You know there's a problem with your game...

…when no one wants to play it.

inb4someonejumpstotheconclusionthisisaH4hatethreadusingthepopulationcounterasproofthatH4isdying

This is a bash on the Flood gametype.

On a whim, but also because I’m sick to death of playing SWAT for the Waypoint Challenge, I tried a game of Flood to see if I could get a few multikills.

I’m going to say it upfront: I’m not a fan of Flood. I think it sucks. I think it’s shackled at the ankle in terms of design. Shackled to Shotgun/Magnum starts. Shackled by the idea that players have that Humans players should be the ones having all the fun and getting all the multikills while Zombie players just have to go eat a -Yoink!- just because that’s how it was in H2. I think H3’s Infection sucked. I think Reach’s Infection sucked. I think Flood sucks as well.

And apparently I’m not alone. Despite Zombies being “so overpowered with Thruster Pack” I just spent an entire round with the two Zombie players who spawned as Zombies just sitting AFK.

I’m going to say this loud so you can all here me out there in internet land.

> THERE’S A PROBLEM WITH YOUR GAME IF PEOPLE HAVE MORE FUN SITTING ON THEIR HANDS THAN ACTIVELY DOING SOMETHING.

Flood Defense Squad in 3… 2… 1…

I agree, i play kinda when im the zombie, by that i mean i run around the map. One time i jumped on a survivors head and just started crouching. It was fun, and he killed me but w/e.

I kinda wish that Infection/Flood included several custom Gametypes that fans have made using Infection, like Speed Halo or Duck Hunt.

I play the -Yoink- out of Flood, and it’s easy to get kills as a Flood.

It’s dangerous to go alone! Take this flame suit.

All lame jokes aside, I think if AAs were removed from the gametype, it would be better. But, I know that’s not going to happen, so when I want to play Flood/Infected, I go back to Halo: Reach.

Flood isnt bad, Its pretty balanced now that the zombies have a chance.

In reach it was so frustrating to be alpha zombie, you would get spanked left and right RUINING your KD

this is the exact reason why i only liked to play infection on halo 3 custom, usually the infected were fast and simple to kill or slow and could only be killed by assassination which for me were the best choices.

then in halo 3 the best part of infection were the maps!
i remember a map which was like a courtyard on foundry, you had 3 floors where you could either try to slow the infected or run to the top floor and make a stand, then there were maps where you had to get around obstacles to get away or fortresses you had to defend.

infection isnt a gametype you play competitively for wins or kills, its one you just play for fun.

id love to see some user created maps and gametype variations make it into flood matchmaking because ive missed the full lobbies of halo 3 custom games

Not a fan of Flood. I wasn’t a fan of the zombies dropping likes flies in Reach but Flood mode is still bad.

> its one you just play for fun

Hard to have fun if you’re dying repeatedly. Hard to have fun if you have to hike all over the map and scrounge the spawn points looking for the Zombies who aren’t even doing anything while you two piece them because they got tired of dying repeatedly.

The numbers speak for themselves, 343 has completely missed the point of the infection gametype. A couple of months into a brand new game and Flood is unable to compete with population numbers Reach infection had almost two years into its tenure.

I guess 343 is hesitant to replicate anything Bungie did, even if it means disregarding a popular gametype formula.

> I guess 343 is hesitant to replicate anything Bungie did, even if it means disregarding a popular gametype formula.

Popular because it allowed users to stat pad and kill farm at the expense of other user’s enjoyment.

No, I can see why 343 tried to bury that corpse in a shallow grave out in the middle of the desert.

It’s cause the Zombies are 3x as mobile as the Humans, forcing the Humans to sit tight and let the Zombies come to them, if the Zombies were only as mobile as the Humans, then the Humans
wouldn’t camp as much, but this would make the Zombies a FAR inferior threat.
As far as the Shotgun/Magnum thing, an Assault Rifle/Magnum set would better reinforce a team effort as it’ll take a lot longer to kill a Zombie by yourself, however the number of Zombies will
reinforce teamwork either way as the Humans will die without mutual cohesion, thus the Zombies play a key role as a Uniter.
In reality, the Humans might not care for the safety of others, but if it weren’t for the powerful
nature of the Zombies, they would not support each other/band together.

It’s a weird relationship.

> > its one you just play for fun
>
> Hard to have fun if you’re dying repeatedly. Hard to have fun if you have to hike all over the map and scrounge the spawn points looking for the Zombies who aren’t even anything while you two piece them because they got tired of dying repeatedly.

yeah thats true, the matchmaking maps and gametype variants for flood/infection have never been well thought through :confused:

its the kind of thing that should be set aside from matchmaking/competitive lobbies so you only get abit of xp and non of the other stats are counted

I play it maybe 3 games out of 100. Never been a fan of the flood/infection game type.

You know that they don’t care when they don’t play their own game. Because of the rules I cannot provide proof.

> > I guess 343 is hesitant to replicate anything Bungie did, even if it means disregarding a popular gametype formula.
>
> Popular because it allowed users to stat pad and kill farm at the expense of other user’s enjoyment.
>
> No, I can see why 343 tried to bury that corpse in a shallow grave out in the middle of the desert.

Whatever you want to call it, pre-343, Reach’s infection was the most popular playlist. They made changes, population drops by 50%. Then 343 creates a new gametype in their new game, based of the popular old one, and its not even breaking 10k a few months after release.

With infection, they have completely blown it.

> > > I guess 343 is hesitant to replicate anything Bungie did, even if it means disregarding a popular gametype formula.
> >
> > Popular because it allowed users to stat pad and kill farm at the expense of other user’s enjoyment.
> >
> > No, I can see why 343 tried to bury that corpse in a shallow grave out in the middle of the desert.
>
> Whatever you want to call it, pre-343, Reach’s infection was the most popular playlist. They made changes, population drops by 50%. Then 343 creates a new gametype in their new game, based of the popular old one, and its not even breaking 10k a few months after release.
>
> With infection, they have completely blown it.

If population is the sole measure of how “good” something is, then I suppose H5 needs to be a pre-pre-prequel that takes place back in the year 2012 of the Halo universe at the start of World War 3.

It seems like you just had a bad game. While I think it needs a couple tweeks (Nerfed Thruster Pack, Sprint for zombies), I enjoy it. Althought I’ll admit I haven’t played it much, mainly because I go for Dominion, Slayer, and Campaign/Spartan Ops most of the time.

> > > > I guess 343 is hesitant to replicate anything Bungie did, even if it means disregarding a popular gametype formula.
> > >
> > > Popular because it allowed users to stat pad and kill farm at the expense of other user’s enjoyment.
> > >
> > > No, I can see why 343 tried to bury that corpse in a shallow grave out in the middle of the desert.
> >
> > Whatever you want to call it, pre-343, Reach’s infection was the most popular playlist. They made changes, population drops by 50%. Then 343 creates a new gametype in their new game, based of the popular old one, and its not even breaking 10k a few months after release.
> >
> > With infection, they have completely blown it.
>
> If population is the sole measure of how “good” something is, then I suppose H5 needs to be a pre-pre-prequel that takes place back in the year 2012 of the Halo universe at the start of World War 3.

Population is the barometer for success and having one of the most popular gametypes fall so far from recent popularity should signal to them that something has gone wrong. I doubt that anything will be done though, its a shame.