Going to ignore the agruement that’s happening in the post for some odd reason.
This is something that everyone can agree on. Me personally has found this really frustrating to deal with.
I don’t know how to feel about this. Personally, it’s really getting used to it because you can do some pretty cool plays by doing a clamber cancel to turn on an enemy.
This I can disagree with because it is so annoying going into a “kill” room with campers. Also, the amount of times I got gunned down trying to kill someone with a sword is high. It takes some skill, luck, and map knowledge to use a sword effectiviely or your just going to get owned.
If Halo Infinite had high manuver speed without equipment, i would agree with this. But you can honestly migitigate this by knowing where to put yourself on a map. Like chokepionts for example. I have also used the map to help me throw grenades at the right time or use rockets.
Not going into the the ADS function of the sidekick since I have no expertise on such a topic so I won’t give an opinion about it. Though the pace needs to be regulated. There are times it feels like the sidekick can out damage a AR as close range. I think it due to people having a elite controller with adjustable triggers press. My controller doesn’t have that, so I can’t confirm this statement of mine.
This is something I will disagree with. Thruster pack in infinite was made with evasion in mind. If momentum is given back to the thruster, it would destroy map pacing because you would be flying through the map.
YES.
From a gameplay standpoint, this does make the game dynamic. I like this feature of Infinite. Really encourages the idea and process of learning where everything is in a map so that you can captilize on before your enemy does.
In my opinon, this is quite a weak arguement. The weapon racks feel like they are apart of the map. And “at spawn”, halo is an arena style game, your gonna have to fight for that weapon if you want it :). Though I do get the feeling that this is made because your quite frustrated that forge isn’t here and couldn’t experiment with weapon racks in maps. So might be a thing to try in the future.
Melee system does need to be reworked/teaked a little.
Okay didn’t know that. But yes, I do agree with this. I want to put pressure on someone, have a few seconds to breathe than for them to run, turn around, and then kill me.
By centralize, do you mean putting everything into one place? If so, people and trolls are definitly going to camp it and be really annoying about it. If not, then I need to you to expand on this. FYI I have little expertise on how forge maps are done so might have to explan it for me.
Grenade pads are so useful in being a consisent way to get greandes without trying to kill yourself just to get them. If any balance changes needed to be made, probably increasing the timer at which they spawn would suffice.
Going to ingore the first sentence for obvious reasons since that was a feature in H5. Now, i will disagree on this part though. I like having to use an camo or over at my convince and not be stuck in an animation when I so happen to run over it while getting shot at.
This does need to be brung back.
Love the multiplayer, it was awesome. The campaign sucked.
All in all, you brought up some intriguing points that should be implemented into the game. Some, I think are made from personal bias that can be made into stronger points with a little thought. Hope this review helps. Have a wonderful morning/noon/afternoon/evening/night.