You probably like sprint because you suck.

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*Original post. Click at your own discretion.

I said it, and I will again. If you like sprint i’m 90% sure you’re below Semi-Pro rank. Don’t take this as an insult. I love you all. You just seem to not understand.

If you play a Semi-Pro or Pro game against other people who know how to play the game, the gameplay is ruined by Sprint. The good people in this game are good because they know how to stay alive and not die, and the way to do so is by picking your battles and running away when you need to.

If you play any competitive game, you’ll shoot a guy once and he will run away rather than challenge someone who got first shot. It’s the stupidest gameplay ever. If you ever make it to Semi/Pro you’ll literally hate Sprint. No one ever challenges. Too much running away. It’s a cat and mouse game. More than 70% of my fights result in a chase of some sort, and that’s no joke.

eSports will never be on this game because of Sprint. It literally ruins this game because (honestly) sprint doesn’t speed up gameplay. It makes it 3 times as slow once you play people who try their hardest to win and stay alive. It’s definitely not entertaining at all to watch a bunch of cowards who won’t ever push and camping is so much more common. Sprint (even with the “balancing”) doesn’t account for the fact people still rampantly abuse this like it’s a getaway train. Combo it with the thruster and you basically never die.

I will be on Truth, at Top Pink or Top Big Tower and shoot at the other side. As soon as he gets close to no shields he will just thruster back into cover. No one ever dies shooting across. That map shouldn’t even be in this game. Truth/Midship only worked originally because there was no sprint. Sprint makes maps 2x as small too, because you go 2x as fast and it’s so dumb.

I really feel like the most common sense things 343industries just messes up.

I don’t blame anyone here or their skill level. If you aren’t a semi/pro no worries. I just am so frustrated trying to explain to people why Sprint is annoying for some of us. You assume since this type of thing isn’t in your games it doesn’t happen. It happens in MOST of my games and it’s super, super annoying. If sprint makes it to the final build I’m definitely not buying it. Thruster is OKAY, but Sprint is the final nail in the coffin I’m serious.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>

*Original post. Click at your own discretion.

Reserved post.

I’ve won 70% of the games I’ve played in the beta and am currently rocking a 6.7 KDA

I am far from a “sucky” halo player

Spint is bad for halo, always was, always will be

> 2533274832130936;3:
> I’ve won 70% of the games I’ve played in the beta and am currently rocking a 6.7 KDA
>
> I am far from a “sucky” halo player
>
> Spint is bad for halo, always was, always will be

Thank you for your support. I really appreciate. A like is also very welcoming.

Terrible title, but great detail - the cat/mouse thing makes sense. What if sprinting made it harder to turn? Would mean the “mouse” would have to stop/break out of sprint more often giving you a chance to catch up.

Coming from someone who’s played all the halo games and a semi pro in the beta (which doesn’t mean -Yoink- because the ranking system is garbage) I can honestly say that I hate when everybody is given the sprint ability in halo. It changes the game so much it’s unbelievable. To be honest I’m not very happy with any of the new abilities 343 implemented to halo. Halo 5 just feels an updated version of halo 4 and reach ( but mostly halo 4)

Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.

Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?

> 2533274851609386;5:
> Terrible title, but great detail - the cat/mouse thing makes sense. What if sprinting made it harder to turn? Would mean the “mouse” would have to stop/break out of sprint more often giving you a chance to catch up.

Umm, that’s an interesting idea. But I doubt that would fix anything honestly speaking. The problem lies in the players awareness they can still get away from any situation by running away. So they abuse it. Removing sprint will make the game more competitive because it takes away the crutch players use to avoid death so often.

> 2533274833138074;7:
> Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.
>
> Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?

Apparently you just skipped over the entire thread and just jumped right to the reply button.

The entire point of my article was to express how competitive games end up, with ALMOST ALWAYS a flee during a skirmish. It reduces the skill gap because teams no longer worry about awareness, map control or staying with a team and power in numbers. They solo play (Be honest you’re never around team mates) only because they know they have a huge crutch which allows them to avoid nearly all death as long as they just retreat instantly after first shot. It’s called Sprint and Thruster Pack.

> 2533274806630988;6:
> Coming from someone who’s played all the halo games and a semi pro in the beta (which doesn’t mean -Yoink- because the ranking system is garbage) I can honestly say that I hate when everybody is given the sprint ability in halo. It changes the game so much it’s unbelievable. To be honest I’m not very happy with any of the new abilities 343 implemented to halo. Halo 5 just feels an updated version of halo 4 and reach ( but mostly halo 4)

Thanks for the support man. I agree with the ranking system. I play solo personally so there’s no wiggle room for me to up/down in the ranking system because usually the win is determined by my team mates and not me. I either get 2 anchors who will drop a neg 30 bomb or 2 team mates who know how to play. I personally don’t think the ranking system reflects personal skill at all. I just used the a ranking system example as a euphemism for “probably” good players but in reality it doesn’t mean a lot at all.

> 2533274855879550;9:
> > 2533274833138074;7:
> > Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.
> >
> > Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?
>
>
> Apparently you just skipped over the entire thread.

Oh I read it. But regardless of wither sprint is there or not there is virtually no difference. I have killed plenty of sprinters because they lack awareness. It works both ways.

I even played without using sprint and that was just fine. its your fault that you could not kill them. Just try again when the advantage is yours.

I propose keeping sprint in social playlists, and no sprint in competative. Is that fine?

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*Original post. Click at your own discretion.

Bump

> 2533274833138074;11:
> > 2533274855879550;9:
> > > 2533274833138074;7:
> > > Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.
> > >
> > > Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?
> >
> >
> >
> >
> > Apparently you just skipped over the entire thread.
>
>
>
> Oh I read it. But regardless of wither sprint is there or not there is virtually no difference. I have killed plenty of sprinters because they lack awareness. It works both ways.
>
> I even played without using sprint and that was just fine. its your fault that you could not kill them. Just try again when the advantage is yours.
>
> I propose keeping sprint in social playlists, and no sprint in competative. Is that fine?

No, that’s not fine. The game should be consistent. Either have it or not.

I don’t think you understood my original post in the way my message was supposed to be understood. I never said I was unable to get kills. In fact, I can hardly blame anyone for not being able to get kills at the semi/pro rank. If you literally shoot someone once with a BR he will bolt off. Everyone is afraid to challenge if they don’t get first shot. You can’t kill someone you can’t even get a second shot on. This is why I say 70% or more people I have a chase battle with or my team mate helps me by conveniently (and luckily) placed in the area which a weak enemy will run to. Most of the time it’s luck that drives these kills rather than skill. Depends where my team is placed. 1v1s are very, VERY rare.

> 2533274855879550;13:
> > 2533274833138074;11:
> > > 2533274855879550;9:
> > > > 2533274833138074;7:
> > > > Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.
> > > >
> > > > Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?
> > >
> > >
> > >
> > >
> > > Apparently you just skipped over the entire thread.
> >
> >
> >
> >
> > Oh I read it. But regardless of wither sprint is there or not there is virtually no difference. I have killed plenty of sprinters because they lack awareness. It works both ways.
> >
> > I even played without using sprint and that was just fine. its your fault that you could not kill them. Just try again when the advantage is yours.
> >
> > I propose keeping sprint in social playlists, and no sprint in competative. Is that fine?
>
>
> No, that’s not fine. The game should be consistent. Either have it or not.
>
> I don’t think you understood my original post in the way my message was supposed to be understood. I never said I was unable to get kills. In fact, I can hardly blame anyone for not being able to get kills at the semi/pro rank. If you literally shoot someone once with a BR he will bolt off. Everyone is afraid to challenge if they don’t get first shot. You can’t kill someone you can’t even get a second shot on. This is why I say 70% or more people I have a chase battle with or my team mate helps me by conveniently (and luckily) placed in the area which a weak enemy will run to. Most of the time it’s luck that drives these kills rather than skill. Depends where my team is placed. 1v1s are very, VERY rare.

He can bolt off in Halo 3’s walk or Halo 4’s sprint but either way he got away. That is what I experienced. I personally prefer having sprint because it helps with immersion and keeping one alive. I can either go fast or even slower depending on how it is used. Exessive use of sprint gets one killed as I have noticed.

I can understand your opinion but having the social playlist having sprint will keep them happy, while competitive playlists not having sprint will make everyone happy and not force everyone to play a certain way.

I am going to bed now though.

BTW, your title is rather insulting don’t you think?

> 2533274833138074;14:
> > 2533274855879550;13:
> > > 2533274833138074;11:
> > > > 2533274855879550;9:
> > > > > 2533274833138074;7:
> > > > > Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.
> > > > >
> > > > > Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?
> > > >
> > > >
> > > >
> > > >
> > > > Apparently you just skipped over the entire thread.
> > >
> > >
> > >
> > >
> > > Oh I read it. But regardless of wither sprint is there or not there is virtually no difference. I have killed plenty of sprinters because they lack awareness. It works both ways.
> > >
> > > I even played without using sprint and that was just fine. its your fault that you could not kill them. Just try again when the advantage is yours.
> > >
> > > I propose keeping sprint in social playlists, and no sprint in competative. Is that fine?
> >
> >
> >
> > No, that’s not fine. The game should be consistent. Either have it or not.
> >
> > I don’t think you understood my original post in the way my message was supposed to be understood. I never said I was unable to get kills. In fact, I can hardly blame anyone for not being able to get kills at the semi/pro rank. If you literally shoot someone once with a BR he will bolt off. Everyone is afraid to challenge if they don’t get first shot. You can’t kill someone you can’t even get a second shot on. This is why I say 70% or more people I have a chase battle with or my team mate helps me by conveniently (and luckily) placed in the area which a weak enemy will run to. Most of the time it’s luck that drives these kills rather than skill. Depends where my team is placed. 1v1s are very, VERY rare.
>
>
> He can bolt off in Halo 3’s walk or Halo 4’s sprint but either way he got away. That is what I experienced. I personally prefer having sprint because it helps with immersion and keeping one alive. I can either go fast or even slower depending on how it is used. Exessive use of sprint gets one killed as I have noticed.
>
> I can understand your opinion but having the social playlist having sprint will keep them happy, while competitive playlists not having sprint will make everyone happy and not force everyone to play a certain way.
>
> I am going to bed now though.
>
> BTW, your title is rather insulting don’t you think?

The difference is 9/10 times in H3 he -didn’t- get away, he was killed, he was punished for putting himself in a bad situation and for making a bad play
Sprint doesn’t “help with emersion” and even if it did its a poor reason to introduce a even poorer mechanic
If you want/like fast game play then why are the pro sprint people so against removing sprint and simply buffing base movement speed to 120 or 130%?
That would be equilvilant to sprinting all the while always having your weapon at the ready to engage in battle and also causing map deisgn to be blown out resulting in overly large maps

So, I don’t think sprint is a completely good or bad addition to the game. Yes, I agree, it seems to slow down gameplay. Yes it allows people to run away instead of dying. It still allows for faster map navigation, and if you’re team communicates, ways to flank the enemy team or set up ambushes.

In my opinion sprint isn’t the problem. On the two maps that are currently available, there is a lot of cover, a lot of ways to break LOS. The dash/boost can be just as effective at breaking LOS.

No boost in competitive would be interesting, and a ranking system that is actually based on skill would be great. I’m only rank Iron 2, I have a 7.3 K/D and have only won 12 games.

All in all, I actually enjoy the game, and at the end of the day that’s what matters. If you don’t like the game, or agree with the few opinions I stated here, that’s fine. it is just a game after all.

So, I don’t think sprint is a completely good or bad addition to the game. Yes, I agree, it seems to slow down gameplay. Yes it allows people to run away instead of dying. It still allows for faster map navigation, and if you’re team communicates, ways to flank the enemy team or set up ambushes.

In my opinion sprint isn’t the problem. On the two maps that are currently available, there is a lot of cover, a lot of ways to break LOS. The dash/boost can be just as effective at breaking LOS.

I would say that the lack of shield recharge while sprinting slows down the game more than sprint itself.

No boost in competitive would be interesting, and a ranking system that is actually based on skill would be great. I’m only rank Iron 2, I have a 7.3 K/D and have only won 12 games.

All in all, I actually enjoy the game, and at the end of the day that’s what matters. If you don’t like the game, or agree with the few opinions I stated here, that’s fine. it is just a game after all.

> 2533274833138074;14:
> > 2533274855879550;13:
> > > 2533274833138074;11:
> > > > 2533274855879550;9:
> > > > > 2533274833138074;7:
> > > > > Sprint allows one to pick their engagements and if they come across heavy resistance, to flee and engage later in better terms.
> > > > >
> > > > > Sprint also allows you to catch fleeing enemies and ect. How is this so hard to comprehend?
> > > >
> > > >
> > > >
> > > >
> > > > Apparently you just skipped over the entire thread.
> > >
> > >
> > >
> > >
> > > Oh I read it. But regardless of wither sprint is there or not there is virtually no difference. I have killed plenty of sprinters because they lack awareness. It works both ways.
> > >
> > > I even played without using sprint and that was just fine. its your fault that you could not kill them. Just try again when the advantage is yours.
> > >
> > > I propose keeping sprint in social playlists, and no sprint in competative. Is that fine?
> >
> >
> >
> > No, that’s not fine. The game should be consistent. Either have it or not.
> >
> > I don’t think you understood my original post in the way my message was supposed to be understood. I never said I was unable to get kills. In fact, I can hardly blame anyone for not being able to get kills at the semi/pro rank. If you literally shoot someone once with a BR he will bolt off. Everyone is afraid to challenge if they don’t get first shot. You can’t kill someone you can’t even get a second shot on. This is why I say 70% or more people I have a chase battle with or my team mate helps me by conveniently (and luckily) placed in the area which a weak enemy will run to. Most of the time it’s luck that drives these kills rather than skill. Depends where my team is placed. 1v1s are very, VERY rare.
>
>
> He can bolt off in Halo 3’s walk or Halo 4’s sprint but either way he got away. That is what I experienced. I personally prefer having sprint because it helps with immersion and keeping one alive. I can either go fast or even slower depending on how it is used. Exessive use of sprint gets one killed as I have noticed.
>
> I can understand your opinion but having the social playlist having sprint will keep them happy, while competitive playlists not having sprint will make everyone happy and not force everyone to play a certain way.
>
> I am going to bed now though.
>
> BTW, your title is rather insulting don’t you think?

Title is more or less click bait.

Also let me clarify why Sprint is bad. They do run after you shoot them once, and you’re right it will happen in Halo 3’s walk also. But the reason is happens a lot more in this game is because people know they can avoid death with thruster and sprint 90% of the time if they bolt after the first shot. You usually can’t get away with Halo 3’s walk if you don’t have map control or team mates or something else helping you. Halo 3 required skill because if you make dumb plays like that you’ll be punished for it. In this game you have a crutch to get away with a lot higher of a probability of survival. Making the game so much more cat/mousey. They won’t ever push unless they get first shot and they’ll run away if they don’t get first shot. It’s basically Call of Duty and who sees who first. Or it’s the longest chase ever. No team work. No one EVER sticks together. Infact I get most of my kills from random weak enemies running into me on accident. I also get a ton of assists by me weakening an enemy and a team mate cleaning him up. 1v1s are extremely rare.

This is the last attempt I will make to help you understand what I mean fully, if you still disagree I will not refute. This is my opinion. This never happened as much as it did in Halo 3/2/CE/Reach. In those games if you pushed alone you would be punished. If you didn’t have a good map control you were punished no matter where you were. This game breaks that envelope by giving everyone get out of jail cards and making this game completely lone wolf and cat and mouse.

> 2533274819156366;17:
> So, I don’t think sprint is a completely good or bad addition to the game. Yes, I agree, it seems to slow down gameplay. Yes it allows people to run away instead of dying. It still allows for faster map navigation, and if you’re team communicates, ways to flank the enemy team or set up ambushes.
>
> In my opinion sprint isn’t the problem. On the two maps that are currently available, there is a lot of cover, a lot of ways to break LOS. The dash/boost can be just as effective at breaking LOS.
>
> No boost in competitive would be interesting, and a ranking system that is actually based on skill would be great. I’m only rank Iron 2, I have a 7.3 K/D and have only won 12 games.
>
> All in all, I actually enjoy the game, and at the end of the day that’s what matters. If you don’t like the game, or agree with the few opinions I stated here, that’s fine. it is just a game after all.

I actually somewhat agree, I previously went over this in the thread stating that maps like truth were broken for this game. It’s too small a map because Sprint basically gives us the ability to find cover twice as fast and navigate the map twice as fast making the map half the size of what it was before.

On the subject of sprint though, you say how it allows teams to communicate and set up flanks and ambushes easier, when to be honest I never see any team work of any kind whatsoever. Infact in this current state of sprint the most effective way of getting kills is by having all of your team mates spread out, because it gives higher probability that a weak enemy who will usually run away will run into a team mate. That’s how most of my kills are earned. Random weak enemies running into me. That’s the best team work and yet it’s none. If we were all together I fear we’d actually have a much worse performance. I have more than half the amount of kills as assists also because of the cat/mouse aspect where I get someone weak, chase him, he runs into a team mate, and he gets killed by a team mate.

I suck. I like sprint. I probably suck cause i play like a bear. I don’t sprint from battles I sprint to them. If I see you I’m committed. What I find most is that once I’m following a guy to end him I wind up smack dab in a 3v1. I die so much cause i don’t run. But it makes it all worth it when I get shot, boost to the side. turn around, catch the guy reloading and end him. I doesn’t happen all the time but when it does it makes it all worth it all over again…So yea I like sprint, and yea I suck…but not because of the OP’s reasons.