Your new weapon ideas here

Here you can post you weapon ideas from things ranging from the puny plasma Plasma Pistol, to the almighty Incineration Cannon.

Some rules though:

The weapon cant be an exact re-skin of any weapon within the franchise. It can however be similar such as say a Brute spike rifle. A.K.A it has to have something unique about it

Dont make the weapon overpowered (unless your doing it for a joke then its fine)

Post how many shots it takes to kill, how many it has per clip and how many spare clips the weapon has, suggest reload time and possible fire. Rate

Optional: come up with some small back story to the weapon like how the storm rifle was the next step in the evolution of the plasma repeater

If you have spree medal ideas to go along with any of these weapons simply post them here with a reference to the weapon

Think creatively please and enjoy other peoples creations and hopefully some of these may end up in halo 5 if 343 drop by to have a look =]

Good ideas: (sorry if Ive misspelt you GT)

If theres things that you guys think that should be here (after all Im only adding the ones that seem to work well IMO) please mention since Im not authoritive figure here, we are all equal =]

Velocity lance by MEGA66 CQC

Spreadshot by ran and shai

Purge by Alien of XRIAN

Needle Blaster by Alien of XRIAN

Terminal light rifle by KILLER GOR1LLA

Needle sniper rifle/ cannon by SilkScroll

Force gun by Ramir3r77

Mutilator by Jojomadness

MA5K by SGT Bookworm

Combat rifle (MA6A ??) by SGT Bookworm

Cryo Grenade by Jesse7456

M247 GPMG by SGT Bookworm

Combat knife by HARD BOYLED

Gravity manipulator gun by Da Fluffinator

Magnetic grenade by cris 711B2

Sound sniper by ABEL S1891

Oni pulse rifle (UNSC needs more energy weapons) by Seeeyeare

Mortar by i Elite BoB

Covy Hell-Fire by scar 444

Decontaminator (loadout weapon) by SGT Bookworm

Sleeve shocker (could also be added melee damage) by i Elite BoB

M7 PSW (burst sidearm) by SGT Bookworm

M6J by SGT Bookworm

Swarm by K Man21p

Forrunner power coil by Duncan Idaho 11

Disintergration grenade (power weapon like the PG) by Unamed Hitman

Tornado gun (easter egg) since many of you guys want it =]

Stasis gun (1 in 100 chance through ordnace) by Andycu5

Gauss rifle (semi power weapon) by GyrateALL

Fusion grenade (map pick up power weapon) by SGT Bookworm

M99 Stachion by SGT Bookworm

Crudely made brute weapon by halo fanatic 46

UNSC lightning bolt by K Man21p

Singularity cannon by Andycu5

Different version of the mortar by CovyRex1

Needle grenade by halo fanatic 46

Tether rifle (wall climbing may be OP) by SGT Bookworm

Rocket swarm (I cant think of a name) by thy ReaperMC

Lightning grenade power weapon by CAVEMANcr

Molten grenade by i Elite BoB

Plasma shatter by iNocturne

Hardlight sword (love this one) by Andycu5

M6GNR (laser pistol) by XCloudX09

Sprayshot by BLING CAMEL

PDLC by SGT SGT Bookworm

MAC rifle by i am the ligas

Shield gun (good for customs) by TOBY SMG

Stun grenade by xIxHaVoCxIx

M6G-A Auto-Mag by Andycu5

Gravity blinder by Mrhappysadness

Pulper rifle by halo fanatic 46

Forrunner turret by SketchyBR

Pulse rifle by SGT Bookworm

DCR (prototype so its rare and has little ammo) SilverSoulKing

DKF (BURN IT WITH FIRE AHHHHH!!!) by i am the ligas

Forrunner beacon by A Virtual Duck

Typhoon SMG by Deathstrokex12

Assault carbine by Deathstrokex12

Covy magnum by RYNO X12

Burst rifle by SpartanT110

Warrior beam by SGTBookWorm

Charge weapon by Avenger V

MK II brute shot by xXcrescentXx

DSR by Da B3ASTLY b3ar

spartan rifle by Da B3ASTLY b3ar

Needle grenade by Da B3ASTLY b3ar

Forunner Dark rifle by Da B3ASTLY b3ar

Battle carbine by Da B3ASTLY b3ar

Fusion rifle (really like this) by MBT808

Forunner disintergrator by MBT808

Sangheli plasma claw by MBT808

Ignis rifle by SGTBookWorm

Galilian rifle by iOGFreshPrince

Super Spiker by S 000 DeM

MGL by Swift 806

Caboose’s electric spear from RvB. I’d call it the Velocity Lance

For those who know, in RvB season 7 Caboose suggested that the Forerunners had an electric spear as a weapon. It’d be a nice a little Easter egg.

It’d be a Promethean melee weapon that’s a two shot kill with the melee button as normal but can reach further when hitting an opponent.

When you press the firing button you’ll stop completely, stand still and hold the Lance up. Pressing it again will make you throw the Lance after aiming.

If the Lance hits your opponent it will be a one shot kill and disintegrate them as all Promethean power weapons should.

I was thinking when the Lance hits the ground after being thrown it will have an electric current around it for a few seconds and no one can pic it up and then it will teleport back into your hands or to your back if you switched guns. Or you’re forced to run around with no gun while you’re waiting for the Lance to teleport.

Or you could just pick it up…That works too.

It’ll have a limited use like the Sword and Hammer of course.

I know we could already use the Honor guard staff but the covenant already have two melee weapons and the Prometheans need more weapons That aren’t just UNSC guns on roids. Plus the honor guard staff probably can’t teleport if you guys think that will work.

Edit:Oh and it has the same assassination animation as the flag. Almost forgot about that.

> Caboose’s electric spear from RvB. I’d call it the Velocity Lance
>
> For those who know, in RvB season 7 Caboose suggested that the Forerunners had an electric spear as a weapon. It’d be a nice a little Easter egg.
>
> It’d be a Promethean melee weapon that’s a two shot kill with the melee button as normal but can reach further when hitting an opponent.
>
> When you press the firing button you’ll stop completely, stand still and hold the Lance up. Pressing it again will make you throw the Lance after aiming.
>
> If the Lance hits your opponent it will be a one shot kill and disintegrate them as all Promethean power weapons should.
>
> I was thinking when the Lance hits the ground after being thrown it will have an electric current around it for a few seconds and no one can pic it up and then it will teleport back into your hands or to your back if you switched guns. Or you’re forced to run around with no gun while you’re waiting for the Lance to teleport.
>
> Or you could just pick it up…That works too.
>
> It’ll have a limited use like the Sword and Hammer of course.
>
> I know we could already use the Honor guard staff but the covenant already have two melee weapons and the Prometheans need more weapons That aren’t just UNSC guns on roids. Plus the honor guard staff probably can’t teleport if you guys think that will work.
>
> Edit:Oh and it has the same assassination animation as the flag. Almost forgot about that.

Awesome will make for some good kills and assassinations since I can never seem to get objective assassinations only piles of melees

Something to replace the Boltshot:

The Spreadshot- a small, three shot kill (at close range) Forerunner shotgun with a high fire rate (in many ways similar to the mauler), except when you hold your shot, it becomes more accurate to the point that it becomes a very powerful pistol (and the reticle would shrink the longer you hold the shot).

The fully held shot will be 100% accurate and twice as powerful as the normal shotgun shot which makes it a two shot kill for someone with full shields and a one shot kill for someone with half shields or less if you aim for the head. That said, making the shot will be very hard (only slightly easier than using the Splazer).

Aside from these two firing modes, the player can decide when to release his shot and with that how accurate his shot will be. So if someone is slightly farther from you than complete close range, it would be smart to hold your shots (even if for a second) before firing. The weapon has no zoom, so it can’t be used as a sniper either.

So basically it would be a Mauler that can also be used as an extremely powerful pistol.

> Something to replace the Boltshot:
>
> The Spreadshot- a small, three shot kill (at close range) Forerunner shotgun with a high fire rate (in many ways similar to the mauler), except when you hold your shot, it becomes more accurate to the point that it becomes a very powerful pistol (and the reticle would shrink the longer you hold the shot).
>
> The fully held shot will be 100% accurate and twice as powerful as the normal shotgun shot which makes it a two shot kill for someone with full shields and a one shot kill for someone with half shields or less if you aim for the head. That said, making the shot will be very hard (only slightly easier than using the Splazer).
>
> Aside from these two firing modes, the player can decide when to release his shot and with that how accurate his shot will be. So if someone is slightly farther from you than complete close range, it would be smart to hold your shots (even if for a second) before firing. The weapon has no zoom, so it can’t be used as a sniper either.
>
> So basically it would be a Mauler that can also be used as an extremely powerful pistol.

Retaining the boltshot’s unique features but improving upon them. i like it.

Purge
Used by Forerunners. The weapon is a precision weapon, which shoots inciendary projectiles shaped like small javelins. It can hit enemies even in long range but it doesn’t kill enemies quickly. Enemies hit by Purge will be set on fire, which will damage the enemies a little bit for few seconds. It can also be charged, so that it can shoot a large inciendary explosive. The explosive doesn’t deal a lot of damage but it will also set enemies on fire. It can’t kill enemies with headshots so it’s effective only as a support weapon.

The weapon can kill with eight successfull hits with the primary fire and three direct impacts with the charged shot. Primary fire can kill with five hits when waiting for the fire to kill the enemy, charged shot can kill with two successfull hits. The fire rate isn’t very good though.

The weapon has 15 javelins in a single clip, and the user can carry up to four magazines. It takes only a second to reload.

Needle Blaster
A shotgun used by the rogue Covenant forces who are still hostile towards humans. The weapon was designed to be effective againts well armored enemies.

As the name suggests, the weapon shoots needles. The needles don’t track enemies but they move faster. Unlike other shotguns, it can actually be used in medium range, though it wouldn’t be effective in that range.

The weapon can supercombine but that isn’t the reason to use the weapon. Enemies hit by the weapon will slow down as the needles either pierce the armor or cause a large impact when the projectiles hit shields. The supercombine can also damage vehicles quite a lot.

The weapon kills enemies with three shots and it has slightly slower fire rate than Scattershot. Unlike other shotguns, the weapon has a magazine, so it can reload faster. A magazine has nine needle charges. User can carry up to three magazines at once.

Purge- fits into canon perfectly and halo needs some more support weapons

Needle Blaster- sort of like the Graal Spike Thrower from ME3 which would work well as unique and original CQC power weapon to fight over

A flare like grenade that burns the colour of your team. It can be used as a marker and will remain lit after death and up to a minute. The primary use is to direct your team in a way or to trick the other team of your teams positions. Since the grenade does no damage what so ever you get 2 or 3 of these of spawn. This can be used in the place of voice chat which doesnt get used as often as it used to

Needle Cannon- this weapon launches a large needle or a group of needles at the target if charged up
The normal long needle kills in one shot and if 3 are stuck to a vehicle then it will detonate doing as much damage as 1 and a half rockect launcher shots. The group of needles kill with a direct hit of 60% of them but the glancing hits of the needles are very weak. The weapon has 2 shots of both charge and non charged however the reload time between the two is fairly long and the recoil is huge. The normal recharge time is the same as the rocket lau cher however a needle is placed into the weapons ammunition chute instead. It comes with 1 spare clip

The Type-124 Freezing Weapon, also called the Zero Rifle, is a USR infantry support weapon. A highly unique weapon designed for anti-infantry and limited materiel-denial duty, the Zero Rifle could be described as a reverse flamethrower. Rather than fire a jet of superheated flame, the Zero Rifle fires a substance that, due to its’ extraordinarily high freezing point, begins freezing nearly immediately at room temperature. This feature allows the user to thoroughly spray an enemy with the substance, freezing the target, killing or immobilizing it.

Yet despite its fearsome abilities this weapon has some downsides. The nature of the exotic fuel required makes it difficult to obtain in the field and its chemical properties force units using it to store it in power-hungry ovens to stall freezing within the canister, facts that make the Zero Rifle a logistical nightmare.

The nature of the fuel tanks on the weapon also make the Zero Rifle somewhat vulnerable, since a direct hit on the tanks will spill ice over the user and those around him. This issue, discovered in the prototype, was rectified in production versions by the lengthening and narrowing of the Zero Rifle, minimizing the weapon’s target profile.

The Type-124B, dubbed the “Zero-2 Rifle”, was a later variant of the Zero Rifle that fixed this problem in a trade-off fashion: trading the actual freezing ability for simply unbearable cold, the Zero-2 eliminates the fuel pack, using a complex system to operate on a USR developed substance - called “coeline” - and the surrounding air to create its’ unbearable cold, with the small canisters of coeline being used slowly and being easily carried. The Zero-2 was found, however, to less effective than the regular Zero Rifle.

> The Type-124 Freezing Weapon, also called the Zero Rifle, is a USR infantry support weapon. A highly unique weapon designed for anti-infantry and limited materiel-denial duty, the Zero Rifle could be described as a reverse flamethrower. Rather than fire a jet of superheated flame, the Zero Rifle fires a substance that, due to its’ extraordinarily high freezing point, begins freezing nearly immediately at room temperature. This feature allows the user to thoroughly spray an enemy with the substance, freezing the target, killing or immobilizing it.
>
> Yet despite its fearsome abilities this weapon has some downsides. The nature of the exotic fuel required makes it difficult to obtain in the field and its chemical properties force units using it to store it in power-hungry ovens to stall freezing within the canister, facts that make the Zero Rifle a logistical nightmare.
>
> The nature of the fuel tanks on the weapon also make the Zero Rifle somewhat vulnerable, since a direct hit on the tanks will spill ice over the user and those around him. This issue, discovered in the prototype, was rectified in production versions by the lengthening and narrowing of the Zero Rifle, minimizing the weapon’s target profile.
>
> The Type-124B, dubbed the “Zero-2 Rifle”, was a later variant of the Zero Rifle that fixed this problem in a trade-off fashion: trading the actual freezing ability for simply unbearable cold, the Zero-2 eliminates the fuel pack, using a complex system to operate on a USR developed substance - called “coeline” - and the surrounding air to create its’ unbearable cold, with the small canisters of coeline being used slowly and being easily carried. The Zero-2 was found, however, to less effective than the regular Zero Rifle.

Cool but how would the freezing effect work in game?

Good to see that we have ideas for expanding upon Needles as ammunition for new guns.

I can imagine now. Shotguns and Shoulder mounted heavy weapons with pink spikes sticking out of them.

We could have a whole arsenal of Needle based guns. Rifles, Snipers, Automatics, SMGs, LMGs, Turrets, Heavy weapons, Shotguns, Melee weapons,Grenades.

All these are possible. Needles have enough potential to arm a faction all by itself.

I’d love to see Jackel pirates armed with these weapons.

Spore grenade - Releases flood spores that reanimates dead bodies in it’s radius. Disrupts sprint, AA’s, and HUD on living for like um idk 5 seconds.

Probably wouldn’t work in multiplayer but would be a cool weapon that the prometheans would use since their immune.

> The Type-124 Freezing Weapon, also called the Zero Rifle, is a USR infantry support weapon. A highly unique weapon designed for anti-infantry and limited materiel-denial duty, the Zero Rifle could be described as a reverse flamethrower. Rather than fire a jet of superheated flame, the Zero Rifle fires a substance that, due to its’ extraordinarily high freezing point, begins freezing nearly immediately at room temperature. This feature allows the user to thoroughly spray an enemy with the substance, freezing the target, killing or immobilizing it.
>
> Yet despite its fearsome abilities this weapon has some downsides. The nature of the exotic fuel required makes it difficult to obtain in the field and its chemical properties force units using it to store it in power-hungry ovens to stall freezing within the canister, facts that make the Zero Rifle a logistical nightmare.
>
> The nature of the fuel tanks on the weapon also make the Zero Rifle somewhat vulnerable, since a direct hit on the tanks will spill ice over the user and those around him. This issue, discovered in the prototype, was rectified in production versions by the lengthening and narrowing of the Zero Rifle, minimizing the weapon’s target profile.
>
> The Type-124B, dubbed the “Zero-2 Rifle”, was a later variant of the Zero Rifle that fixed this problem in a trade-off fashion: trading the actual freezing ability for simply unbearable cold, the Zero-2 eliminates the fuel pack, using a complex system to operate on a USR developed substance - called “coeline” - and the surrounding air to create its’ unbearable cold, with the small canisters of coeline being used slowly and being easily carried. The Zero-2 was found, however, to less effective than the regular Zero Rifle.

I’d love to freeze someone and then smash em to bits with a quick melee.

The terminal style light rifle/reach beam rifle(Watch Halo 4 Terminal 5: Flood) Has two modes, accurate high power for precision and cone inaccurate low power. So after you have watch that terminal you will notice the Prometheans weapons fire a long accurate strain of hard light, my idea would be a semi automatic weapon that fires long beam like strands of these which you keep on target for the most damage over the course of about a second and a quarter, if you keep on target it does full damage. You keep firing these until target is dead so the amount of shots will vary depending on how accurate you were.
Firing mode 2, a cool animation where the gun loses its scope and rearranges itself into a different style, then the Crosshair is a shotgun like reticle. Now it fire a dispersing cone of Hard light, so the further away you are the larger area of effect, but lower the damage so at close range it is viable to kill somebody, but outside of that it is better as a suppressing weapon of sorts to hit multiple enemies at once, thus helping your team who you should be with as you are unable to kill them effectively yourself.
You should get assist points that vary depending on how much you suppressed the enemy(s) not just the normal amount.
Also, more knives/melee weapons. I want all sorts that are visible on the armour. Possibly Energy Dagger or maybe a Electrified Combat knife.

Needle Cannon

A Covenant sniper rifle.
1 shot to the head kills.
2 shots to the body kill.(could cause needles to explode)
3 shots to a vehicle cause the needles to explode damaging the vehicle.
3 round clip.
Can carry 21 needles or 7 clips.
Quick reload time.
Needles are instant hit.
Needles will shoot through people, but not vehicles.

Force Rifle
>3 shot kill
>Highly accurate.
>Slowish firing rate.
>Pushes enemies and vehicles.
>Replaces Binary Rifle, because we don’t need 3 sniper rifle reskins.

> Spore grenade - Releases flood spores that reanimates dead bodies in it’s radius. Disrupts sprint, AA’s, and HUD on living for like um idk 5 seconds.
>
> Probably wouldn’t work in multiplayer but would be a cool weapon that the prometheans would use since their immune.

Could be cool as a add on for flood for the players to release spores

In normal MM it could act as a poisonous cloud that cause small damage over an area for five seconds which would work well on KOTH and dominion when everyone is rushing one place

Sorry for the long wait to reply I was up my cousins. Sorry guys =P

The mutilator

This will be a heavy version of the needler. It would look like a heavy needle rifle with a lot more needles sticking out. This would be somewhat of a mix between a shotgun and a heavy machine gun. This would work by having a lot of bloom (which is balanced by the tracking ability). So lets say their’s two enemies standing side by side the needles will engage both of them at the same time.

This gun will hold 70 rounds of ammo. It will reload like the needler but each needle will reload in rapid succession with the other needles. (Hard to explain). This gun’s range will be close-medium. It will kill as fast as a needler will in the next game IF you can get the needles to hit the person. This will be easy at close range but it will take some skill at medium range. You might have to fire in bursts.