Have an interesting idea for Halo 5, want to discuss a gameplay mechanic from your perspective,or jut read about Halo 5 ideas than this thread is the place. All talk is welcome!
My ideas for Halo 5 Multiplayer
Armor Abilities
Selectable, spawn with them, reusable, present in Infinity game modes only. AAs now require energy meaning you can not endlessly spam them. Energy cost is adjustable for custom games. Battery packs are the source of power can be picked up from fallen enemies. Armor abilities are:
Thruster Pack
Promethean Vision
Regeneration Field
Auto Sentry
Power ups
Picked up on map, are fought over like power weapons. Short duration buffs. Powerups are:
Overshield
Damage Boost
Speed Boost
Jump Boost
Equipment
High powered and tier armor abilities, reusable, replaces your AA, picked up on map, eats twice as much as energy as AAs. Equipment is:
Active Camo
Jetpack
Damage Burst (allows a player to send out energy pulse damaging enemy and teammates alike)
Medic (can revive non assassinated players at a cost of no shields for either player for 5 seconds)
Other
No perk like systems, Halo 4 style rank up system but longer, hidden CSR, player card system but with Halo Reach style lobby screen. Custom game modes now a part of matchmaking. Invasion returns, 3 sides, toggleable ticket spawn system. Forerunners/Prometheans and Elites are playable. Both a server browser and match making system exist. 64 player cap for large scale gamemodes like Invasion. Sprint still default, evade as option as innate movement bonus. Both disabled for 4 v 4 games.
Arena
No sprint, no loudouts, no AAs, small maps, higher movement speed classic Halo for a new console. All 4v4 game types are arena games, small maps designed exclusively for Arena. Ladder system in the arena playlist and only in it.
Infinity
Loadouts
Primary weapon, secondary, grenade, and armor abilities are selectable. Point based system, this prevents a player from spawning with game breaking combos without removing them from loud outs like plasma grenades and pistol.
Ordnance
Personal ordnance now limited to ammo, primary and secondary weapon, battery pack for AA, grenades, and armor abilities. Heavies style game mode exists where powers weapons, power ups, and equipment exist in PO in addition to the normal things in PO.