You can't possibly nerf the Active Camo!

The AC is good just how it is now. You can’t possibly nerf it more, other AA’s need a HUGE nerf like Evade on the Spartans.

The Active Camo has enough issues right now that sometimes even need a buff. Like these ones:

It jams your radar.
You can’t hear anything.
If you don’t have shields, the little sparks on your armor are visible, ruining your camo.
If your shields are recharging they are extremely visible. Again, ruining everything. You become a man-sized twinkie.
If the enemy has a 1080p HD TV they will spot you 50% of the time. Like me! LOL!

I think these issues are enough to keep the AA from being nerfed.

Agreed, we shouldn’t be able to shoot our weapons either. Too OP. Fact.

In all seriousness, i was surprised too. I was expecting just an Armor Lock nerf, not an AC nerf. Did some of you complain on this forum while i wasn’t looking?

> The AC is good just how it is now. You can’t possibly nerf it more, other AA’s need a HUGE nerf like Evade on the Spartans.
>
> The Active Camo has enough issues right now that sometimes even need a buff. Like these ones:
>
> It jams your radar.
> You can’t hear anything.
> If you don’t have shields, the little sparks on your armor are visible, ruining your camo.
> If your shields are recharging they are extremely visible. Again, ruining everything. You become a man-sized twinkie.
> If the enemy has a 1080p HD TV they will spot you 50% of the time. Like me! LOL!
>
> I think these issues are enough to keep the AA from being nerfed.

Active Camo nerf is warranted because of Camo Snipers.

In fact the nerf is aimed at Camo Snipers.

In the end 343 is just reinforcing how you should be using AC, short controlled bursts.

The only thing that needs to be fixed with AC is its radar-jammer. It should be tweaked to jam only the enemy’s radar. That way, when the little circle fills with red, you know for sure that it’s someone on the other team.

it needs a nerf, just not the one they gave it.

the only thing abuseable about it was camo sniping, which is going to be just as abusable. whether you can camo for 15 seconds or 5, thats plenty of time to wreck an entire team, and because you have all your teamates and half the map in between you and your opponants, nobody can threaten you in between camo uses.

the only difference is idiot noobs who use it to assassinate other idiot noobs will get shafted by the shorter duration.

the correct fix is when scoped, you become as visible as if you were running around. camo snipers still wont ever die, but at least you will be able to keep track of them

I rarely encounter camo snipers, mainly because the one with Sprint or Jetpack gets it first, unless the whole team communicates and let the camo guy get it.

So I think Its not really an issue.

AC shouldn’t exist outside of the powerup anyways. Spawning with camo or AL is extremely stupid. The more nerfing the better.

:slight_smile:

> I rarely encounter camo snipers, mainly because the one with Sprint or Jetpack gets it first, unless the whole team communicates and let the camo guy get it.
>
> So I think Its not really an issue.

Sooo, you want to analyze the balance of game mechanics based on what disorganized teams of randoms do? Ok…

> The only thing that needs to be fixed with AC is its radar-jammer. It should be tweaked to jam only the enemy’s radar. That way, when the little circle fills with red, you know for sure that it’s someone on the other team.

I think when you are in camo, your radar shouldn’t be jammed as much (at least be able to spot friendlies) and I’ve no problems with other camo users jamming friend and foe alike… I found it makes it more useful against enemies when they can’t easily tell if their radar is hozed from an enemy or not.

Just make Camo a power up again.

Please.

I was really impressed with the Armour Lock nerf. I think it’s great. and I expected to see more great news when I saw AC. I thought 343 would improve it, and not make it near completely useless. But hey-hum.

> > I rarely encounter camo snipers, mainly because the one with Sprint or Jetpack gets it first, unless the whole team communicates and let the camo guy get it.
> >
> > So I think Its not really an issue.
>
> Sooo, you want to analyze the balance of game mechanics based on what disorganized teams of randoms do? Ok…

Yup.

> Just make Camo a power up again.
>
> Please.

it is a powerup in custom games. but the powerup (and this should be an option in customs games too cause the way camo is set up in this game ruins tons of Halo 3 custom games being ported into Reach) should allow you to stay invisible when you run around.

the default AA should remain as is (when you move around, you lose your invisibility), but there should be a customs option to make it so when you move you can stay invisible.

> > Just make Camo a power up again.
> >
> > Please.
>
> it is a powerup in custom games. but the powerup (and this should be an option in customs games too cause the way camo is set up in this game ruins tons of Halo 3 custom games being ported into Reach) should allow you to stay invisible when you run around.
>
> the default AA should remain as is (when you move around, you lose your invisibility), but there should be a customs option to make it so when you move you can stay invisible.

So this. An option for that would be nice.

As it is now, AC powerup acts like the AA like you said.

nerfing the camo won’t do much with snipers, just less time to be invisible, and they’ll still have plenty to wreak havoc with. Anytime you make it an armor ability and not a powerup, this will always be a frequent problem. But what about those who aren’t sniping? All it’s going to do is make it so unenjoyable and useless it might as well not be in the game. It’s already a pain imo. I think they should remove radar jam, but make the time to be camouflaged shorter. Camo snipers or no. They already messed that up by making it an armor ability (or bungie did, at least).

> AC shouldn’t exist outside of the powerup anyways. Spawning with camo or AL is extremely stupid. The more nerfing the better.
>
>
> :slight_smile:

I don’t understand half the arguments with Camo. I use it often but I don’t Camo Snipe unless the last guy I stabbed had a Sniper on him. Some people want it to go back to the way it was and claim AC is OP. That argument is self-defeating because the original AC allowed you to move at top speed while maintaining perfect cloak, did not restrict your hearing and didn’t tip off the enemy (radar jam). And they think Reach’s AC is OP? Also, not all cloaked assassins are noobs, as previously stated. I’ve mind-effed many enemies while cloaked leading to some awesome kills with the enemy blind-firing in one direction. I play a lot of TF2 as the spy and have adapted the unconventional approach. Dropping from a higher level with the enemy firing down a hall and chucking his grenades only to end up with a snapped neck is such a satisfying kill (made better when they’re carrying Rockets or something similar).

Here’s an idea:

Don’t get hit often.

You’re suppose to use AC for sneak attacks, not trying to run for cover like a -Yoink-, that’s what Sprint and Evade is for.

I love to use Camo, but I have to agree with 343 and the majority of the community, it needs to be nerfed. Jamming the users radar pretty much does nothing, I turn off AC when I need to look at my radar, then turn it back on. So it needs more draw backs. Camo sniping is incredibly overpowered. If your crouched in the back of Blood Gulch with a sniper and AC on, how can you not get a Perfection?

To be honest, Active Camouflage is one of the weakest Armor Abilities. I can’t see why they would make it even worse.

I posted in the TU Feedback thread that the best (and simplest) fix for Camo would be keeping it as is and simply removing the Radar Jammer effect. It is JUST like picking up the Halo 3 powerup, only the Movement Effects still play a big role and promote stealthy movements instead of blatantly running around like an overpowered AA would be.