You guys need to accept that Halo has changed

2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.

Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.

Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.

It’s time to stop gatekeeping and let the series evolve. No one will stop you from disabling sprint in Infinite’s custom game settings. No one will stop you from not picking up the grappling hook on a map. You can criticize 343’s decisions all you want, but it will change nothing.

> 2535418288909351;1:
> 2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.
>
> Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.
>
> Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.
>
> It’s time to stop gatekeeping and let the series evolve. No one will stop you from disabling sprint in Infinite’s custom game settings. No one will stop you from not picking up the grappling hook on a map. You can criticize 343’s decisions all you want, but it will change nothing.

Another one of these?

How can you say that now 343 has admitted that they are looking to copy Bungie Halo in terms of “spiritual reboot” - art style, music, story elements etc.?

Luckily now it isn’t just the “Nostalgic Bungie fans” airing concerns, but the entire gaming community, and our unexpected allies in the mainstream media.

We should talk about how Halo Infinite looks • Eurogamer.net

> Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. The Brutes and their silly faces seem almost plonked down onto the battlefield like a child would arrange toys to bash about in their bedroom. It doesn’t feel grounded. It doesn’t feel like it has depth. It feels, well, surface level, smooth and uninteresting.

Why Halo Infinite Looks Like A Last-Gen Game | Screen Rant

> Halo Reach, a game that released 10 years ago on the Xbox 360, looks more modern than Halo Infinite on the Xbox Series X.

Hopefully with this push from gamers and the mainstream media, we can finally be listened to. Maybe not. “Bungie Halois Halo. There is no other Halo. They should have not thrown everything away in terms of art style like they did with 4. If you disagree with what I just said, you actually disagree with 343 themselves, as they intended to go back to “Bungie Halo” with “spiritual reboot” Infinite. They are clearly capable of making that because H2A campaign is exactly what we wanted in terms of graphics. Maybe with the mainstream media boost and the push from the gaming community they will finally listen…

> 2535407766571185;2:
> > 2535418288909351;1:
> > 2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.
> >
> > Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.
> >
> > Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.
> >
> > It’s time to stop gatekeeping and let the series evolve. No one will stop you from disabling sprint in Infinite’s custom game settings. No one will stop you from not picking up the grappling hook on a map. You can criticize 343’s decisions all you want, but it will change nothing.
>
> Another one of these?
>
> How can you say that now 343 has admitted that they are looking to copy Bungie Halo in terms of “spiritual reboot” - art style, music, story elements etc.?
>
> Luckily now it isn’t just the “Nostalgic Bungie fans” airing concerns, but the entire gaming community, and our unexpected allies in the mainstream media.
>
> We should talk about how Halo Infinite looks • Eurogamer.net
>
> > Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. The Brutes and their silly faces seem almost plonked down onto the battlefield like a child would arrange toys to bash about in their bedroom. It doesn’t feel grounded. It doesn’t feel like it has depth. It feels, well, surface level, smooth and uninteresting.
>
> Why Halo Infinite Looks Like A Last-Gen Game | Screen Rant
>
> > Halo Reach, a game that released 10 years ago on the Xbox 360, looks more modern than Halo Infinite on the Xbox Series X.
>
> Hopefully with this push from gamers and the mainstream media, we can finally be listened to. Maybe not. “Bungie Halois Halo. There is no other Halo. They should have not thrown everything away in terms of art style like they did with 4. If you disagree with what I just said, you actually disagree with 343 themselves, as they intended to go back to “Bungie Halo” with “spiritual reboot” Infinite. They are clearly capable of making that because H2A campaign is exactly what we wanted in terms of graphics. Maybe with the mainstream media boost and the push from the gaming community they will finally listen…

Your complaints are about the graphics/art style and I hear ya. I hope they fix them too. But that’s not what this post is about. I’m talking about gameplay and gameplay alone.

> 2535418288909351;3:
> > 2535407766571185;2:
> > > 2535418288909351;1:
> > > 2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.
> > >
> > > Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.
> > >
> > > Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.
> > >
> > > It’s time to stop gatekeeping and let the series evolve. No one will stop you from disabling sprint in Infinite’s custom game settings. No one will stop you from not picking up the grappling hook on a map. You can criticize 343’s decisions all you want, but it will change nothing.
> >
> > Another one of these?
> >
> > How can you say that now 343 has admitted that they are looking to copy Bungie Halo in terms of “spiritual reboot” - art style, music, story elements etc.?
> >
> > Luckily now it isn’t just the “Nostalgic Bungie fans” airing concerns, but the entire gaming community, and our unexpected allies in the mainstream media.
> >
> > We should talk about how Halo Infinite looks • Eurogamer.net
> >
> > > Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. The Brutes and their silly faces seem almost plonked down onto the battlefield like a child would arrange toys to bash about in their bedroom. It doesn’t feel grounded. It doesn’t feel like it has depth. It feels, well, surface level, smooth and uninteresting.
> >
> > Why Halo Infinite Looks Like A Last-Gen Game | Screen Rant
> >
> > > Halo Reach, a game that released 10 years ago on the Xbox 360, looks more modern than Halo Infinite on the Xbox Series X.
> >
> > Hopefully with this push from gamers and the mainstream media, we can finally be listened to. Maybe not. “Bungie Halois Halo. There is no other Halo. They should have not thrown everything away in terms of art style like they did with 4. If you disagree with what I just said, you actually disagree with 343 themselves, as they intended to go back to “Bungie Halo” with “spiritual reboot” Infinite. They are clearly capable of making that because H2A campaign is exactly what we wanted in terms of graphics. Maybe with the mainstream media boost and the push from the gaming community they will finally listen…
>
> Your complaints are about the graphics/art style and I hear ya. I hope they fix them too. But that’s not what this post is about. I’m talking about gameplay and gameplay alone.

Sorry - to be clear my gripe is “old-school Bungie Halo” because for me and many others that is definitively Halo and there is no other Halo. You can iterate in terms of game mechanics. The grappling hook and fusion coil throwing look quite cool for example. But other posts are bashing people for speaking up about graphics in particular which gets on a lot of peoples nerves, especially since we have waited 5 years for what looks to be an early 360 game in terms of graphics.

I guess you’re right. Halo has changed, and I guess I’ll go play the games that grew with these mechanics in mind. ie, Titanfall for advanced movement, CoD for casual stupid fun, and as funny as it sounds, Halo 2 and 3 for a competitive arena experience.

How bout instead of saying there’s nothing wrong, take a perspective of everyone pleading against these mechanics in Halo. Sprint only artificially makes you move faster, the maps have to be made bigger to compensate, clamber makes the maps higher to compensate, any gameplay change like this have consequences, whether those changes are good or bad is ultimately up to your own interpretation, but for me, and many others, these changes damage the Halo formula, think about it, how much is Halo really gaining from adding a grapple hook, sprint, and clamber? In my opinion, not much, and ultimately hurts the experience more than it enhances.

At this point its not even just about Halo, the idea that there is this arbitrary set of “standards” that a game is apparently supposed to have is detrimental to having a diverse and vibrant game industry. Do you want homogeneous ubisoft games? Because that’s how you get homogeneous ubisoft games.

You as an individual don’t have to care about some corporate entities’ bottom line. No individual game has to be all things to all people. The corporations could still make fantastic profits without needing to alter every major title to cater to “modern” audiences. We don’t have to twist our favorite franchises into a knot just to appease the unrealistic expectations of the game industry.

I already watched Command and Conquer die because EA arbitrarily decided that traditional base building RTS games just weren’t popular anymore, it had to be more “modern” like Company of Heroes and Dawn of War II.

> 2535418288909351;1:
> 2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.
>
> Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.
>
> Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.
>
> It’s time to stop gatekeeping and let the series evolve. No one will stop you from disabling sprint in Infinite’s custom game settings. No one will stop you from not picking up the grappling hook on a map. You can criticize 343’s decisions all you want, but it will change nothing.

“If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics.”

LMAO! Then why have all the games with “modern” mechanics failed?

> If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth.

Ok but you seem to be missing your own point here, you don’t appeal to new audiences by trying to shoehorn in a bunch of stuff that other games do better. If I wanted to play a really fast paced casual shooter than I would go play COD, I wouldn’t go play Halo 5 just because it has some simlar movement mechanics, because those mechanics cause problems that don’t exist in COD and they aren’t unique in the slightest.

In order to attract and retain new players you either need to offer unique gameplay, or offer better gameplay than the competition, so far 343’s games have failed to offer either.

> 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.

Take a look at the sales numbers for the classic Halos vs the newer Halos, there are far more than a few thousand of us, and we’ve actually been very happy with the concessions that 343 have made such as the art style, do you really think that Chief’s armor changed for no reason, or do you think they realize that there are a lot of people to be won over?

> Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.

Sprint keeps you from shooting for as long as you hold the sprint button, but more importantly how can you not acknowledge that it is a problem when you know that it increases map size? And that’s just one of many problems that it causes.

> Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.

I agree, which is why I’m not asking for Halo 3.5, I simply want it’s ideas to be built upon instead of being thrown out and replaced with ideas that don’t work well in Halo.

> It’s time to stop gatekeeping and let the series evolve.

Do you know what happens to animals that pooly adapt to their environments? The same thing that happens to games that fail to truly inovate and expand on what they do good and instead copy trends in a desperate attempt to “be modern,” they get eaten by the competition.

> You can criticize 343’s decisions all you want, but it will change nothing.

Chief’s new armor says hello again, oh and what’s that in the back?! Oh, it’s the SPNKR rocket launcher!

> 2533274925727172;5:
> I guess you’re right. Halo has changed, and I guess I’ll go play the games that grew with these mechanics in mind. ie, Titanfall for advanced movement, CoD for casual stupid fun, and as funny as it sounds, Halo 2 and 3 for a competitive arena experience.
>
> How bout instead of saying there’s nothing wrong, take a perspective of everyone pleading against these mechanics in Halo. Sprint only artificially makes you move faster, the maps have to be made bigger to compensate, clamber makes the maps higher to compensate, any gameplay change like this have consequences, whether those changes are good or bad is ultimately up to your own interpretation, but for me, and many others, these changes damage the Halo formula, think about it, how much is Halo really gaining from adding a grapple hook, sprint, and clamber? In my opinion, not much, and ultimately hurts the experience more than it enhances.

I guess the consequence is that with this mechanics, a Halo open world can finally come to life. I understand many of the complaints regarding advanced movement, but with an open world, everything changes and the advanced movement starts to feel really necessary for a huge map and for verticality and map variety imo.

> 2535418288909351;1:
> 2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.
>
> Sprint is a running animation that increases map size and doesn’t let you shoot for a split second. Clamber is a climbing animation that doesn’t let you shoot for a split second. If those two things really scare you that much, that’s a you problem. They don’t make the game objectively flawed and they never will.
>
> Does Halo 3 with an increased FOV make the game feel faster? Absolutely. Does that make it a modern experience? Hell no. The game is a masterpiece through and through but it has aged.
>
> It’s time to stop gatekeeping and let the series evolve. No one will stop you from disabling sprint in Infinite’s custom game settings. No one will stop you from not picking up the grappling hook on a map. You can criticize 343’s decisions all you want, but it will change nothing.

Does a game being “““modern””” make it good? Also the game is balanced around the new mechanics so saying to just not sprint lol is absurd because in multiplayer you either sprint or lose. It isn’t like assassinations were you don’t perform worse by not doing them. Telling people to just not sprint is one of the stupidest arguments pro sprint people have and I really wished people won’t stop saying it.

> 2535418288909351;1:
> 2007 was 13 years ago. The old-school Bungie era is long gone. If Halo wants to appeal to the masses and survive in this industry, it needs modern mechanics. You can call it “copying CoD” or “chasing trends” all you want, but it’s the truth. 343 is never going to go back just to please a few thousand people on the Internet who would probably still complain if they reverted it anyway.

Now I ask you, where is your proof?
When has 343 ever tried a classic Halo Experience and it failed.
Now 343 has used excuses and said Halo needed to evolve.
But last time I checked, Halo 4 copied CoD. and Halo 5 further copied other shooters.
Both times especially with H4 you can see the dramatic drop in population. Now why was that?
Halo “evolved” didn’t it? Halo played like other shooters? So why didn’t it retain a strong player base?
That because H4 did not feel like Halo multiplayer wise. It did not feel like Halo’s art style.
Same with Halo 5. If Halo needed to “evolve” and copy everyone else. Why didn’t H5 remain the top on Xbox most played games?
Why did 343 remove all player counts from lobbies?
Wait a minute! Its because, Halo 5 doesn’t feel nor play like a Halo game.
Halo is called Halo, not CoD, Not titan fall, not anything else but Halo.

I alongside more than a few thousand people will gladly shut up and agree with every last person who says “Classic Halo is boring, dead, and Halo must evolve to stay relevant.” When 343 releases a classic game and it fails to sale and retain a player base.
Now more than ever with Gaming becoming the norm, games must prove themselves different from the next guy. Guess what Classic Halo has?
A unique style of game-play that not a lot of shooters are using.

Criticism of 343i got us split screen, betas, Lan, playing as the chief, mcc to PC, and numerous other positive changes.

Keep the constructive criticism flowing!