In Halo 4 it would be nice to incorporate a ship world, ie a spaceship making several thousand kilometers in area. This ship would be at least as big as a ring would have the same functionality.
In the inside of that shell he would own an artificial world, such as rings, has the difference of this is that it can move in space thanks to a stellar and hyperdrive engines.
This ship is built for long interplanetary travels, it is intended to send a huge invading army to invade a planet.
It would come from an unknown species because its Foreneurs is repetitive but it’s not so bad if it got it.
The problem with world ships is that they are designed for sub light speed travel. In a universe where Slipspace exists a classic world ship would not make sense.
Anyway if you are looking to deploy hundreds of thousands of troops on a planet with one ship, the Covenant already have supercarriers.
> The problem with world ships is that they are designed for sub light speed travel. In a universe where Slipspace exists a classic world ship would not make sense.
>
> Anyway if you are looking to deploy hundreds of thousands of troops on a planet with one ship, the Covenant already have supercarriers.
I do not agree with you, the world ship in question is a superstructure navigating in space. It contains an artificial world to the inside of the hull, a world that resembles a planet or life as living beings on the ring or the ark.
The trip is very long it can live with serenity and prepare for battle without being exhausted by the journey.
it has nothing to do with the ship Supercarriers of covenants which is an orbital battle station with no ground water of heaven. While the ship has a world of architecture within a planet that’s the difference.
so… something like a Halo?
a giant space machine that also has an artificial atmosphere i.e an artificial world?
No. That would make no sense, the UNSCs largest ship is 3.5Km long, one THOUSANDS of Km in size would just be silly.
> > The problem with world ships is that they are designed for sub light speed travel. In a universe where Slipspace exists a classic world ship would not make sense.
> >
> > Anyway if you are looking to deploy hundreds of thousands of troops on a planet with one ship, the Covenant already have supercarriers.
>
> I do not agree with you, the world ship in question is a superstructure navigating in space. It contains an artificial world to the inside of the hull, a world that resembles a planet or life as living beings on the ring or the ark.
>
> The trip is very long it can live with serenity and prepare for battle without being exhausted by the journey.
>
> it has nothing to do with the ship Supercarriers of covenants which is an orbital battle station with no ground water of heaven. While the ship has a world of architecture within a planet that’s the difference.
So what? A shield world that can be navigated? What would be the point?
> > > The problem with world ships is that they are designed for sub light speed travel. In a universe where Slipspace exists a classic world ship would not make sense.
> > >
> > > Anyway if you are looking to deploy hundreds of thousands of troops on a planet with one ship, the Covenant already have supercarriers.
> >
> > I do not agree with you, the world ship in question is a superstructure navigating in space. It contains an artificial world to the inside of the hull, a world that resembles a planet or life as living beings on the ring or the ark.
> >
> > The trip is very long it can live with serenity and prepare for battle without being exhausted by the journey.
> >
> > it has nothing to do with the ship Supercarriers of covenants which is an orbital battle station with no ground water of heaven. While the ship has a world of architecture within a planet that’s the difference.
>
> So what? A shield world that can be navigated? What would be the point?
That’s exactly right, it’s a huge spaceship like a Halo (may not be thousands of miles away but at least as a Halo), or inside there is an artificial world (a world shield). This vessel must have a shell shield protecting the world because otherwise travel in hyperspace would be impossible because the ship would disintegrate hence the usefulness of the hull. Halo is still and usually can not travel in hyperspace it would disintegrate. Basically it looks like a huge spaceship with a metal shell protecting an artificial world inside and can move in space. But it’s not a Halo.
WOW all im saying is this is a horrible idea… this is halo not dead space or some sort of horror game lmao… BAD IDEA
> WOW all im saying is this is a horrible idea… this is halo not dead space or some sort of horror game lmao… BAD IDEA
I understood his idea is a kind of halo that moves in the universe as a spaceship, an artificial world covered with a metal shield somehow a good idea.
The exterior looks like a spaceship and the planet inside a world I find it cool.
> > WOW all im saying is this is a horrible idea… this is halo not dead space or some sort of horror game lmao… BAD IDEA
>
> I understood his idea is a kind of halo that moves in the universe as a spaceship, an artificial world covered with a metal shield somehow a good idea.
>
> The exterior looks like a spaceship and the planet inside a world I find it cool.
You have understood everything.
I don’t think it would make sense. Its kind of stretching logic thin.
> I don’t think it would make sense. Its kind of stretching logic thin.
If this is a logical ship worldwide with the same function That a Halo, but unlike the latter it can move but it should be seen as a space ship as big as a regular Halo.
As far as I know the Halo and the Ark it remains motionless, but you do not understand what I mean. It takes the immagination but there are certain it is not, and they are content to have a gun in his hands and that’s it.
If you want more Halo or a review, this should not limit the pathetic multiplayer maps we’ve known since Halo 3.
Halos can travel through Slipspace. That is how they were positioned throughout the Galaxy.
I don’t see the need to have a moving shield world however.
> Halos can travel through Slipspace. That is how they were positioned throughout the Galaxy.
>
> I don’t see the need to have a moving shield world however.
I do not see a Halo move like a spaceship from planet to planet, Halo is a weapon while the vessel is a vessel ordinary world with an artificial world inside.
And having said that the vessels world is not like Halo at the achitecture.
Anyway you would have said the same thing for the ark, it bears no interest because Halo are there but you were glad to have finally.
Each gigantic structures to a function:
-Halo: Kill the Flood
-Ark: order Halo
World-Ship: invade planet very remote from the point of origin.
> > Halos can travel through Slipspace. That is how they were positioned throughout the Galaxy.
> >
> > I don’t see the need to have a moving shield world however.
>
> I do not see a Halo move like a spaceship from planet to planet, Halo is a weapon while the vessel is a vessel ordinary world with an artificial world inside.
>
> And having said that the vessels world is not like Halo at the achitecture.
>
> Anyway you would have said the same thing for the ark, it bears no interest because Halo are there but you were glad to have finally.
>
> Each gigantic structures to a function:
> -Halo: Kill the Flood
> -Ark: order Halo
> World-Ship: invade planet very remote from the point of origin.
Forerunners have been shown to have the abilty to create large Slipspace portals, effectively creating a doorway between two systems, allowing for the rapid movement of troops. This renders a world-ship redundant.
A standard fleet can be sent to the planet and achieve orbital superiority. Then a portal can be created if extra troops/supplies are needed and a ground invasion can commence.
There is no point to this. We already have shield worlds, why have shield worlds with a spaceship design? Plus due to physics, it would take an enormous amount of energy to move it from place to place. OP, how old are you exactly?
> > > Halos can travel through Slipspace. That is how they were positioned throughout the Galaxy.
> > >
> > > I don’t see the need to have a moving shield world however.
> >
> > I do not see a Halo move like a spaceship from planet to planet, Halo is a weapon while the vessel is a vessel ordinary world with an artificial world inside.
> >
> > And having said that the vessels world is not like Halo at the achitecture.
> >
> > Anyway you would have said the same thing for the ark, it bears no interest because Halo are there but you were glad to have finally.
> >
> > Each gigantic structures to a function:
> > -Halo: Kill the Flood
> > -Ark: order Halo
> > World-Ship: invade planet very remote from the point of origin.
>
> Forerunners have been shown to have the abilty to create large Slipspace portals, effectively creating a doorway between two systems, allowing for the rapid movement of troops. This renders a world-ship redundant.
>
> A standard fleet can be sent to the planet and achieve orbital superiority. Then a portal can be created if extra troops/supplies are needed and a ground invasion can commence.
I agree with you on this point but if you had read the topic even if one has all that can blur over time, the vessels are not from the world Forunners but of another kind stranger who does not have the same technology.
Anyway it will not change anything if it came from Forunners, would be justified by an older technology that portals.
Even though I knew it before, it is to rectify what’s my idea then post it.
My subject is made for it and see if it like.
I would rather have a huge area in space where the traits are normally Zero G. In that area if you leave Forge mode, you will slowly fall, after you leave the area, you’re dead. So you have to build Ships and platforms.
Also you could use a special block to mix up the gameplay a little. For example, On the ship that you have created, you can configure the trait zone to connect with a special block. This block acts like a button. If melee’d or shot at, it will effect the specific trait zone it is connected to. So you can flip the gravity when you shoot or melee the block. Or you can make it so when you shoot it, your shields recover slower. So the special block has its own traits different from the trait zone.