Just like FFA is more of a measure of blind luck than anything else. You could be bad mechanically, but still end up third partying fights and killing both people because theyre so weak. Ranked arena is a better measure of individual skill because it requires you to call things out, respond to team call outs, respond to objectives, and understand what your team is doing incorrectly and make up for it. As opposed to just running around the map ad hoc and firing your weapon at the first thing that moves. Lol theres even friendly fire, so you also need to know how to restrain yourself in the team setting. Way more thought involved just to that end alone.
Arena is probably a better measure of individual skill. Applying your logic of “doing bad but getting a good team,” you could have a completely incompetent team that does nothing but treat an objective mode like slayer. And if youre good enough, you can still pull a win out of that mess.
Dont act like you cant queue up in a solo/duo playlist just because you dont want your team weighing you down. Especially with the way rank is currently handled, the results of your team have absolutely no bearing on the rank you receive. Your rank is a reflection of your skill level. So if youre complaining about ranked because your current rank is bad, then it has nothing to do with your teammates.
You do know that argument goes both ways right? those pesky lil one shot guys just thrusting behind cover to safety.
If hes one shot, and you arent and hes hiding behind a pillar and you are implying that is a hard kill while his mobility options are limited…id say that classic halo and halo infinite just arent for you. Cuz that sounds like an easy kill by simply pushing.
maybe go back to halo 5 or i heard people are pretty fast in cod or apex. you got options. Stop trying to make post after post about how infinite isint like halo 5. because to MOST halo fans. thats a good thing!
Most of the stuff I’ve seen you post here, I agree with. But the thruster was such a garbage crutch mechanic. Infinite is slow and broken for other reasons. The fact that nobody is able to cower from 1v1s in every battle with a literal strafe button is the only reason why the game is playable.
You can’t shoot someone like that? I mean how’s it a crutch? It meant you had to think about the enemy using it and aim accordingly. There was a skill there. Now you’re stuck out in the open when more than one person is shooting at you, you’re dead with no option to increase the enemy’s chances of making a mistake. Let’s be honest, it’s not very hard to aim in this game.
Imo the game feels more arcadey, shoot someone and hope someone else isn’t aiming at you too or else there’s rlly nothing you can do. It also puts a huge emphasis on team play, I would argue a bit too much. Less about individual skill as anyone whom has been playing for more than a couple hours can aim quite effectively as someone whom has a couple days worth of game time.
An Evasive maneuver like the thrusters adds another element to the game That imo solves this problem as it gives the player more control over how situations play out. Fights don’t always end the same way and it requires more precision aim from the enemy. Aka increases the skill gap.
There’s a reason why most games evolve their movement over iterations.
wouldn’t this also apply to all the old school fans as well?
GO back to you know…the entire MCC that they created just for you guys to play the same gameplay from decades ago?
Not agreeing or disagreeing with OP…just pointing out the BS in the logic.
Well considering you missed every single shot, and took longer routes than necessary to close the gaps I now see you just aren’t very good. miss miss miss miss miss miss, choose bad route, bad grenade toss, miss miss kids bad grenade toss, gets wrecked in 1v1
Really, the best evidence you have is a self-own, where you demonstrate you don’t know how to effectively plan your route or hit a shot? I figured for an issue you claim is so pervasive, I’d be inundated with videos of people sprinting away when they are one shot and you, with expert play, not being able to kill them with any of the tools in halo infinite.
What we got was someone who fails to land shots on a full shielded player that then chases for half a day, because they poorly chose their routes.
Are you joking? It was ruined by your inability to jump up towards flag to close the angle and/or use your grenades to deny them cover. The other play didn’t sprint to get away from you.
Also as a friendly suggestion, your reticle placement could greatly be improved while you traverse the map.
Tldr: your traversal needs serious work, your aim needs serious work, and use your grenades - all things you should be good at as a long time player of the series. You seem to be averse to choosing angles in all these scenarios.
It’s a literal strafe button. You shouldn’t be running out in the open dying anyway. You don’t get punished for making stupid plays in Halo 5. You don’t even have to be good at strafing. Just move left or right, then thrust in any direction. Bailing from 1v1s and jolting behind cover isn’t skill, nor is running away. It’s a crutch for people that suck at positioning. Like sprint, ground pound, and every other ability that’s been bringing down the series since Reach. Every new game drifts further and further from Ce, which is the only Halo where you can actually turn the tide and carry bad teammates. You don’t get dragged down unfairly.
Infinite is equal starts. Everyone has the same opportunity to pick up equipment. Just like everyone has the same opportunity to pick up a power weapon, or any weapon on the map