In almost every map in Halo 2 / 5 at least 1 person on your team spawns inches closer to the power weapon. So I guess 2/5 aren’t equal starts either. Neither is CE or 3 for that matter I guess
Until you can name a power weapon that has the ability to
Grapple
Repulse you
Thrust you
Then you have no argument.
There isnt single power weapon in halo 2 that grapples you. Not a single power weapon that does what the repulsor does. And again. Not a single weapon that does what the thruster pack does
Just throwing your logic back at ya.
Until you can name a piece of equipment that has the ability to
Kill you in 1 shot across the map (sniper)
Instakill you in close quarters (sword)
Take out multiple enemies in the same area (rocket)
Then you have no argument.
That’s not how this works.
I told you how equipment doesn’t work and your only argument is “but Halo 2 had a rocket launcher placed where only this person can get it”
And then I point out to you that none of things work like the reuplsor and other items.
That right there is where you start naming the weapons. But you can’t. Because they don’t exsist. Which is why you have to talk about power weapons(that should be in the middle at all times anyways)
Using an off set power weapon spawn is a straw man argument. Power weapons should be in the middle and they are for the most part.
A sniper in the middle is not the same as a grapple in a off set spawn. Two different things. Stop comparing them
My argument is Infinite has equal starts. Meaning each team has the same set up as the enemy team. That’s literally what equal starts is.
What the hell are you talking about? We were talking about equal starts, and your rebuttal to that was at least 1 person always spawns closer to said equipment. Same can be said about power weapons, or any weapon as a matter of fact.
I see so many people on these forums say the dumbest things, and then they just say “strawman argument” as a dismissal for the stupid -yoink- they say.
Played some Halo 2 last night, on Lockout. Got lucky and spawned on the top bridge, closest to the sword on my team. By your logic this is not an equal start
Let’s get real simple for you since you love to twist and turn everywhere. You won’t be able to escape this time.
The map colli from Halo 5.
It has sniper in the middle and rockets in the middle. Each side has their weapon spawns as well.
Completely equal. Nothing un fair. Everything the same exact distance.
Above is the model I’m arguing for. Nothing less. Nothing more. It has power weapons and weapon spawns. THATS IT.
Now let’s move to plaza from Halo 5. Over sheild is in the middle and sniper is off to the farthest corner. It doesn’t matter what team your on. You HAVE to flash with the other team in order to get to the power up and power weapon. Again. Both of these items are in the middle and in netrual postistions. This is the model I’m arguing for. Nothing less. Nothing more. It has power ups. Power weapons. And weapon spawns.
Everything above is what true equal starts is.
The moment you go “ohhh by sword this”
The sword doesn’t belong in arena. Any time you bring up the sword my answer is it should’ve never been there in the first place. That’s why I call it a strawan argument because your using a point that doesn’t even relate to the bigger point at hand.
If Halo infinite had the “same setup on every team”
Then everyone would spawn with the same abilites no matter what they are.
There would be no movement ability pickups.
And if there was movement pickups they would be placed in the middle. For example that sand map where you play flag on. Instead of two repulsors and two grapples. It should be one grapple in the middle on the bottom and one repulsor in the middle of the bridge
Volt. You’re a funny guy. But whatever drugs you’re smoking that helped you come to this conclusion must be some good stuff. You would be a great acrobatic, the way you can twist and turn every debate in your favour, even though half the time it doesn’t make any sense.
Call me naive, but I honestly thought there could be some ground breaking discussion here. 
Infinite is equal starts bud, just like every Halo game before (except 4). You may be the only person on the planet who thinks otherwise
If a grapple spawns on my side of map.
How is that equal?
Because you like it? Or just cause?
Because of yet to see you explain to me how that’s actually “eqaul”
If I were to place doge balls in a line and both teams had to run to grab the balls in the middle then all of a sudden someone goes like. There should be a ball halfway into the middle.
In what universe is that fair? In what universe is that NOT putting more variable’s?
Why do you WANT variable’s?
Which map has only 1 grapple that spawns near only 1 team?
Don’t even bother - more than enough people have outlined how in his prime examples, not only did the opponent not sprint to safety while 1 shot (they were either full shield or not sprinting), but also how he could have used multiple tools/techniques /strategies available in HI in all those scenarios to secure the kill easily… Silence - instead responding to stuff not really part of the core claims he’s making - or my favourite “1v1 me bro”
They’re just going to keep changing topic until that gets refuted and then tomorrow or the day after he’s going to recycle the same garbage.
Oh I knew even before engaging it would play out like this 
If you don’t like it, then why do you keep playing it? Just asking.
To me it sounds like you’re forcing yourself to play something you clearly do not enjoy. Not every game can cater to everyone.
It’s funny how not even a single person has yet to refute my points.
Take a piece of paper.
Draw a dot in the middle. Then draw four people on each side of the paper. Measure them up. An equal distance to the dot in the middle.
This is the most basic and most pure form of what “equal starts” is. You have each player and then the power up or power weapon in the middle. Nothing else. No other weapons. Just a flat plain and each Spartan having a specific distance and chance to the item IN THE MIDDLE.
FROM THERE things are added on. The more that gets added on. The bigger the vairbale. Even the power weapon in the middle is a variable within itself.
My point and gas always been my point was that Halo infinite is a step to far into variables. Power weapons, power ups, and weapon pick ups are enough and have proven to be enough so my ultimate question is, why do you want MORE variables. In a competitive shooter.
Everyone here is getting stuck on what is placed where instead of looking at it as a variable. Which it is. Technically if you took this argument far enough a flat plain would be the only thing that’s comepetive. (This is why octagon is popular). But there is a level of appceatance of these variables in order to make the game “fun”.
The moment you start giving people movement abilites indepently is where I think things are going to far.
But you know. Some people can’t have nuanced conversations and rather talk generally about the finer details. That’s why the other guy can’t answer my question. “Why want more varaibles?”
Doesn’t have to be the grapple
The thruster pack on streets is a off set spawn. In many cases you spawn near it and able to use it in another part of the map. The reason your statements are called strawmans is because you are detracting from the larger issue at hand with asymmetrical maps having off set ablity spawns
I mean can’t this be easily fixed by replacing the thruster pack with a drop wall? Would that make Halo Infinite have equal starts?
Pretty simple.
Remove all pickups.
And if your answer is “but what about fun” then my answer to you would be giving each player an ability. The same abliity. All the way around. You want to do grapple starts? Cool. You want to do thruster starts? Cool. Repulsor starts? Cool. You want to do thruster and repulsor starts? Cool.
None of the hero stuff where everyone has a different ablitiy. None of the pick up stuff.
Just people coming in the same. Playing the same. And ending the game the same.
Since when I have ever gave you an answer saying “it’s fun” bro calm down. You will never find a quote of me saying that.
The question we have here is does Halo Infinite have equal starts. If both teams have equal access to the same equipment, weapons, etc then it’s equal starts. Pretty simple if you ask me
Your premise is faulty and damn near the entire forum community has called you out on it - how do you not get it. Nowhere in your OP did you mention that movement based equpment pickups are an issue. You are writing about lack of thrusters/sprint only promoting hiding behind walls, you provide videos of so called “proof” of this allegedly “pervasive issue” and literally all of those encounters could have been handled with tools/techniques/strategies that you as the player actually had available in those actual scenarios - but for whatever reason (lack of skill, map knowledge, awareness, etc) you didn’t capitalize on the options to take out the enemy.
Talking about equipment spawns on map somehow making infinite not even starts wasn’t mentioned in your OP AT ALL.
In what way have they been proven to be enough?The burden of proof is on you to substantiate this claim.
There is nothing wrong with MORE variables as long as they are CONTROLLED and DTERMINISTIC. What is bad is the addition of RANDOM variables. Equipment spawns on maps are NOT random variables, they are controlled. Their placement is deterministic and so is their behaviour.
I should clarify though that you may want to limit variables in a competitive environment but that is If and ONLY If you are trying to isolate for a specific skill (e.g. Aiming or running speed), and not something more generally (how good of a halo player they are)
This is false - because you just removed all map geometry (that isn’t flat) based skill gaps, map awareness, positioning, etc.
You aren’t “giving” specific /random players these equipment - they are equally contestable.
If on a specific map a pickup is substantially favouring one side over the other, that is a map issue. Otherwise I can just say that every halo with any asymmetrical maps is automatically unbalanced and “too far”. That’s clearly an absurd statement to make - but you’ve basically made that argument.
Halo 5: Guardians fans ironically becoming what they’ve spent years accusing classic Halo fans of.
Halo needs to evolve, buddy.
Always been a Halo fan. Not a Halo 5 fan. I didn’t accuse anyone of anything and this is my first time speaking since ALL the halos. This is the first Halo that I’m in the forums.
BUT YOU KNOW. PEOPLE CANT READ ABOVE