it is? Do you not care at all? Do you want it to be increased? (God, I hope not.)
Personally, I think we should at least have the option in Custom Games to turn it down or off. I would like to see it reduced a bit overall, but that’s not one of my major concerns.
Oh yeah, and if you don’t know what Aim Assist is: It’s basically when you point your cross hairs at someone how much the game helps you get it closer. You can notice it if you look at at enemy, then strafe left and right without touching the Right Thumbstick. Your character will still turn slightly; That’s the aim assist kicking in to help keep the target in the reticule.
The higher Aim Assist is, the less work you have to do (and the easier it is) to hit your target. With lower Aim Assist, it depend much more on the player’s ability to manipulate the stick and aim. No Aim Assist (while being the most skill-based) isn’t the best option, however, as it can make gameplay frustrating, especially to newer players.
There would 3 possibilities for autoaim: Full autoaim, lesser autoaim and no autoaim at all. All of these settings would be used in campaign, custom games, forge, firehight and for social matchmaking. For ranked matchmaking full autoaim would be taken off, because that’s the play where you compete with others with the power of skill. Taking autoaim completely off from ranked MM wouldn’t be good, control pad needs at least small aim help for smooth gameplay (exclude real pros) and I think you know what I mean.
In lore wise
it makes sence
we are super high tech soldiers wearing armor that moves as we think
If we think shoot that guy the suit should move to shoot him
Game play wise it helps new players sink in
It helps old players who quit playing for a while to sink back into it easier
and it adds less stress
I support it
I think its only realistic to have a little bit of it in the game, in real life instincts like that would be present all the time and it would probably be much more prominent on a spartan. That said, it gives free kills for people that don’t deserve them in MP. The best bet would be to turn them down or turn them off for Multiplayer while keeping them up for Campaign and (possibly) Firefight.
One thing though, it CAN’T be as obvious and recognizable as it was in Halo CE. Till Anniversary, I really forgot how often and to what extent the game does that and sometimes it feels like the game is playing for you.
> In lore wise
> it makes sence
> we are super high tech soldiers wearing armor that moves as we think
> If we think shoot that guy the suit should move to shoot him
>
> Game play wise it helps new players sink in
> It helps old players who quit playing for a while to sink back into it easier
> and it adds less stress
> I support it
In fact, it doesn’t make much sense. Trying to explain it lore wise isn’t really possible, it’s a game mechanic made 100% to make aiming easier with analogue sticks. But even then, your explanation has one major flaw with it, Mjolnir armor doesn’t do the moves by itself, the user does. The difference here is, the user only needs to think how they would actually do the moves, they don’t actually do them, but neither can they just think “shoot” or “jump” and the armor performs that task.
What comes to gameplay reasons, the only actual purpose is to make aiming possible with an analogue stick that has very limited accuracy (at least when it comes to modern analogue sticks). That’s all there is to it, no more aim assist than the necessary amount is required, but is still used in Halo. While it’s completely true that aim assist makes aiming easier, this definitely isn’t a good thing. The aiming should require skill, otherwise the game is too easy for experienced players. If the aim assist was lower, new players wouldn’t necessarily care about it, they would just think they’re not good enough in the game yet.
Aim assist needs to be lowered in order to make the game more pleasant for people who play on higher levels. And I see no problems with this as it seriously has no negative effects on the quality of the game on any level of gameplay.
> What’s you take on Aim Assist? Do you want it gone? Do you want it reduced? Is it fine the way it is? Do you not care at all? Do you want it to be increased? (God, I hope not.)
>
> Personally, I think we should at least have the option in Custom Games to turn it down or off. I would like to see it reduced a bit overall, but that’s not one of my major concerns.
>
> Oh yeah, and if you don’t know what Aim Assist is: It’s basically when you point your cross hairs at someone how much the game helps you get it closer. You can notice it if you look at at enemy, then strafe left and right without touching the Right Thumbstick. Your character will still turn slightly; That’s the aim assist kicking in to help keep the target in the reticule.
>
> The higher Aim Assist is, the less work you have to do (and the easier it is) to hit your target. With lower Aim Assist, it depend much more on the player’s ability to manipulate the stick and aim. No Aim Assist (while being the most skill-based) isn’t the best option, however, as it can make gameplay frustrating, especially to newer players.
Players need to have the option to completly disable it in their settings, not have it pretend to go away like it does in COD, you turn it off yet it’s still their annoyiong you. So 2 settings would be nice, on (current level of auto-aim for those who want it) Off (for those who don’t). i don’t mind people using it on me (as long as it’s just the build in auto aim and not some aim bot their using)
I’m usually a pretty good shot with most weapons on games, but auto aim bugs me, I adjust my analog sticks line up my shot ahead of their direction of travel but then auto aim kicks in and pulls me back just as i hit the trigger, or worse another player walks infront of the guy i’m aiming at and auto aim locks onto him instead.
It’d be nice if we were given a option for gametypes that allowed changing auto-aim… That way 343 can make the game however the hell they want, and if we’re not happy we can go on with our own gametypes.
I see no disadvantages of having the aim assist optional. Just let the player choose whether they want default aim assist or no aim assist. I get annoyed with aim assist every now and then when it works against me…lol. It would be a nice option to be able to disable. I even enjoy playing anniversary campaign with the Eye Patch skull on that turns off the aim assist.
It’s just a preference, and it even puts the player who turns it off at the disadvantage. And its their choice to be at the disadvantage.
Just fyi though, aim assist is considered a necessity in console gaming due to the lack of precision from analog-stick control pads… Taking it away completely would make the game frustratingly difficult and alienate a considerable block of the player base. I know a lot of hard core gamers out there would like to see it gone completely, but I think you’re begging to open a Pandora’s Box of sorts.
Best bet is for 343 to give custom game options to adjust aim assist.
I think that it would be nice to see the amount of aim assist change between weapons. It could be used as a balancing tool. So say the AR has the normal aim assist while a precision weapon has less.
In a controlled situation where if equally skilled players fought, one with an AR, the other with a precision weapon, the player with the AR would win a majority of the time, not due to the the AR’s other statistics beating the precision weapon’s due to range, accuracy, damage, ect…(even though the precision weapon’s might be better) But because of the Aim assist helping the AR player more.
If the same situation was retested with a more skilled player wielding the precision weapon, they would win a majority of the time due to the fact that the player can manage the lesser amount of aim assist and allow for the other weapon statistics to beat the AR, unhindered by inaccuracy.
This could allow for weapons akin to the H2 BR, “the one weapon to rule them all”, without it being overused due to its dominance. Said god-weapon would only be significantly more useful when the player using it has a significantly greater “skill” than opposing players.
Also, it would simply be nicer if the rocket launcher had no aim assist.
TL;DR: AR X low skill > BR X low skill, AR X med skill = BR X med skill, AR X high skill < BR X high skill. This is assuming that this battle occurs at the “sweet spot” where the AR damage X fire rate X accuracy = BR damage X fire rate X accuracy, meaning that the battle is determined solely by the “random” spread of both weapons and that the victor is the AR 50% of the time and the BR 50% of the time.
It should be there, but not overpowering. It should also be weapon-specific, such as the sniper rifle having none, while the assault rifle should have more.
> It should be there, but not overpowering. It should also be weapon-specific, such as the sniper rifle having none, while the assault rifle should have more.
Hahahaha, WHAT?
That’s absurd. Sounds like you use the AR primarily and never snipe.