You want feedback? Well here you go

Such a shame. You are literally what my last post talks about. Can’t identify nuance. Can’t talk details. Just a knee jerk reaction to the name Halo 5.

If I was asking for a copy and posted wouldn’t you think if be asking for the spartan charge back? Ohhh you mean to tell me it’s only certain aspects of the game?

I didn’t like reach much but I want it’s armour system in halo infinite. Does that make me want a copy of paste of reach ? No.

See how your argument makes no sense?

THANK YOU. you explained something I missed. This is also another reason why people are rushing in for melees. I can’t believe no one is seeing this problem

Average alternatvolt post

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Who cares? Infinite is a deliberate attempt to distance itself from H5 and H4 and move more towards what we had in Halo Reach. And there WAS a lot of running-up and melee in Reach. It was great. There was even an entire game mode dedicated to it called INFECTION, you might have heard of it?
H5 did not feel like Halo. If you want H5, go play H5.

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Running up and meleeing is lame. This is why the thruster was cool because you can dodge and it’s why classic was cool because it just wouldn’t happen.

I don’t want it to be like Halo reach. That’s away from Halo not closer to it. A Halo closer to “Halo” would be to model it after Halo 2.

Honestly idk what you’re talking about. The melee mechanics seem consistent except for the odd times where server-side shenanigans cause it to fail or misbehave.

Melee hits with “bladed” weapons (Like the Mangler) do more damage than non-bladed ones (like the Sidekick)
with a non-bladed weapon, if you get someone’s shield down to about 1/4th, you can melee-kill them.
If you both hit each other at the same time, you tend to kill each other.
If you both hold a sword and melee-lunge each other at the same time, the melee hits partially cancel each other out and you have to do it again (dueling, in other words)

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Going to ignore the agruement that’s happening in the post for some odd reason.

This is something that everyone can agree on. Me personally has found this really frustrating to deal with.

I don’t know how to feel about this. Personally, it’s really getting used to it because you can do some pretty cool plays by doing a clamber cancel to turn on an enemy.

This I can disagree with because it is so annoying going into a “kill” room with campers. Also, the amount of times I got gunned down trying to kill someone with a sword is high. It takes some skill, luck, and map knowledge to use a sword effectiviely or your just going to get owned.

If Halo Infinite had high manuver speed without equipment, i would agree with this. But you can honestly migitigate this by knowing where to put yourself on a map. Like chokepionts for example. I have also used the map to help me throw grenades at the right time or use rockets.

Not going into the the ADS function of the sidekick since I have no expertise on such a topic so I won’t give an opinion about it. Though the pace needs to be regulated. There are times it feels like the sidekick can out damage a AR as close range. I think it due to people having a elite controller with adjustable triggers press. My controller doesn’t have that, so I can’t confirm this statement of mine.

This is something I will disagree with. Thruster pack in infinite was made with evasion in mind. If momentum is given back to the thruster, it would destroy map pacing because you would be flying through the map.

YES.

From a gameplay standpoint, this does make the game dynamic. I like this feature of Infinite. Really encourages the idea and process of learning where everything is in a map so that you can captilize on before your enemy does.

In my opinon, this is quite a weak arguement. The weapon racks feel like they are apart of the map. And “at spawn”, halo is an arena style game, your gonna have to fight for that weapon if you want it :). Though I do get the feeling that this is made because your quite frustrated that forge isn’t here and couldn’t experiment with weapon racks in maps. So might be a thing to try in the future.

Melee system does need to be reworked/teaked a little.

Okay didn’t know that. But yes, I do agree with this. I want to put pressure on someone, have a few seconds to breathe than for them to run, turn around, and then kill me.

By centralize, do you mean putting everything into one place? If so, people and trolls are definitly going to camp it and be really annoying about it. If not, then I need to you to expand on this. FYI I have little expertise on how forge maps are done so might have to explan it for me.

Grenade pads are so useful in being a consisent way to get greandes without trying to kill yourself just to get them. If any balance changes needed to be made, probably increasing the timer at which they spawn would suffice.

Going to ingore the first sentence for obvious reasons since that was a feature in H5. Now, i will disagree on this part though. I like having to use an camo or over at my convince and not be stuck in an animation when I so happen to run over it while getting shot at.

This does need to be brung back.

Love the multiplayer, it was awesome. The campaign sucked.

All in all, you brought up some intriguing points that should be implemented into the game. Some, I think are made from personal bias that can be made into stronger points with a little thought. Hope this review helps. Have a wonderful morning/noon/afternoon/evening/night.

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*Remembers all the sword-lunging I did in Halo 2*

You just aren’t making sense. Sword chargers are easy to deal with unless they’re careful or sneaky about how they engage you. If you see a guy with a sword charging you, you just gun him down. If someone shoots you with his AR a few times and moves in for a melee hit, you should be prepared to do the same.

You are expected to die once in a while to a clever opponent, nobody can completely avoid it.

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I don’t like the sword period. I don’t want it in ANY comepetive setting. Ever.

Lunge should also be removed completely on everything. Make it like pubg .

I’m not making this up, try it next time you play.

Wait or try to get the drop on an enemy shoot at them a little bit so there shields flare up but they don’t lose their shileds, then rush them and melee them once and you’ll kill them.

I’ve tried this and it works. Its disgusting and cheap.

This is just normal melee and I’m aware of the different weapon melee damage and swing speeds.
The oddball has the quickest melee swing in infinite. Server lag and desync is a problem for melee too with people zooming in at you from across the map and smacking you twice really fast but like I said…

I tested this out with games that had good ping no lag and its really affective were its similar the the Mangler one shot one melee kill.

So everyone can basically one hit melee kill you in Infinite and its being abused in the game now.

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Halo was all about skill gap when it came to ranked play. In CE/2/3/Reach

I can’t rule e I just said Reach - detest that MP.

No…

https://store.steampowered.com/app/976730/Halo_The_Master_Chief_Collection/
There you go if you want that… Custom games I’m sure can have this done too. But the current range is fine, you’ll to reliant on having a tool do all the work for you…

https://steamcommunity.com/sharedfiles/filedetails/?id=2684608245

They’re not touching the Sidekick. The way they created it, like the Assault Rifle is to give a decent spawn weapon, but one that can easily be replaced with better options. It’s not being addressed because it does just that, and allows people to at least fight back when they spawn in.

I’m sure forgers won’t have to do this, so this is a non issue.

Again, play a previous halo game instead if you have an issue with this.

Nah…

See no issues with this though.

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I mean you definitely were running up and meleeing. People did it constantly in Halo 3. I did it many times. Tbh I never really played any Halo 5 MP but Infinite feels like Halo 3 in this regard.

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Reasonable requests Volt!

Although, unsure about Lunge I would say this game is lacking the lunge compared to other Halos.

Stats is a big one for me though - detest Hslo Tracker.

Original Post: Click at your own discretion

Summary

they just need to fire, kiki, bonnie and frank they consistently drop the ball on their halo games.

Just… go play something else, jeez.
You can’t have it all. If Halo had everything everyone thought they liked then it just turns back into Halo 4 trend-chasing BS that doesn’t have its own identity.
You wouldn’t play World of Tanks and ask for the ability to jump out and turn it into a tactical shooter, would you? Because if you would… well, I wouldn’t be going to you for opinions.

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I don’t know if you knew this, but in Halo games, you have always had more shield health than body health. And melee hits have dropped shields in one hit at least since Halo 3.

What I mean is your entire health pool in Halo 3 was 70 shield health and 45 base health. A melee hit drops spartan shields with one hit, that means melee did a minimum of 70 damage in H3. That means you only needed to do 45 damage (bring their shields down to 1/3rd) to a spartan to make them vulnerable to a one-punch. Even less if using a bladed weapon.

You are quite literally complaining about a core feature that has always been in Halo and is crucial to Halo’s gameplay identity in the eyes of the majority of Halo fans.
Go play Call of Duty if you don’t like Halo. You can’t have everything at once.

Original Post: click at your own discretion

Summary

You started making sense then for no reason you got all offended with me and I didn’t even do or say anything bad to you wtf.

I’m merely pointing out whats happing now. Not complaining. If you take it as an complaining that’s your view on things. So I kindly ask you to refrain yourself to sink so low as to tell me to go play COD all that does is make yourself seem easily triggered.

Now with the 1st part you said made a lot of sense but correct me if I’m wrong. In Halo 3 no matter how low your shields were 90%, 50%, 30% no matter if you got meleed it would just knock your shields it wouldn’t kill you!!!

There was no weird bleedthrough that Halo infinite has now with melee damage?

Again before you jump at me im not trying to annoy you I’m only trying to understand whats happing in infinite.

Im a halo veteran just like many on here and I’ve played a lot of the previous halos you can’t die quick from a melee while still having a percentage of shileds!!!

That never happened in halo 3 or Reach or 4 or 5. I would have my shields knocked from a melee even if I had the smallest amount. You wouldnt die ever from a melee hit if you still had shields. With no shileds your a one hit melee kill.

Again try it and see for yourself. That’s not having a go at you I’m genuinely asking you to try it and see is all.

No? It’s a power weapon, it’s supposed to be something to fight for, it’s supposed to be good, just buff other guns so that they can more reliably counter it.

Thruster is meant for quick snappy “thrust” of movement, you don’t want to glide with it.

The power weapons are in the middle of the map and worth more. Equipment tailors to specific playstyles or moves, they are not worth more than power weapons, but a way to help counter them, or make specific plays such as slingshotting to the enemy flag, ninjas, stealing weapons or whatever else, Power weapons are worth WAY more as something like the SPNKR is essentially 4 free kills.

Natural is a poor argument, grenades being on a weapon pad is WAY more natural than them just conveniently being on the ground.

Yes they should, so you can’t hoard a grapple AND OS, you need to have SOME sort of risk even if it’s as small as toggling between equipment. The way they reworked the powerups is nice, includes a new risk/reward factor that I think benefits the game far more and allows for a wider variety of plays.

  1. It’s not forge, toughen up.
  2. It looks way more natural on the pad than it just being on the ground.
  3. For the love of god, why didn’t you condense this and the grenades into one point?

They aren’t power weapons, they are options and most of the time they’re relatively tame, such as a BR, Mangler, or Plasma pistol, these boost the amount of options off the get go.

This is an opinion, and one I disagree with.

This is way better, it puts more emphasis on learning the nuances of the map rather than depending on the power weapons in it.

These are decent ideas.

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There was. Absolutely. You did not need to fully drop shields to get a melee kill.