Okay, so I left a game of Warzone because of reasons, and when I searched for another, I got put right back into the game I just left. Had I know that was gonna happen, I wouldn’t have left in the first place.
So you know, the current system still has a ton of quitters, as you need to leave a lot of matches for any long ban to take effect, so many people leave because they know that they can get away with it. And you get many people over and over that leave, because each of them still has plenty of quits left before their ban. How about, instead of 6-hour bans that drive away the population, but don’t seem enough of an incentive to stop quitting as you need to quit a lot, we just do a different system?
If you leave a game, you cannot search again until the game that you have left is finished, although you are given the option to rejoin the one you left, if there’s an open space on your team. It’s a good system, as if you leave because of real world issues, you don’t really get punished, as that’s not your fault. The system might have to be tweaked in case of disconnects, but I’m sure that’s doable and able to be looked at. So what do you guys think?
You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
People will quit/drop. Any solutions will have to be designed after accepting this.
> 2533274797640604;2:
> You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
>
> People will quit/drop. Any solutions will have to be designed after accepting this.
OP has a good idea but here is my addition. They get whatever outcome of that game, whatever it is. Win, loss, tie, meteor blew up the map. Maybe give them a certain amount of time to rejoin before they lost the ability to get credit for the win but if they do rejoin within a certain time frame then they can still earn credit for the win (just to take care of DC or quick IRL issues).
> 2533274827215546;1:
> Okay, so I left a game of Warzone because of reasons, and when I searched for another, I got put right back into the game I just left. Had I know that was gonna happen, I wouldn’t have left in the first place.
>
> So you know, the current system still has a ton of quitters, as you need to leave a lot of matches for any long ban to take effect, so many people leave because they know that they can get away with it. And you get many people over and over that leave, because each of them still has plenty of quits left before their ban. How about, instead of 6-hour bans that drive away the population, but don’t seem enough of an incentive to stop quitting as you need to quit a lot, we just do a different system?
>
> If you leave a game, you cannot search again until the game that you have left is finished, although you are given the option to rejoin the one you left, if there’s an open space on your team. It’s a good system, as if you leave because of real world issues, you don’t really get punished, as that’s not your fault. The system might have to be tweaked in case of disconnects, but I’m sure that’s doable and able to be looked at. So what do you guys think?
That is 100% exactly how Smite handles quitters. Since Warzone and BTB have JIP, this idea would work for that.
> 2533274797640604;2:
> You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
>
> People will quit/drop. Any solutions will have to be designed after accepting this.
How about some compensation for people who don’t join the quit chain-reaction after one guy leaves? Something like an RP or XP booster for people who stay, proportional to the number of people that have already quitted? (More generous when you are extremely outnumbered).
Same bonus should be given to people who are join-in-progress’d onto a losing team in a social playlist. Some incentives to try to give people a reason to hang in there…
> 2533274797640604;2:
> You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
>
> People will quit/drop. Any solutions will have to be designed after accepting this.
Yeah, this is exactly why you see so many NBA players walk off the court when they’re behind and family game nights ending abruptly with flipped over checkers boards.
> 2533274835264906;3:
> Negative CSR penalty for quitting would do the trick.
You already lose pts if you DNF.
> 2533274797640604;2:
> You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
>
> People will quit/drop. Any solutions will have to be designed after accepting this.
You are right - but there are better solutions than quit bans.
The solution OP mentioned - IS better. It worked fine in LOL and resistance fall of man.
> 2533274835072493;9:
> > 2533274797640604;2:
> > You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
> >
> > People will quit/drop. Any solutions will have to be designed after accepting this.
>
>
> How about some compensation for people who don’t join the quit chain-reaction after one guy leaves? Something like an RP or XP booster for people who stay, proportional to the number of people that have already quitted? (More generous when you are extremely outnumbered). Same bonus should be given to people who are join-in-progress’d onto a losing team in a social playlist. Some incentives to try to give people a reason to hang in there…
Yea that’s not a bad idea. Split the pts up between all remaining teammates.
> 2533274874554525;5:
> > 2533274835264906;3:
> > Negative CSR penalty for quitting would do the trick.
>
>
> Not for me. I don’t even care about CSR/KD/KDA/Tryhard Score Rating/Gang Signs
>
> My k/d is low as -Yoink-, I used to care when I was a teenager about that stuff though. But if I come into a game and the REQs don’t work? Byeeee
>
> Or when I come into a game and the server is behaving as well as 343 does as an organization? Byeeee, I can’t play in that lag crap.
You’d be in the minority. Nothing shy of a long term ban would probably impact you, but since you suck at this game no one really cares if you go/stay as long as you’re not on their team.
The problem with the proposed solution is it’s not long enough. If you want to quit out of multiple games you deserve to be banned. If you dont like it, you can go play another game. If you really have to leave, an occasional DNF will not effect you. If you decide that youre going to leave games all the time because youre going negative or youre going to lose and youre worried about your precious rank, you should be banned for 1 hour, then 6 hours, then go on to days…1, 4 then a week.
It’s really funny how people that dont quit (like me) dont have a problem with the ban system once so ever, but their are some VERY vocal people that have A LOT of issues with the ban system…and if you look at their game history…its full of DNFs.
Halo has always had ban times, and honestly, I always say they should be longer. If you dont like it, you have a lot of other FPS games to play and enjoy. You are warned ahead of time before you go into the match that if you quit, you will be banned. They really cant make it much clearer than that.
there should be a system (since they can rank you accordingly for the most part) that it detects your % of quitting and or disconnects, lets say 15% for example, once you reach that % it groups you in only with ppl with that same % or higher, that way all the quitters play together, and the only way to make it back into games wehre ppl actually want to play you must get under 10% again.
what should happen is after a long ban (7 days) and you continue to quit you should be permanently un-ranked and put into a quit population where you have no chance to rank up or play with people that follow the rules. If quitting is that important to you, you wouldnt mind being put with similar people with no chance of ranking in arena.
> 2604983891615163;15:
> what should happen is after a long ban (7 days) and you continue to quit you should be permanently un-ranked and put into a quit population where you have no chance to rank up or play with people that follow the rules. If quitting is that important to you, you wouldnt mind being put with similar people with no chance of ranking in arena.
thats very similar to what i suggest but mine is a little more enforceful i feel, lets say a new guy quits 2/10 games he is automatically put into the quitter population and would have to stay there until he finishes 10 games staright without quitting to have him showing 2 quits in 20 games getting him back to the 10% mark. in doing so staying in so many quitter games he would experience first hand how it feels and either not quit intentionally anymore or be more weary about joinging a game before hand. 10 games is like what 2 hours roughly. thats a lot stricter then the ban hammer. and thats only for a newbie. hell the % counter can be weekly even. or just flow with the seasons. every month they start fresh
an even better idea, let the team that you just left behind to be able to come an beat down then -Yoink!- in real life? i mean i know how much it pisses people off in the game i doubt they would want that to really happen
I totally agree with not allowing quitters to get new matches until the old one is done, as the only quitters in Arena are the ones that caused the loss they’re trying to avoid (ie the 2 & 16s and 0 & 20s in BTB). As for population, let’s keep those that want to stay, and wish the quitters good luck and goodbye; I’d rather have a small player-base of fans than millions of a**holes. And just in case anyone quotes my match history, I only quit in Warzone because it’s repetitive crp, just good for grinding reqs and levels
> 2533274797640604;2:
> You will never, ever, in the grand passing of time, force players to play a game they do not wanna play. Ever. People will quit, and the only realistic solution is making systems around that fact. Understand: You will never stop people from quitting. Fact. It will never happen. Any system that forces the issue will murder the game’s population - no game in history is so good people will forgive being forced to play a match they don’t wanna play. Not Halo 5, not even Halo 3.
>
> People will quit/drop. Any solutions will have to be designed after accepting this.
kinda begs the question. if people dont want to play. Why search for a match in the first place?