Those were not made for MCC. Those were made for their own original games. Might as well include all the DLC Halo 3 maps and the Halo 4 armors. They are not DLC for a whole collection. Reach and ODST are not DLC, they are whole games. You just buy them under the âDLCâ section because that is how all the marketplaces work. MCC is just a big inter-connected launcher.
I told you. It would make Halo 3 within MCC redundant no matter how they implement it. They either have to take down Halo 3 MCC from Gamepass, Windows Store, Xbox Store, and Steam and replace the downloadable with H3A, or they have to sell H3A as its own separate product from MCC. They can only do it one way or the other. If it it added to MCC then the campaign would have to be 100% replaced for it to function. Or they could have a Halo 3 campaign that doesnât have the graphics switch button, and one that does. Why would you have 2 of the same game in one collection? People didnât like the new content touching their classic Halo 3 stuff so they added a toggle. How do you think these people would react if Halo 3 was replaced, even if the graphics would be toggleable too?
And ODST doesnât have any Chief yet it is in MCC. And Chief is in literally an easter egg in Reach and a voice in firefight. Also in MCC. Its almost like MCC is just an excuse to re-sell the Halo games on new platforms. The storage size is one of the many reasons I didnât get into the whole Halo 5 rant. Like how I also didnât get into the stupid lootbox system would need to be gutted for Warzone and armors to work on MCC. I donât like Halo 5 either, but regardless of how any of us feel, a product is a product.
Yes! It would annoy the fans! Thatâs why they wonât do it! I reiterated that point multiple times and now you understand! That would hurt sales! And thatâs why they wonât do it! When the Xbox servers shut down, players hunkered down in Halo 2. When the 360 servers shut down, people were annoyed and vocal, even though MCC was where everyone is. They werenât made to be sustainable into future console generations. They had an expiration date. Now the trend is to keep games alive and running for as long as possible through live service, which MCC is one. It looks like MCC will be around for the foreseeable future too. So why would they put effort into making H3A at the same time as Halo 3 MCC. Just today we got the fallguys backpack. MCC isnât dead yet.
Yes, there is a demand for H3A, but there is no reason for anyone to put any work into H3A because H3MCC is still supported. You can have one, but not the other. Thatâs why all the seasons and upcoming series for MCC is always focused on one or two games. If you throw too many things at the fanbase at once, youâll spread everyone too thin. Thatâs why Halo 2 hasnât received a season (among many other off-topic reasons), but Halo 2 anniversary got stuff for the 20th anniversary and having the upcoming series dedicated to it. It wouldnât make sense to do both at once, both for the people working on it, and for the players, on top of handling Infinite.
Yet making H3A in the current Halo environment (which seems set for the foresaable future) would mean players juggle:
Halo MCC (which is already 6 multiplayer games, but usually only 1 focused on)
Halo infinite (which itself is split into seasons, not counting possible campaign DLC)
And Halo 3 Anniversary (Which has a remastered campaign and multiplayer, not even counting ODST)
That would split the fanbase into a minimum of 3 camps which would make MCC and Infiniteâs player population even smaller than it already is. If Infinite sticks to 6 month seasons, then yeah players will have time. Thatâs why the upcoming H2A series is going to be toward the end of Season 2, most players will be finished by then and would be ready to jump onto Halo MCC. But ideally, Infinite would finally be on track with 3 month seasons, which leaves less time to focus on a whole other game when you already have 2 others still churning away content.
And maybe they might just make H3A an entirely content complete game at launch and they wonât make it live-service. Just drop it and be done. Maybe. But MCC was turned live service. Halo 5 dabbled in it. So did Halo Wars 2. Halo Infinite is trying to be one. I have doubts H3A would not be a live service game of some sort. Chances are, it would be live service. Thatâs where the trends are.
Iâm glad you can be optimistic, and Halo 3 Anniversary would be awesome, but there is too much going on with Halo right now for it to make sense and I doubt that will change in the next 5 years.