The problem is that the challenges are so ridiculously specific that it is difficult to meet them without first dying in the process.
And some of those weeklies are simply impossible for certain players, who arenāt going to waste money on challenge swaps anyway.
Thanks for this. Interesting that they are targeting an hour per level. Most were getting 2 hours per level before, and the daily challenge as it stands now certainly wonāt affect progress much in comparison to before. I havenāt heard much with the weekly challenges, so I would expect more substantial changes with those.
Folks; this is insane, i see 2 people with the fire shoulders skins. This is more ridiculous than i thought
They paid for them, Iām sure.
As it stands right now, the Banshee Bomb one might as well be impossible.
Iām just over 343ās shitttty design philosophy. A whole company worth of employees genuinely thought a lot of the designs in Halo Infinite are what makes Halo Halo, and itās thatās pretty scary tbh. They clearly donāt know Halo.
https://www.reddit.com/r/halo/comments/qwwgts/old_dailies_vs_new_dailies/
tell the whole story
Weirdā¦I am ranking up faster than beforeā¦
Thats what they did. 343 converted the ādailyā challenge into 50 xp per match instead of the increasing match counter to get more xp.
Iād counter with the game isnāt that great. H3 with repulsor and grapplehook + Reach rank progression and armor system is a better game than Infinite.
This is a good point. What I would like to see is some kind of additional award for performance. What if the winning team got an extra 50xp? That would put it higher than the old system if you won just 4 of your 12 games. While this isnāt always guaranteed, it would keep the grind they seem to want to have but reward the player for good performance, or a good team performance. Still not the system I would like in the game, but it would be a compromise and a step in the right direction imo. As someone who is bad at video games but still enjoys them, a requirement to win for more xp is tough, but would give me satisfaction I am lacking in the game now. When I play solo I am far more motivated by gaining xp than by winning for the fun of it, so this will become a game I only play socially, which is already rare for me.
Yea I feel that. Yesterday it was 10 matches at LEAST to level up, idk how some people are still on level 2 and 1 honestly and claim to have 8 hours in game that -Yoink!- donāt add up. But now itās 20 matches to level one tier at minimum if you canāt complete a challenge within those games. Itās so wild they canāt get this down when MCC already has a good system, and there are so many games with good systems out there. I feel underwhelmed by the reach content we got so far and the coat system as well too honestly doesnāt feel like enough but itās beta season 1 I guess
I like the breakdown, helps understand more of how they are doing it if thatās so. What Iāve understood by just playing pvp is that you donāt get XP. I wonāt a match and all I got was 150xp just for playing the match. Didnāt matter if I played well got multiple badges or anything. Itās alike 343 wants Halo to fail on launch or something. Donāt get me started on Armor customization, thatās a whole other beast entirely.
I think 1 tier shouldnāt even need to be broken down into X amount of games. MCC used a system of general XP leveling gain with a prestige and lvl# and title all associated, and they have challenges that unlock you tier points and every tier is 1 or 2 points depending on the item or number of items in the tier. That system is near perfect, the only flaw is that you DONT earn season tier points for ranking up. If they had this exact system, and made a actual level system, they could easily make every tier 1-3 āpointsā and have you earn points by leveling up, and doing challenges. Itād all work out, oh and of course challenges would award leveling xp to help you get an extra point. Some challenges that are harder simply give you 2-4 points.
So simple, yet they want money. Make 10 points 10 -Yoink!- dollars or some -Yoink!- and kids will still buy it. Like, they could be more player friendly
āweāve got to have⦠money~ā - microsoft probably
Microsoft execs. Donāt blame 343 as much as them. Microsoft owns 343 and poured a s-ton of money into development then lost a year of money on the delay, which Iām certain they were none too please about. Halo Infinite is their cash cow game and theyāre looking for their return on investment. Gaming is a business nowadays. This isnāt about some know-nothings making mistakes. Everything is purposeful when it comes to a multi-billion dollar enterprise.
343 is still at fault here. Microsoft may be the one that dictates how much the game needs to earn but 343 is the company that designs and implements the monetization schemes. If a monetization method feels scummy or scammy it falls back on the devs that created it.
Good intentioned systems in place will rake in leagues more money than this awful bone-dry monetization scheme.
Anyone else getting Destiny flashbacks?