You want feedback? Well here you go

I will correct you because you are wrong. If you had about 30% shields in 3 you were fully within melee death range. Reach was the only one that didn’t care how much shield you had. The shields were separate from health completely and that’s why when 343i took over and tried to add bleed through it broke. I can go on, but it’s not necessary.

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Was this when 343 took over when bungie stepped down during reach. Gawd I hated how they had TU gametypes all it did was make the TTK quicker and I hated that. Having 10% shields and you were a 1 headshot kill.

Look with melee in infinite from what im experiencing and have done to others is that

When you have a percentage of shileds left you are a 1 HIT MELEE KILL

When you have no shileds you are a 2 HIT MELEE KILL

This makes no sense to me. Again I’m not crazy or having a go at you. I’ve been playing at of the MCC before infinites release and the melee made sense. In Halo 3 when fighting someone they would shoot at me then smack me once to knock my shields then they would have to melee me again to get the kill. Sometimes I would be able and very lucky to dodge there second melee swing and I would get the kill. This doesn’t happen in infinite at all from what I’m experiencing.

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