Your ideal multiplayer shooter?

In your own words? What would the FPS of your dreams be?

How would weapons and other equipment be designed and balanced? What would the ideal team size be? Who would be the target audience?

Please go into detail, and try to avoid vague answers like “H3,” or “The BR.” I’d like to get a good sample of what this community desires.

> In your own words? What would the FPS of your dreams be?
>
> How would weapons and other equipment be designed and balanced? What would the ideal team size be? Who would be the target audience?
>
> Please go into detail, and try to avoid vague answers like “H3,” or “The BR.” I’d like to get a good sample of what this community desires.

As I’ve made clear across the forums, Halo 3 is my favorite Halo game both multiplayer and campaign. While I would want something similar to Halo 3 multiplayer, I do want the Halo series to evolve.

> How would weapons and other equipment be designed and balanced?

While I may be a proud battle rifle user, I do like the idea of having a large diverse sandbox. Not to regress, but I would much rather have weapons descope opposed to using the flinch mechanic. As far as equipment/AA go, I feel its time for the next evolution of equipment. I feel Armor Abilities should evolve to something new and something that is preferably a pick up vs. spawning with it.

I don’t like the direction Halo is going with Infinity Slayer, my ideal Halo has the same format as Halo 3 with weapons strategically placed on the map. I do not want Halo to be a class based shooter is what I’m going at. I would like it either to go back to being an Arena shooter, which seems unlikely at this point, or I want it to do something new like Halo is suppose to do. Halo is suppose to be a game of innovation and I would like to see a different kind of change to how Halo is played. While I know thats vague, I’m not sure what Halo can do to renew that feeling and innovate like it has in the past.

> What would the ideal team size be?

I enjoy big team battle and regular slayer so im pretty indifferent on this subject. I would prefer 4v4 and 8v8 but with the xbox one I would like to believe it can raise that bar. I would like to keep the original slayer in its 4v4 format, big team slayer as 8v8, and possibly a new playlist, “War” (simply arbitrary name) that can be a 16v16. Not sure how it would work in Halo. It would be interesting in an invasion playlist.

> Who would be the target audience?

For me, I would like the return of ranked and social playlists. I understand appealing to the masses but I like competing for ranks. Halo is and should be a competitive game, that makes it fun. Social playlists could have a system close to Spartan Ranks while ranked playlists can have visible CSR, 1-50, or a new system.

Thats my ideal Halo give or take a few things.

> I don’t like the direction Halo is going with Infinity Slayer, my ideal Halo has the same format as Halo 3 with weapons strategically placed on the map. I do not want Halo to be a class based shooter is what I’m going at. I would like it either to go back to being an Arena shooter, which seems unlikely at this point, or I want it to do something new like Halo is suppose to do. Halo is suppose to be a game of innovation and I would like to see a different kind of change to how Halo is played. While I know thats vague, I’m not sure what Halo can do to renew that feeling and innovate like it has in the past.

What if, instead of spawning with a loadout and gaining points towards a Personal Ordinance Drop, players spawned with a single weapon uniform across all players and gained points to “buy” a weapon on their next life? Counter Strike and Shadowrun do this. It gives players the ability to spawn with different equipment from each other, but without barriers such as leveling up and unlocking new items.

I must add that in a sort of situation like this, it would be limited to only a few “loadout” weapons, and they would only be available for that life. Weapon pickups would remain unchanged and players would still spawn with the main utility weapon.

> Thats my ideal Halo give or take a few things.

I never specified Halo. :wink:

I like my shooters sloooooow paced. If you have ever played Tom Clancy games or gears of war that’s the sort of pace I like, slow with a large emphasis on teamwork, and the ability to sprint and cover up.

That said I also like the not die instantly sci fi shooters over the die instantly realistic shooters. It leaves players more time to be good. so players in my dream shooter would have some survivability.

It would be a futuristic setting, with space marines similar to Spartans battling it out. I would make it a pure loadout shooter, no guns on map. Players could choose from a couple different guns of a certain type, types including ballistic, laser, plasma, electricity, radiation, each with distinct pros and cons. Players could customize their armor, light to medium to heavy, each giving respective mobility vs protection. Shields can be customized as well, heavier shielding absorbing more damaged but recharging slower than lighter shields. I would also give players an ability and a few perks.

It would be first person, and if implementing everything above in a balanced way and with great graphics, you would have my dream shooter.

My ideal multiplayer is always different, sometimes I want fast paced sometimes slow paced, sometimes I want FPS sometime TPS, sometimes large scale sometimes small scale, actually Star Wars Battlefront 2 can be these :stuck_out_tongue:

-There would be a lot of weapons in the game. Most of them would probably be counterparts to others in a class, but the sandbox would balance itself out. For example, some may prefer a reliable burst fire weapon, but its bare statistics, like damage per hit, wouldn’t be any better than the hard to use single fire weapon in the same class. This is related to balancing the core gameplay as much as possible. If something like armor abilities are implemented, they cannot be too powerful, but they must also include drawbacks. Weapons would respawn on the map at set times (although an option to turn on waypoints for them would be included in every gametype).

-There would be a custom map editor on Far Cry’s level or better. People could submit them to a team of the game’s developers to possibly be put in map rotation; if the map is not accepted into the main playlists, the map creator could always open games on it to a custom game search option. In addition, gametypes and player armor should be highly customize-able. I’d also want to a good file sharing system.

-There would be a good amount of playlists in matchmaking, but not so many that the population is spread thin across them. Playlists would include some FFA ones, some 4v4 ones, some big team ones (8v8+), and a bunch of others. I’d also like for the maximum amount of players in a game to be at least 32 players. Matchmaking would be divided into two sections: one for advancing your skill level in the skill-based ranking system and the other just to relax a little. No matter what you would get EXP/XP/cR/[insert progressive ranking names here]. Obviously I’m borrowing Halo 3’s Ranked and Social division here. Oh, and matchmaking would actually make an effort to pick a good connection host.

-A simple, easy to use, appealing UI. Something like Reach’s or Halo 3’s would work.

Of course, there would be a good, long story, a great soundtrack, and a plethora of other things. I just talked about multiplayer so much because the thing that keeps me coming back to a shooter is a good and solid multiplayer.

> > In your own words? What would the FPS of your dreams be?
> >
> > How would weapons and other equipment be designed and balanced? What would the ideal team size be? Who would be the target audience?
> >
> > Please go into detail, and try to avoid vague answers like “H3,” or “The BR.” I’d like to get a good sample of what this community desires.
>
> As I’ve made clear across the forums, Halo 3 is my favorite Halo game both multiplayer and campaign. While I would want something similar to Halo 3 multiplayer, I do want the Halo series to evolve.
>
>
>
> > How would weapons and other equipment be designed and balanced?
>
> While I may be a proud battle rifle user, I do like the idea of having a large diverse sandbox. Not to regress, but I would much rather have weapons descope opposed to using the flinch mechanic. As far as equipment/AA go, I feel its time for the next evolution of equipment. I feel Armor Abilities should evolve to something new and something that is preferably a pick up vs. spawning with it.
>
> I don’t like the direction Halo is going with Infinity Slayer, my ideal Halo has the same format as Halo 3 with weapons strategically placed on the map. I do not want Halo to be a class based shooter is what I’m going at. I would like it either to go back to being an Arena shooter, which seems unlikely at this point, or I want it to do something new like Halo is suppose to do. Halo is suppose to be a game of innovation and I would like to see a different kind of change to how Halo is played. While I know thats vague, I’m not sure what Halo can do to renew that feeling and innovate like it has in the past.
>
>
>
> > What would the ideal team size be?
>
> I enjoy big team battle and regular slayer so im pretty indifferent on this subject. I would prefer 4v4 and 8v8 but with the xbox one I would like to believe it can raise that bar. I would like to keep the original slayer in its 4v4 format, big team slayer as 8v8, and possibly a new playlist, “War” (simply arbitrary name) that can be a 16v16. Not sure how it would work in Halo. It would be interesting in an invasion playlist.
>
>
>
> > Who would be the target audience?
>
> For me, I would like the return of ranked and social playlists. I understand appealing to the masses but I like competing for ranks. Halo is and should be a competitive game, that makes it fun. Social playlists could have a system close to Spartan Ranks while ranked playlists can have visible CSR, 1-50, or a new system.
>
> Thats my ideal Halo give or take a few things.

Damn, that sounds pretty good.

> > > In your own words? What would the FPS of your dreams be?
> > >
> > > How would weapons and other equipment be designed and balanced? What would the ideal team size be? Who would be the target audience?
> > >
> > > Please go into detail, and try to avoid vague answers like “H3,” or “The BR.” I’d like to get a good sample of what this community desires.
> >
> > As I’ve made clear across the forums, Halo 3 is my favorite Halo game both multiplayer and campaign. While I would want something similar to Halo 3 multiplayer, I do want the Halo series to evolve.
> >
> >
> >
> > > How would weapons and other equipment be designed and balanced?
> >
> > While I may be a proud battle rifle user, I do like the idea of having a large diverse sandbox. Not to regress, but I would much rather have weapons descope opposed to using the flinch mechanic. As far as equipment/AA go, I feel its time for the next evolution of equipment. I feel Armor Abilities should evolve to something new and something that is preferably a pick up vs. spawning with it.
> >
> > I don’t like the direction Halo is going with Infinity Slayer, my ideal Halo has the same format as Halo 3 with weapons strategically placed on the map. I do not want Halo to be a class based shooter is what I’m going at. I would like it either to go back to being an Arena shooter, which seems unlikely at this point, or I want it to do something new like Halo is suppose to do. Halo is suppose to be a game of innovation and I would like to see a different kind of change to how Halo is played. While I know thats vague, I’m not sure what Halo can do to renew that feeling and innovate like it has in the past.
> >
> >
> >
> > > What would the ideal team size be?
> >
> > I enjoy big team battle and regular slayer so im pretty indifferent on this subject. I would prefer 4v4 and 8v8 but with the xbox one I would like to believe it can raise that bar. I would like to keep the original slayer in its 4v4 format, big team slayer as 8v8, and possibly a new playlist, “War” (simply arbitrary name) that can be a 16v16. Not sure how it would work in Halo. It would be interesting in an invasion playlist.
> >
> >
> >
> > > Who would be the target audience?
> >
> > For me, I would like the return of ranked and social playlists. I understand appealing to the masses but I like competing for ranks. Halo is and should be a competitive game, that makes it fun. Social playlists could have a system close to Spartan Ranks while ranked playlists can have visible CSR, 1-50, or a new system.
> >
> > Thats my ideal Halo give or take a few things.
>
> Damn, that sounds pretty good.

@Sitri - That is true, you never did specify it had to be a Halo multiplayer :stuck_out_tongue: However seeing as Halo 3 had my favorite multiplayer, I am more likly to based my ideal multiplayer around that game. Your suggestion about buying weapons for your next life would be more ideal than a class based shooter mainly because I like starting out on even playing grounds. The only issue I have with that is I like the idea of rushing to certain locations to gain weapon and map control. In all honesty, because I know the game industry wont revert to appease my nostalgia, I really want innovation to take the reins with the next Halo game and do something that hasn’t been done before. I feel like thats what Halo multilayer is all about and with Halo 4, while i did enjoy aspects of the game, there was a lot I didn’t like. Sure, the title update that balanced weapons helped a lot and sure you can’t expect a game to be perfect at launch, but I just never felt the innovation in Halo 4’s multiplayer.

@Bucknut - I would like to think sounds good :slight_smile: Everyone has their own idea of what the perfect Halo is and while no one answer is right, I feel my version of Halo does slightly cater to more competitive players. I do think having ranked and social playlists split up by Visible CSR and SR in social.

An MMO shooter with Halo elements, by that I mean the story elements combined with the competitive nature of PVP multiplayer. I want a massive epic storyline that makes sense, lots of simple co op features such as actual co op play and a balanced, competitive multiplayer setting. Throw in a tonne of character customization and I’m game.

Basically everything Halo and nothing COD.

> > > > In your own words? What would the FPS of your dreams be?
> > > >
> > > > How would weapons and other equipment be designed and balanced? What would the ideal team size be? Who would be the target audience?
> > > >
> > > > Please go into detail, and try to avoid vague answers like “H3,” or “The BR.” I’d like to get a good sample of what this community desires.
> > >
> > > As I’ve made clear across the forums, Halo 3 is my favorite Halo game both multiplayer and campaign. While I would want something similar to Halo 3 multiplayer, I do want the Halo series to evolve.
> > >
> > >
> > >
> > > > How would weapons and other equipment be designed and balanced?
> > >
> > > While I may be a proud battle rifle user, I do like the idea of having a large diverse sandbox. Not to regress, but I would much rather have weapons descope opposed to using the flinch mechanic. As far as equipment/AA go, I feel its time for the next evolution of equipment. I feel Armor Abilities should evolve to something new and something that is preferably a pick up vs. spawning with it.
> > >
> > > I don’t like the direction Halo is going with Infinity Slayer, my ideal Halo has the same format as Halo 3 with weapons strategically placed on the map. I do not want Halo to be a class based shooter is what I’m going at. I would like it either to go back to being an Arena shooter, which seems unlikely at this point, or I want it to do something new like Halo is suppose to do. Halo is suppose to be a game of innovation and I would like to see a different kind of change to how Halo is played. While I know thats vague, I’m not sure what Halo can do to renew that feeling and innovate like it has in the past.
> > >
> > >
> > >
> > > > What would the ideal team size be?
> > >
> > > I enjoy big team battle and regular slayer so im pretty indifferent on this subject. I would prefer 4v4 and 8v8 but with the xbox one I would like to believe it can raise that bar. I would like to keep the original slayer in its 4v4 format, big team slayer as 8v8, and possibly a new playlist, “War” (simply arbitrary name) that can be a 16v16. Not sure how it would work in Halo. It would be interesting in an invasion playlist.
> > >
> > >
> > >
> > > > Who would be the target audience?
> > >
> > > For me, I would like the return of ranked and social playlists. I understand appealing to the masses but I like competing for ranks. Halo is and should be a competitive game, that makes it fun. Social playlists could have a system close to Spartan Ranks while ranked playlists can have visible CSR, 1-50, or a new system.
> > >
> > > Thats my ideal Halo give or take a few things.
> >
> > Damn, that sounds pretty good.
>
> @Sitri - That is true, you never did specify it had to be a Halo multiplayer :stuck_out_tongue: However seeing as Halo 3 had my favorite multiplayer, I am more likly to based my ideal multiplayer around that game. Your suggestion about buying weapons for your next life would be more ideal than a class based shooter mainly because I like starting out on even playing grounds. The only issue I have with that is I like the idea of rushing to certain locations to gain weapon and map control. In all honesty, because I know the game industry wont revert to appease my nostalgia, I really want innovation to take the reins with the next Halo game and do something that hasn’t been done before. I feel like thats what Halo multilayer is all about and with Halo 4, while i did enjoy aspects of the game, there was a lot I didn’t like. Sure, the title update that balanced weapons helped a lot and sure you can’t expect a game to be perfect at launch, but I just never felt the innovation in Halo 4’s multiplayer.
>
> @Bucknut - I would like to think sounds good :slight_smile: Everyone has their own idea of what the perfect Halo is and while no one answer is right, I feel my version of Halo does slightly cater to more competitive players. I do think having ranked and social playlists split up by Visible CSR and SR in social.

As you said, the gaming industry doesn’t typically “regress”, but sometimes the greatest innovation is to return to the tried and true. Maybe its time for the gaming industry to realize that.

> Your suggestion about buying weapons for your next life would be more ideal than a class based shooter mainly because I like starting out on even playing grounds. The only issue I have with that is I like the idea of rushing to certain locations to gain weapon and map control.

I would like to make it clear that “bought” weapons would be like having an SMG, AR, or Carbine to buy while the CE Pistol would be the “free” weapon.
Map and weapon control would still be a thing, but players would be able to earn their own low-tier weapons instead of having to go the extra mile to pick them up. The downside is that they loose the all-around versatility of the CE Pistol, while players that keep their Pistol can go to pick up something like an SMG to have both.

Frankly, I’m not sure what I’d put for my most ideal shooter. I like different games for different reasons. Each one has a certain appeal or a certain style that works for it, that might not work well when melded together.

I think the above suggestion with a Counter-Strike Esque bying system would be a better implementation than the class system by far, but one problem I’ve always had with CS buy system is the snowball effect it tends to create. One team wins the first one or two rounds, and aside from the obvious tactical advantage they have, now they’ve got a weapon advantage as well.

Then again, that’s reward for being the better team.

I’d have to think on this for quite some time, and I may come back with an in-depth answer in the future.

> Please go into detail

How much detail do you want? I could probably give some 10,000 words on the subject, 20,000 if I include the rationale behind my thoughts. That’s totally something I could do as I have had an essay sitting around for a while now discussing the subject which I figured would be too much for people to read.

But if that’s a bit too detailed, I can write an abridged version. I’ll get to it tomorrow as this is something I’ve wanted to write about for a while, but have found no other reason to than gathering my thoughts about Halo into one place.

So, full or abridged? Even if I were to post the full, I’d probably link it from somewhere else and write the abridged version in this thread. I just want to know if there is any interest for my full thoughts on the ideal Halo game before I post anything.

> > Please go into detail
>
> How much detail do you want? I could probably give some 10,000 words on the subject, 20,000 if I include the rationale behind my thoughts. That’s totally something I could do as I have had an essay sitting around for a while now discussing the subject which I figured would be too much for people to read.
>
> But if that’s a bit too detailed, I can write an abridged version. I’ll get to it tomorrow as this is something I’ve wanted to write about for a while, but have found no other reason to than gathering my thoughts about Halo into one place.
>
> So, full or abridged? Even if I were to post the full, I’d probably link it from somewhere else and write the abridged version in this thread. I just want to know if there is any interest for my full thoughts on the ideal Halo game before I post anything.

As much as you feel necessary to get your point across. The longer the better.

I’ve been putting some ideas together recently on the subject.

> Frankly, I’m not sure what I’d put for my most ideal shooter. I like different games for different reasons. Each one has a certain appeal or a certain style that works for it, that might not work well when melded together.
>
> I think the above suggestion with a Counter-Strike Esque bying system would be a better implementation than the class system by far, but one problem I’ve always had with CS buy system is the snowball effect it tends to create. One team wins the first one or two rounds, and aside from the obvious tactical advantage they have, now they’ve got a weapon advantage as well.
>
> Then again, that’s reward for being the better team.
>
> I’d have to think on this for quite some time, and I may come back with an in-depth answer in the future.

Of course the buying system would be limited to weapons that wouldn’t give as extreme an advantage as Couunter Strike. It would be similar to every player spawning with a Deagle while AKs spawn on the map.

> > Your suggestion about buying weapons for your next life would be more ideal than a class based shooter mainly because I like starting out on even playing grounds. The only issue I have with that is I like the idea of rushing to certain locations to gain weapon and map control.
>
> I would like to make it clear that “bought” weapons would be like having an SMG, AR, or Carbine to buy while the CE Pistol would be the “free” weapon.
> Map and weapon control would still be a thing, but players would be able to earn their own low-tier weapons instead of having to go the extra mile to pick them up. The downside is that they loose the all-around versatility of the CE Pistol, while players that keep their Pistol can go to pick up something like an SMG to have both.

In that case, that still has potential to work. My main concerns are map control which Halo 4 lacks in my opinion.

This is good thread, I’m loving the discussion going on and looking forward to what tssasi has to say. Also, since you’ve asked us, what is your ideal multiplayer?

> Also, since you’ve asked us, what is your ideal multiplayer?

My ideal multiplayer is still in development. :wink:

I’ll get back to you on specifics, as I actually have to write them down and organize my thoughts.

> > Also, since you’ve asked us, what is your ideal multiplayer?
>
> My ideal multiplayer is still in development. :wink:
>
> I’ll get back to you on specifics, as I actually have to write them down and organize my thoughts.

Sweet :slight_smile: Lot to look forward to. I’m now even considering going back and reevaluating what my ideal multiplayer is. I just touched on concepts I like an never really fleshed out an entire multiplayer. I’m gonna wait for you and tsassi before getting into detail. I wanna see how deep you guys go into this :stuck_out_tongue:

> > > Also, since you’ve asked us, what is your ideal multiplayer?
> >
> > My ideal multiplayer is still in development. :wink:
> >
> > I’ll get back to you on specifics, as I actually have to write them down and organize my thoughts.
>
> Sweet :slight_smile: Lot to look forward to. I’m now even considering going back and reevaluating what my ideal multiplayer is. I just touched on concepts I like an never really fleshed out an entire multiplayer. I’m gonna wait for you and tsassi before getting into detail. I wanna see how deep you guys go into this :stuck_out_tongue:

I don’t think I’ll be going into much detail about individual weapons because everything is subject to change. I’ll be focusing more on mechanics and what I’d balance the sandbox around.

Probably A nice, arena shooter for a change… ever since Valve popularized the the classed-based multiplayer genre with Counter strike and Team fortress 2, That seems to be the formula for FPSs these days… I miss the days of painkiller, Quake 3, and Halo 3… For the most part those games have either
A. died out
or
B. Switched over to the class based setup

I think we need more shooters where whoever can control the map and weapon spawns will win, We don’t need another counterstrike-type game where you can get all the weapons, perks, and secondaries from the start, We need more tighter, corridor style maps for good CQC, We also need the ability to control certain areas and weapons on the map… and practically FORCE ya to time your shots and aim instead of hovering your crosshair near target…

Id call it,

NO MANS LAND

The target audience would probably be Classic FPS fans…

Well, Thats all I got

-Size:64 VS. 64
-Class system like battlefield 3 with 4 set classes with customizable team specific weapons within.
-Commander mode where one player on each team views the game like a RTS.
-Only one life.
-No health regeneration. Only healed by medics.
-Given enough firepower everything on the map is destroy-able
-People with the rank of Sargent + get a 5 man AI controlled squad for them to order.
-5 Base and 2 Special Classes: Medic:Assault Rifle, Hand Gun, Medical gear, 50% less ammo then other classes. Support: LMG, Hand Gun, Extra Ammo, RPG. Designated Marksman: Semi Auto Scoped (4x Zoom) Rifle, Hand Gun, Radio (Points out enemies to allies.) Assault: Submachine Gun or Assault Rifle with Master key, hand gun, easy to access knife (all other classes take around 6 seconds to get knife out), c4 or c12. Engineer: Shotgun, hand gun, repair device, hacking device, ability to hotwire enemy vehicles.

it’s getting late here so I’ll finish this post latter.