You can't have your cake and eat it too.

I keep seeing people that are excited for the game telling people that are skeptical and rightfully questioning if the games even ready for launch, that their feeling and concerns aren’t valid cause they haven’t made or played the full game yet. So how can you be so excited and confident about it when you haven’t played it either? This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.

This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”. Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.

Throughout gaming, history shows a lot of players have been conditioned to see things through other’s eyes instead of forming their own opinion, or base their opinion solely on the hype that is not a good thing at all.

Take Streamers for an example and how many followers they have. That whatever they say to their followers is what the followers will believe whether it is negative or positive feedback. They have been conditioned to believe what that person is presenting, and if someone comes along and disagrees with whatever it’s stepping over their boundaries.

There are always going to be a variety of opinions, it is just a matter of learning how to respect others’ options whether anyone agrees with someone or not. I’ve been gaming for a while and nothing gets me excited anymore. Mainly becase companies today are mostly about hype, making promises, and not following through with whatever. Not only that, Shops, are being placed in a lot of games so it makes me wonder knowing PvP is going to be f2p, what are they pulling when it comes to req packs, the open-world content, etc… spending money.

I’m totally on your side. But before I write something - I know, I always had been very critical with all 343’s games, sometimes maybe too hard to them.

But looking at the current situation, how Halo 5 was, how Infinite seems to be or better I say, what -Yoink!- want to make a cash-cow out of it without any concerns of how the fans, who didn’t just started with Halo 5 or Infinite, would see it, making me angry.

The EXP System, the coatings in general how everything seems to be locked behind a paywall - or grindwall - is making me angry and sad.
I remember when I started Reach, when I was rewarded for my skill, for the medals I achieved, when daily and weekly challenges gave me cR so I can buy the armor I wanted, completing the Recommendations in the longterm,

Also I totally don’t understand how people are fine that a gameseries lost more and more stuff and content which was in-game in previous title.
To be honest, I know games are more expensive to produce and thats why I dont have a problem to pay 70~80€ but those BP systems and in-game shops like we are going to see in Infinite is the totally wrong way. And also a bad way in general.

I was suspicious when I heard of Halo 5’s Req-System and the store and thought to myself, that they’ve learned from their failure - but now we seem to have an even worse system in it’s own way.

> 2535436507762651;1:
> So how can you be so excited and confident about it when you haven’t played it either?

Based on what I know of Halo in general, and seen myself so far between the videos and the flight, I think I’ll have a lot of enjoyment out of this game. That’s how, but I cannot gaurenntee that this will be the end result of the product, as neither can you.

> This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.

I’m under the impression you have a very different intent on what the tech preview was for than what was actually communicated.

The tech preview’s main focus is how the game operates, not how it is designed. 343i wanted feedback on hit registration, bugs in maps, sound glitches, graphical inconsistency’s, optimization of video and audio settings on a variety of hardware ranging from Xbox’s to the endless configurations of hardware in PCs and how the menus function.

This was not an accurate representation of their intended battle pass system, the entirety of their customization options and the pace of challenges and xp gained. These were mock ups of those systems to be shown up front for a general idea in which you could use in reference to the previously stated intentions.

> This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”.Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.

It’s been Halo’s “last chance” since 2012 after Halo: Reach.

While being a fan is recognizing that true acceptive loyalty to any changes is in bad health for the game, you can be helpful and recognize when your complaints have no ground and offer next to no reasonable solutions for the issues you’ve addressed. This is unfortunately the majority of the forum, I’m not applying this directly to you.

Halo 4 and 5 are both successful titles in the franchise, you cannot spin it any other way, the audience has been there since their releases. To do suggest otherwise is holding your own personal preference over the indisputable amount of evidence that it was.

I’m not sure if I agree with you saying that this is halos last chance,I just don’t see why they are making the changes that they are and there are some questionable things that are missing that imo shouldn’t be missing

> 2535428293560915;4:
> > 2535436507762651;1:
> > So how can you be so excited and confident about it when you haven’t played it either?
>
> Based on what I know of Halo in general, and seen myself so far between the videos and the flight, I think I’ll have a lot of enjoyment out of this game. That’s how, but I cannot gaurenntee that this will be the end result of the product, as neither can you.
>
>
>
>
> > This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.
>
> I’m under the impression you have a very different intent on what the tech preview was for than what was actually communicated.
>
> The tech preview’s main focus is how the game operates, not how it is designed. 343i wanted feedback on hit registration, bugs in maps, sound glitches, graphical inconsistency’s, optimization of video and audio settings on a variety of hardware ranging from Xbox’s to the endless configurations of hardware in PCs and how the menus function.
>
> This was not an accurate representation of their intended battle pass system, the entirety of their customization options and the pace of challenges and xp gained. These were mock ups of those systems to be shown up front for a general idea in which you could use in reference to the previously stated intentions.
>
>
>
>
> > This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”.Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.
>
> It’s been Halo’s “last chance” since 2012 after Halo: Reach.
>
> While being a fan is recognizing that true acceptive loyalty to any changes is in bad health for the game, you can be helpful and recognize when your complaints have no ground and offer next to no reasonable solutions for the issues you’ve addressed. This is unfortunately the majority of the forum, I’m not applying this directly to you.
>
> Halo 4 and 5 are both successful titles in the franchise, you cannot spin it any other way, the audience has been there since their releases. To do suggest otherwise is holding your own personal preference over the indisputable amount of evidence that it was.

what is your metric for success? if its sales alone, sure, but these games did a lot of harm to halo’s reputation and the franchise bled a ton of longtime fans, as indicated by community reaction as well as the record fast rate at which these games lost player interest. 343 knows they have to appeal to nostalgia now and present infinite as a return to form in order to re-captivate interest in the franchise, and player interest is key to supporting the game’s long term monetization plans. if this game flops, microsoft is not going to be happy. in more ways than one, this can be considered halo’s last chance.

It’s better to kill everything than ask why…John117

> 2533274953195665;6:
> > 2535428293560915;4:
> > > 2535436507762651;1:
> > > So how can you be so excited and confident about it when you haven’t played it either?
> >
> > Based on what I know of Halo in general, and seen myself so far between the videos and the flight, I think I’ll have a lot of enjoyment out of this game. That’s how, but I cannot gaurenntee that this will be the end result of the product, as neither can you.
> >
> >
> >
> >
> > > This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.
> >
> > I’m under the impression you have a very different intent on what the tech preview was for than what was actually communicated.
> >
> > The tech preview’s main focus is how the game operates, not how it is designed. 343i wanted feedback on hit registration, bugs in maps, sound glitches, graphical inconsistency’s, optimization of video and audio settings on a variety of hardware ranging from Xbox’s to the endless configurations of hardware in PCs and how the menus function.
> >
> > This was not an accurate representation of their intended battle pass system, the entirety of their customization options and the pace of challenges and xp gained. These were mock ups of those systems to be shown up front for a general idea in which you could use in reference to the previously stated intentions.
> >
> >
> >
> >
> > > This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”.Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.
> >
> > It’s been Halo’s “last chance” since 2012 after Halo: Reach.
> >
> > While being a fan is recognizing that true acceptive loyalty to any changes is in bad health for the game, you can be helpful and recognize when your complaints have no ground and offer next to no reasonable solutions for the issues you’ve addressed. This is unfortunately the majority of the forum, I’m not applying this directly to you.
> >
> > Halo 4 and 5 are both successful titles in the franchise, you cannot spin it any other way, the audience has been there since their releases. To do suggest otherwise is holding your own personal preference over the indisputable amount of evidence that it was.
>
> what is your metric for success? if its sales alone, sure, but these games did a lot of harm to halo’s reputation and the franchise bled a ton of longtime fans, as indicated by community reaction as well as the record fast rate at which these games lost player interest. 343 knows they have to appeal to nostalgia now and present infinite as a return to form in order to re-captivate interest in the franchise, and player interest is key to supporting the game’s long term monetization plans. if this game flops, microsoft is not going to be happy. in more ways than one, this can be considered halo’s last chance.

If we’re going on community reaction, Halo has been bleeding players since Halo: Reach. Since then, there has been presumably millions of players both quit, returned and picked up Halo for the first time.

My metric of success is based on enough players enjoying the game. Just because the newest iteration of something has less engagement from the community than the former iteration does not mean something is a failure—there is a lot of external, and internal, variables to consider when you’re assessing something like this.

If there’s a audience enjoying the game and a developer supporting them through exposure, updates and communication and the audience is retained and able to ply with each other due to healthy numbers, I consider it a success. The game sold well enough to allow the developers to support it and the community, and the community has enjoyed the game to the degree to justify that support.

Every main line Halo game has had the pleasure of this.

> 2535428293560915;8:
> > 2533274953195665;6:
> > > 2535428293560915;4:
> > > > 2535436507762651;1:
> > > > So how can you be so excited and confident about it when you haven’t played it either?
> > >
> > > Based on what I know of Halo in general, and seen myself so far between the videos and the flight, I think I’ll have a lot of enjoyment out of this game. That’s how, but I cannot gaurenntee that this will be the end result of the product, as neither can you.
> > >
> > >
> > >
> > >
> > > > This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.
> > >
> > > I’m under the impression you have a very different intent on what the tech preview was for than what was actually communicated.
> > >
> > > The tech preview’s main focus is how the game operates, not how it is designed. 343i wanted feedback on hit registration, bugs in maps, sound glitches, graphical inconsistency’s, optimization of video and audio settings on a variety of hardware ranging from Xbox’s to the endless configurations of hardware in PCs and how the menus function.
> > >
> > > This was not an accurate representation of their intended battle pass system, the entirety of their customization options and the pace of challenges and xp gained. These were mock ups of those systems to be shown up front for a general idea in which you could use in reference to the previously stated intentions.
> > >
> > >
> > >
> > >
> > > > This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”.Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.
> > >
> > > It’s been Halo’s “last chance” since 2012 after Halo: Reach.
> > >
> > > While being a fan is recognizing that true acceptive loyalty to any changes is in bad health for the game, you can be helpful and recognize when your complaints have no ground and offer next to no reasonable solutions for the issues you’ve addressed. This is unfortunately the majority of the forum, I’m not applying this directly to you.
> > >
> > > Halo 4 and 5 are both successful titles in the franchise, you cannot spin it any other way, the audience has been there since their releases. To do suggest otherwise is holding your own personal preference over the indisputable amount of evidence that it was.
> >
> > what is your metric for success? if its sales alone, sure, but these games did a lot of harm to halo’s reputation and the franchise bled a ton of longtime fans, as indicated by community reaction as well as the record fast rate at which these games lost player interest. 343 knows they have to appeal to nostalgia now and present infinite as a return to form in order to re-captivate interest in the franchise, and player interest is key to supporting the game’s long term monetization plans. if this game flops, microsoft is not going to be happy. in more ways than one, this can be considered halo’s last chance.
>
> If we’re going on community reaction, Halo has been bleeding players since Halo: Reach. Since then, there has been presumably millions of players both quit, returned and picked up Halo for the first time.
>
> My metric of success is based on enough players enjoying the game. Just because the newest iteration of something has less engagement from the community than the former iteration does not mean something is a failure—there is a lot of external, and internal, variables to consider when you’re assessing something like this.
>
> If there’s a audience enjoying the game and a developer supporting them through exposure, updates and communication and the audience is retained and able to ply with each other due to healthy numbers, I consider it a success. The game sold well enough to allow the developers to support it and the community, and the community has enjoyed the game to the degree to justify that support.
>
> Every main line Halo game has had the pleasure of this.

Have you ever asked why Bungie sold you out? Have you ever directly asked them? Or is 343 your buffer?

> 2535428293560915;8:
> > 2533274953195665;6:
> > > 2535428293560915;4:
> > > > 2535436507762651;1:
> > > > So how can you be so excited and confident about it when you haven’t played it either?
> > >
> > > Based on what I know of Halo in general, and seen myself so far between the videos and the flight, I think I’ll have a lot of enjoyment out of this game. That’s how, but I cannot gaurenntee that this will be the end result of the product, as neither can you.
> > >
> > >
> > >
> > >
> > > > This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.
> > >
> > > I’m under the impression you have a very different intent on what the tech preview was for than what was actually communicated.
> > >
> > > The tech preview’s main focus is how the game operates, not how it is designed. 343i wanted feedback on hit registration, bugs in maps, sound glitches, graphical inconsistency’s, optimization of video and audio settings on a variety of hardware ranging from Xbox’s to the endless configurations of hardware in PCs and how the menus function.
> > >
> > > This was not an accurate representation of their intended battle pass system, the entirety of their customization options and the pace of challenges and xp gained. These were mock ups of those systems to be shown up front for a general idea in which you could use in reference to the previously stated intentions.
> > >
> > >
> > >
> > >
> > > > This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”.Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.
> > >
> > > It’s been Halo’s “last chance” since 2012 after Halo: Reach.
> > >
> > > While being a fan is recognizing that true acceptive loyalty to any changes is in bad health for the game, you can be helpful and recognize when your complaints have no ground and offer next to no reasonable solutions for the issues you’ve addressed. This is unfortunately the majority of the forum, I’m not applying this directly to you.
> > >
> > > Halo 4 and 5 are both successful titles in the franchise, you cannot spin it any other way, the audience has been there since their releases. To do suggest otherwise is holding your own personal preference over the indisputable amount of evidence that it was.
> >
> > what is your metric for success? if its sales alone, sure, but these games did a lot of harm to halo’s reputation and the franchise bled a ton of longtime fans, as indicated by community reaction as well as the record fast rate at which these games lost player interest. 343 knows they have to appeal to nostalgia now and present infinite as a return to form in order to re-captivate interest in the franchise, and player interest is key to supporting the game’s long term monetization plans. if this game flops, microsoft is not going to be happy. in more ways than one, this can be considered halo’s last chance.
>
> If we’re going on community reaction, Halo has been bleeding players since Halo: Reach. Since then, there has been presumably millions of players both quit, returned and picked up Halo for the first time.
>
> My metric of success is based on enough players enjoying the game. Just because the newest iteration of something has less engagement from the community than the former iteration does not mean something is a failure—there is a lot of external, and internal, variables to consider when you’re assessing something like this.
>
> If there’s a audience enjoying the game and a developer supporting them through exposure, updates and communication and the audience is retained and able to ply with each other due to healthy numbers, I consider it a success. The game sold well enough to allow the developers to support it and the community, and the community has enjoyed the game to the degree to justify that support.
>
> Every main line Halo game has had the pleasure of this.

Looking at the Halo 4 population counter I will simply say no, Halo 4 wasn’t a successfull title.

In my terms success is a mixture of Population in general, selled copies and the overall “feeling” how people recognize a game.

And that’s why I would say Halo 5 is kinda successfull, it still lacks of content which had been cut from release to have more “free” content for the months after and also was lacking in a really awesome campaign.
Since there was never an population counter bus seeing how I was totally finding the same and same people again in Warzone or Ranked after just 1 1/2 to 2 years made me really thinking - is that population in that game high enough? I’m not the only person that was encountering the same and same allies/enemies again and again.

So I wouldn’t say Halo 4/5 were successfull, especially when I compare them to previous titles. Of course, Halo Reach had an big engagement in the fanbase when introducing sprint and armor lock, still the game had such a high population that no one can deny it’s success.

> 2535436507762651;1:
> So how can you be so excited and confident about it when you haven’t played it either?

Because being skeptical won’t change the game that is produced in 3 months. I can choose to be optimistic and hopeful, excited for months. If the game is good great, if it isn’t ah well at least I enjoyed the journey.

I’ve never been someone who worries about something that I have zero control over, especially when it hasn’t happened yet. Literally killing my own vibe when there may be no reason to do so.

> 2533274852319616;9:
> > 2535428293560915;8:
> > > 2533274953195665;6:
> > > > 2535428293560915;4:
> > > > > 2535436507762651;1:
> > > > > So how can you be so excited and confident about it when you haven’t played it either?
> > > >
> > > > Based on what I know of Halo in general, and seen myself so far between the videos and the flight, I think I’ll have a lot of enjoyment out of this game. That’s how, but I cannot gaurenntee that this will be the end result of the product, as neither can you.
> > > >
> > > >
> > > >
> > > >
> > > > > This stuff goes both ways, the tech preview was there for a reason, or to look like a reason and they’ll just ignore most of the criticism and push stuff like the lack luster customization and lack of choice leveling up is looking to have to sell more BP.
> > > >
> > > > I’m under the impression you have a very different intent on what the tech preview was for than what was actually communicated.
> > > >
> > > > The tech preview’s main focus is how the game operates, not how it is designed. 343i wanted feedback on hit registration, bugs in maps, sound glitches, graphical inconsistency’s, optimization of video and audio settings on a variety of hardware ranging from Xbox’s to the endless configurations of hardware in PCs and how the menus function.
> > > >
> > > > This was not an accurate representation of their intended battle pass system, the entirety of their customization options and the pace of challenges and xp gained. These were mock ups of those systems to be shown up front for a general idea in which you could use in reference to the previously stated intentions.
> > > >
> > > >
> > > >
> > > >
> > > > > This is Halos last chance, we all just want it to be good, people don’t have to be 100% positive about 343i all the time to be “Halo fans”.Being a fan of something isn’t throwing blind positivity and saying anything and everything they do is good. This launch is looking to be just like all the others 343i has done, broken, lacking content, people losing interest after the first 2 months and moving on to something else, broken promises and more we don’t even know yet.
> > > >
> > > > It’s been Halo’s “last chance” since 2012 after Halo: Reach.
> > > >
> > > > While being a fan is recognizing that true acceptive loyalty to any changes is in bad health for the game, you can be helpful and recognize when your complaints have no ground and offer next to no reasonable solutions for the issues you’ve addressed. This is unfortunately the majority of the forum, I’m not applying this directly to you.
> > > >
> > > > Halo 4 and 5 are both successful titles in the franchise, you cannot spin it any other way, the audience has been there since their releases. To do suggest otherwise is holding your own personal preference over the indisputable amount of evidence that it was.
> > >
> > > what is your metric for success? if its sales alone, sure, but these games did a lot of harm to halo’s reputation and the franchise bled a ton of longtime fans, as indicated by community reaction as well as the record fast rate at which these games lost player interest. 343 knows they have to appeal to nostalgia now and present infinite as a return to form in order to re-captivate interest in the franchise, and player interest is key to supporting the game’s long term monetization plans. if this game flops, microsoft is not going to be happy. in more ways than one, this can be considered halo’s last chance.
> >
> > If we’re going on community reaction, Halo has been bleeding players since Halo: Reach. Since then, there has been presumably millions of players both quit, returned and picked up Halo for the first time.
> >
> > My metric of success is based on enough players enjoying the game. Just because the newest iteration of something has less engagement from the community than the former iteration does not mean something is a failure—there is a lot of external, and internal, variables to consider when you’re assessing something like this.
> >
> > If there’s a audience enjoying the game and a developer supporting them through exposure, updates and communication and the audience is retained and able to ply with each other due to healthy numbers, I consider it a success. The game sold well enough to allow the developers to support it and the community, and the community has enjoyed the game to the degree to justify that support.
> >
> > Every main line Halo game has had the pleasure of this.
>
> Have you ever asked why Bungie sold you out? Have you ever directly asked them? Or is 343 your buffer?

Imagine not being able to construct a proper response to some constructive look on success and going the shill route.

> 2533274801036271;11:
> > 2535436507762651;1:
> > So how can you be so excited and confident about it when you haven’t played it either?
>
> Because being skeptical won’t change the game that is produced in 3 months. I can choose to be optimistic and hopeful, excited for months. If the game is good great, if it isn’t ah well at least I enjoyed the journey.
>
> I’ve never been someone who worries about something that I have zero control over, especially when it hasn’t happened yet. Literally killing my own vibe when there may be no reason to do so.

I understand your point but you shouldn’t wonder if this game sucks in some many ways.

I prefer being hyped or hopefull for a game which I like as well than being frank and misstrusting but since so much stuff is around, that shows that the game might not even be that good as everyone has thought it until last week, everyone got an “okay, I understand why you don’t trust the actuall way”.

So I think you know why people are being now more skeptical and not even close to your not being worried about.

> 2533274861263132;13:
> > 2533274801036271;11:
> > > 2535436507762651;1:
> > >
>
> I understand your point but you shouldn’t wonder if this game sucks in some many ways.
>
> I prefer being hyped or hopefull for a game which I like as well than being frank and misstrusting but since so much stuff is around, that shows that the game might not even be that good as everyone has thought it until last week, everyone got an “okay, I understand why you don’t trust the actuall way”.
>
> So I think you know why people are being now more skeptical and not even close to your not being worried about.

I haven’t seen anything that has made me worried about it. Even if they said something that I found completely alarming, I would wait until I played the game to reserve judgement. Ultimately if things were that bad I would not purchase the game at launch, but as I’m a game pass subscriber this entire experience will be free for me. I have nothing to lose and so with this game more than any other Halo, I am excited because it is risk free.

> 2533274801036271;14:
> > 2533274861263132;13:
> > > 2533274801036271;11:
> > > > 2535436507762651;1:
> > > >
> >
> > I understand your point but you shouldn’t wonder if this game sucks in some many ways.
> >
> > I prefer being hyped or hopefull for a game which I like as well than being frank and misstrusting but since so much stuff is around, that shows that the game might not even be that good as everyone has thought it until last week, everyone got an “okay, I understand why you don’t trust the actuall way”.
> >
> > So I think you know why people are being now more skeptical and not even close to your not being worried about.
>
> I haven’t seen anything that has made me worried about it. Even if they said something that I found completely alarming, I would wait until I played the game to reserve judgement. Ultimately if things were that bad I would not purchase the game at launch, but as I’m a game pass subscriber this entire experience will be free for me. I have nothing to lose and so with this game more than any other Halo, I am excited because it is risk free.

Then - stupid question - why are you then commenting? Don’t get me wrong, everyone can say his opinion but just sayin’ that what you just did with your previous post is like status-quo, that it’s okay to take content which should be there at launch is not there or that you may have to give up a lot of your private free time when you want to achieve some challenges for the game pass.

> 2533274801036271;14:
> > 2533274861263132;13:
> > > 2533274801036271;11:
> > > > 2535436507762651;1:
> > > >
> >
> > I understand your point but you shouldn’t wonder if this game sucks in some many ways.
> >
> > I prefer being hyped or hopefull for a game which I like as well than being frank and misstrusting but since so much stuff is around, that shows that the game might not even be that good as everyone has thought it until last week, everyone got an “okay, I understand why you don’t trust the actuall way”.
> >
> > So I think you know why people are being now more skeptical and not even close to your not being worried about.
>
> I haven’t seen anything that has made me worried about it. Even if they said something that I found completely alarming, I would wait until I played the game to reserve judgement. Ultimately if things were that bad I would not purchase the game at launch, but as I’m a game pass subscriber this entire experience will be free for me. I have nothing to lose and so with this game more than any other Halo, I am excited because it is risk free.

Or better I say it like that;

You are totally okay, that Forge, Co-Op are both NOT part of the game when it releases, crucial content which should be there at launch.
That you have to spend bigger ammount of time into completing challenges that maybe don’t fit your playstile so that you must play, if you play, something you don’t like to gt forward on the gamepass. That it is okay, that it seems, that there is no real progression/exp rank system behind the whole stuff and the mentioned less content while there is an in-game store already when the game releases?

> 2533274861263132;16:
> > 2533274801036271;14:
> > > 2533274861263132;13:
> > > > 2533274801036271;11:
> > > > > 2535436507762651;1:
> > > > >
>
> Or better I say it like that;
>
> You are totally okay, that Forge, Co-Op are both NOT part of the game when it releases, crucial content which should be there at launch.
> That you have to spend bigger ammount of time into completing challenges that maybe don’t fit your playstile so that you must play, if you play, something you don’t like to gt forward on the gamepass. That it is okay, that it seems, that there is no real progression/exp rank system behind the whole stuff and the mentioned less content while there is an in-game store already when the game releases?

No co-op is not an issue for me. I will play campaign solo and probably play co-op with my friends after 3+ months. Sometimes it takes us that long to line up our schedules. It took two of us 12 months to get through Gears of War 5 co-op. I’m in no rush. I feel and for those that want to wait and need to dodge spoilers. Very sad.

Forge is also not an issue to me. The content at launch will be fresh, I can wait 6 months for additional forge content. We may get additional content like a map in those 6 months anyway to keep us busy. After those 6 months we will be hungry for more and we will get all the forge content to keep the community invested. It sounds like this will be the best yet and halo 5’s forge is already very impressive. I would say I can’t wait, but I can.

Battle pass challenges I’m not interested in, I just won’t do. The battle pass will still be there, it’s not time constrained. Sometimes I will play something outside of my comfort zone and I enjoy it, other times I don’t. I’m not going to spend 3 hours playing Firefight or Grifball for a challenge multiple times a week, I’ll play what I enjoy. I don’t need exp or progression, they are arbitrary numbers. Playing a fun game is enough for me. If it is not engaging I will play something else. I play a game to enjoy myself and I can do that without the game patting me on the back. I used to play Gears of War every day as a teenager and that had zero ranks in social, we just played to play. No expectations, no rewards, just fun.

I posted in this topic to spread some optimism. The game isn’t out, even if you have your doubts or reservations then try to focus your energy elsewhere or to an aspect of the game you are looking forward to because you cannot change the decisions that have already been determined.

> 2533274801036271;17:
> > 2533274861263132;16:
> > > 2533274801036271;14:
> > > > 2533274861263132;13:
> > > > > 2533274801036271;11:
> > > > > > 2535436507762651;1:
> > > > > >
> >
> > Or better I say it like that;
> >
> > You are totally okay, that Forge, Co-Op are both NOT part of the game when it releases, crucial content which should be there at launch.
> > That you have to spend bigger ammount of time into completing challenges that maybe don’t fit your playstile so that you must play, if you play, something you don’t like to gt forward on the gamepass. That it is okay, that it seems, that there is no real progression/exp rank system behind the whole stuff and the mentioned less content while there is an in-game store already when the game releases?
>
> No co-op is not an issue for me. I will play campaign solo and probably play co-op with my friends after 3+ months. Sometimes it takes us that long to line up our schedules. It took two of us 12 months to get through Gears of War 5 co-op. I’m in no rush. I feel and for those that want to wait and need to dodge spoilers. Very sad.
>
> Forge is also not an issue to me. The content at launch will be fresh, I can wait 6 months for additional forge content. We may get additional content like a map in those 6 months anyway to keep us busy. After those 6 months we will be hungry for more and we will get all the forge content to keep the community invested. It sounds like this will be the best yet and halo 5’s forge is already very impressive. I would say I can’t wait, but I can.
>
> Battle pass challenges I’m not interested in, I just won’t do. The battle pass will still be there, it’s not time constrained. Sometimes I will play something outside of my comfort zone and I enjoy it, other times I don’t. I’m not going to spend 3 hours playing Firefight or Grifball for a challenge multiple times a week, I’ll play what I enjoy. I don’t need exp or progression, they are arbitrary numbers. Playing a fun game is enough for me. If it is not engaging I will play something else. I play a game to enjoy myself and I can do that without the game patting me on the back. I used to play Gears of War every day as a teenager and that had zero ranks in social, we just played to play. No expectations, no rewards, just fun.
>
> I posted in this topic to spread some optimism. The game isn’t out, even if you have your doubts or reservations then try to focus your energy elsewhere or to an aspect of the game you are looking forward to because you cannot change the decisions that have already been determined.

Well I see I just waste my time then when you are happy that way.

> 2533274861263132;10:
> Looking at the Halo 4 population counter I will simply say no, Halo 4 wasn’t a successfull title.

If you’re basing success on population in comparison to previous entries, you’re shooting yourself in the foot for not being realistic. This train of thought is exactly why many developers that used to share their player numbers don’t anymore in the past decade. It’s subjective wether a game is good or not despite sales, but it is indisputable to say a game isn’t successful when there is a community for the game and a developer able and willing to support it back. It’s simple the two biggest pillars that hold up a game, especially a live service one more than ever today. Both Halo 4 and 5 had this, despite however their average player counts compared to Halo’s uncontested dominace before them.

> In my terms success is a mixture of Population in general, selled copies and the overall “feeling” how people recognize a game.

When you refer to people are you referring to critics of the game or the players that genuniely enjoy it and are actively playing it somewhat regularly?

> And that’s why I would say Halo 5 is kinda successfull, it still lacks of content which had been cut from release to have more “free” content for the months after and also was lacking in a really awesome campaign.

Halo 5 deserves all the criticism, but it’s not even remotely kinda successful. It is successful.

> Since there was never an population counter bus seeing how I was totally finding the same and same people again in Warzone or Ranked after just 1 1/2 to 2 years made me really thinking - is that population in that game high enough? I’m not the only person that was encountering the same and same allies/enemies again and again.

If matching with the same person is a sign of low population in a video game then Halo’s had struggles since Halo 2’s debut on Xbox Live and even more in Halo 3’s. Matching with the same player from matches before is a possibility on even the games with some of the highest populations today and some players would even tell you it’s a pretty cool thing when it happens.

> So I wouldn’t say Halo 4/5 were successfull, especially when I compare them to previous titles. Of course, Halo Reach had an big engagement in the fanbase when introducing sprint and armor lock, still the game had such a high population that no one can deny it’s success.

Halo: Reach also bleed players at a faster rate than Halo 4 and 5, most of them returning back to Halo 3. This still doesn’t mean Halo: Reach was a failure. Population size is not a measurement of success.

> 2535436507762651;1:
> This is Halos last chance

I find it hilarious when people say that. We know damn well even if Infinite would hypothetically be a colossal failure, there’ll be another game shortly down the line, and just about everyone here will be buying it, especially the people saying they won’t.