> In your own words? What would the FPS of your dreams be?
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> How would weapons and other equipment be designed and balanced? What would the ideal team size be? Who would be the target audience?
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> Please go into detail, and try to avoid vague answers like “H3,” or “The BR.” I’d like to get a good sample of what this community desires.
As I’ve made clear across the forums, Halo 3 is my favorite Halo game both multiplayer and campaign. While I would want something similar to Halo 3 multiplayer, I do want the Halo series to evolve.
> How would weapons and other equipment be designed and balanced?
While I may be a proud battle rifle user, I do like the idea of having a large diverse sandbox. Not to regress, but I would much rather have weapons descope opposed to using the flinch mechanic. As far as equipment/AA go, I feel its time for the next evolution of equipment. I feel Armor Abilities should evolve to something new and something that is preferably a pick up vs. spawning with it.
I don’t like the direction Halo is going with Infinity Slayer, my ideal Halo has the same format as Halo 3 with weapons strategically placed on the map. I do not want Halo to be a class based shooter is what I’m going at. I would like it either to go back to being an Arena shooter, which seems unlikely at this point, or I want it to do something new like Halo is suppose to do. Halo is suppose to be a game of innovation and I would like to see a different kind of change to how Halo is played. While I know thats vague, I’m not sure what Halo can do to renew that feeling and innovate like it has in the past.
> What would the ideal team size be?
I enjoy big team battle and regular slayer so im pretty indifferent on this subject. I would prefer 4v4 and 8v8 but with the xbox one I would like to believe it can raise that bar. I would like to keep the original slayer in its 4v4 format, big team slayer as 8v8, and possibly a new playlist, “War” (simply arbitrary name) that can be a 16v16. Not sure how it would work in Halo. It would be interesting in an invasion playlist.
> Who would be the target audience?
For me, I would like the return of ranked and social playlists. I understand appealing to the masses but I like competing for ranks. Halo is and should be a competitive game, that makes it fun. Social playlists could have a system close to Spartan Ranks while ranked playlists can have visible CSR, 1-50, or a new system.
Thats my ideal Halo give or take a few things.