Your matchmaking SUUUUCKs. From a 58% win rate to 40%

The team with the player(s) that go for “fun” almost always loses.

This has to be the case, unless the game is letting players play against people they are much better than. Goes back to my original point that about wanting to win and the teams being closely matched.

I think all games should let you pick between a connection based, a skill based, or a region based MM system. Letting people who care to get the types of games they want.

That’s an option but you then divide the player base significantly because you have selected competing MM priorities that can’t be true for all the players in each match. I also suspect the pool of people opting out of SBMM would be populated by a small number of highly skilled players who wouldn’t get the result they wanted anyway.

Still seems to ultimately boil down to the fact that you want to play against people that aren’t nearly as good as you, so you can beat them easily, without trying very hard. Too bad those less skilled players probably don’t want to lose, to people just messing around for fun, no matter how hard they try.

There’s only one solution to your problem if game producers keep using SBMM (spoiler alert, it’s not going away), get used to being okay with loosing most matches when you want to mess around.

So either lose all the time or sweat all the time. That’s not fun.

Reach did this without issues. If a game would take too long to start with your preferred settings it would just find you others to play with.

Small pool? I’m sure a most non Americans would swap SBMM for games with better connections (CBMM). Not everything is about pwning da n00bs.

IDK who the youtuber that said this first was, but this this just a bad argument and i hear it being parroted all the time. It makes gaming without SBMM sound like a one sided boogey man that it never was. One sided matches happened, sure, but not on the regular. MP as a concept would have been DOA if this was the normal experience.

As for the “”“”““fact””“”“” of me wanting to match against less skilled players…yeah right, I’m more likely to get matched against the scary better-than-me players before that happens.

Nobody’s goal is “im here to lose.”

I’m fine with losing when I’m messing around. But playing a chill game online is simply not possible. No every game has to be a close sweat match, that is not fun at all. And neither is loosing if i put in anything less than 100% effort. People with a hard on for SBMM should go get 5 jobs or connect a car battery to their -Yoink!- if their idea of relaxation is always being on edge.

With SBMM my solution is to play customs, game’s with private lobbies, or stick to single player games. I used to love playing online but this SBMM killed that joy and imo it deserves all the hate it gets.

Due to 343 allowing cross play and as a result people with multiple Smurf accounts , I’ve gone from plat 5 to gold 4 lol

The problem is there are always people on the other side of the MM equation. You are asking for easier matches so you don’t have to try as hard., that would require giving other people harder matches. Explain to me how that is fair for them?

Small pool? I’m sure a most non Americans would swap SBMM for games with better connections (CBMM). Not everything is about pwning da n00bs.

I’m Australian and have already opted to prioritise a better connection by way of the regional server setting. I’m okay with that because high ping games were too common but I didn’t do it because I wanted looser SBMM. I want the SBMM to be as tight as possible while still getting me low ping games in a reasonable time frame. It’s a balance and wanting a good connection doesn’t mean you want SBMM to be turned off.

IDK who the youtuber that said this first was, but this this just a bad argument and i hear it being parroted all the time. It makes gaming without SBMM sound like a one sided boogey man that it never was. One sided matches happened, sure, but not on the regular. MP as a concept would have been DOA if this was the normal experience.

I think it’s a great argument. Online play used to be largely to domain of people who played games a lot and were good at it. New players either practiced lots to get good enough to not lose all the time or they gave up pretty quickly (source, I’m old enough to have lived through it). Online gaming is now the domain of the casual masses and things like SBMM have helped that happen, for better or worse.

As for the “”“”““fact””“”“” of me wanting to match against less skilled players…yeah right, I’m more likely to get matched against the scary better-than-me players before that happens.

Then how will the removal of SBMM help you sweat less if you expect to generally get harder matches? I don’t follow your logic on this at all.

I’m fine with losing when I’m messing around. But playing a chill game online is simply not possible. No every game has to be a close sweat match, that is not fun at all. And neither is loosing if i put in anything less than 100% effort.

Pretty much the same as the first point. How exactly do you expect to win without 100% effort while also allowing everyone else the same opportunity? If you can win without trying hard then other players are being given hard matchups that they can’t possibly win just so you can “chill”. This is a zero sum game, for you to get your desired matchups someone else msut be getting screwed over.

Since SBMM encourages people to sweat 24/7 anyway than those people getting harder matches won’t notice the difference from how they currently play with SBMM or without it. At least now they too will have a chance to have games where they can sit back and relax, instead of giving 100% all the time in what is meant to be a casual playlist.

I’m not saying you switched because you hate SBMM, but if people had to pick between SBMM and CBMM they would most likely pick to have a better connection. You want both, but you picked an option that searches based on connection first and Skill second (probably why you feel the SBMM got looser). Now that i say this, i should probably do this too.

How is constantly sweating a casual trait exactly? I’m a casual and I feel like online is a worse place than it ever was. I don’t get it. I specifically click on the casual playlist but still have to play like it’s a ranked game? That’s absurd.

Because even 20 years ago getting completely rolled on in MP did not happen every game or every other game. Most games were fun 45/50 matches with people not taking it as seriously as they are now under this new and limiting algorithm based system.

100% effort should be reserved for ranked, not social. If you’re old enough to remember how matchmaking was back in the day then you’d remember that it was more friendly to casuals. You could tell how serious people took the matches by the attitudes of the players in the pre/post game lobbies. And for the most part they were chill and laid back. Felt like playing splitscreen n64 but online. Now everything is a sweatfest and nobody talks to each other.

I absolutely do not remember matchmaking being more friendly to new players. I remember getting smashed repeatedly until I got better. I was okay with that many people weren’t and just gave up or didn’t bother in the first place. The only real concession I remember to new players was some servers were set up for new players and actively managed by moderators to boot palyers who were too good.

I do agree that on average people did not take games as seriously back then but we can’t bring that back just by changing match making. Society and gaming culture have changed and I don’t think its simply the result of SBMM and more evenly matched games.

I think we will have to agree to disagree on most of this because we clearly hold very different views on this subject and I think the OP checked out of this thread long ago.

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I think halo infinite sbmm sucks too as I was sitting around 35% win rate for a long time season 1, but how do we know you weren’t overrated at your 56% win rate? How do we know you didn’t push your mmr higher and are now playing better people and getting corrected back down and thus are losing a lot now? Cold streak in general - everyone has them?

And you guys need to stop dying on the try hard hill. Plenty of variance in skill, you are just forced to play around your skill level unless you play in a party that introduces a wider skill gap. Come play my friends, easy kills for diamond caliber players.