When you turn the FOV up it completely removes your feet from view when you look down, I reported this as a bug and they said it was intentional, but I think this really hurts immersion and hope they but this back in the game. Yes I realize this probably isn’t a big deal in the grand scheme of things this game actually needs, but whatever.
Couldn’t see them in CE either.
He doesn’t mean that you can’t see them in Infinite at all. You can see them at a 78 FoV (Default) but if you change the setting at all your legs disappear.
Oh no! How can I land headshots if I can’t see my feet!?!?
Seriously, wtf are we talking about rn?
The fact that this game constantly flops on basic immersion that was present in previous titles. If you don’t care then cool, you don’t have to
Ah yes I fondly remember playing Halo 2 and Halo 3, looking at my feet in FOV 120…
I did say in the post I admit that it’s not the biggest deal in the grand scheme of things, just a little feedback on a detail that hurts immersion.
I think a multi-million dollar company can figure out how to make legs visible in 120 FOV if they would be willing to put in a tiny bit of effort.
Higher FOV is more demanding. It was likely a design choice to minimise any extra unecessary load on the hardware.
Realistically how many people care about seeing their legs, and how many more would prioritise that over game performance. Especially considering many people who increase FOV do it for competitive advantage.
Intentional or required design choices don’t mean lazy or lack of attention to detail.
Ah yes. Instead of just removing the legs when the FOV is too great, we should invest all this time and money into making your legs visible instead of working on literally anything else.
Exactly how many frames do you think they save with one pair of legs, your entire body is already loaded in for the death animation. None of the games in the MCC need to make this compromise, I’m sure a next-gen engine with a next-gen console can handle loading my legs fine.
That is accurate, but every halo since 2 has this immersive feature.
But it isn’t a next gen console, this game plays on original Xbox One and lower end PCs.
Game developers are constantly trying to squeeze the absolute maximum out of a system that they can get away with. Often sacrificing less important things in the process to the benefit of more important things.
I’m not saying this is 100% the case here, but it’s a reasonable deduction.
That’s fair, in that case they could disable them on the older consoles and add it at a option on pc. The only other reason I can think of getting rid of them is to see when your jumping on top of someone, but in that case your spartan can just go full spread eagle on the enemy team.
You’re right, here I was think they’d be able to be competent, thats my mistake. Everyone gets so excited for bare minimum expectations being met by 343. My how they’ve conditioned the community
That’s not incompetence. That’s prioritization. If they prioritized this absolutely useless request to be higher than literally anything else on their workload, that would be incompetence.
“Hey Jim. I know that you were working on this feature that the community has been asking for since day one, but @ExMOSBoss called us incompetent, so I’m gonna need you to make sure players can see their feet on all the FOV settings. Yes I know this has zero impact on gameplay and only like, five people care about this, but it’s more important than literally everything else on your plate. Thanks!” - Production
Like I said In the original post, it’s not the biggest deal in the grand scheme of thing, just adds immersion.
Nah you’re fine. I’m just arguing with this random person who will complain about certain features not being implemented yet while simultaneously suggesting they prioritize players being able to see their feet on higher FOV.
Its basically the principle of losing features from previous game iterations simply for the sake of saving effort. As @Set0023 said, its an immersion thing.
Why should we even see our guns? Thats just extra effort right there. Lets cut as many corners as possible if we can.
Its frequently touted that Halo Infinite cost $500 million to make and it really just doesnt show
I just let out the longest sigh ever. Not only does this have absolutely nothing to do with what we’re talking about, if we had it your way then each iteration of a series would just get exponentially more expensive to make.
That’s because you have no idea what you’re talking about.
This… this is the example you’re going to go with? Okay… I’ll play along. Do you think there just might be some gameplay reason as to why seeing your guns in an FPS would be more important than seeing your feet? Can you think of literally just one gameplay reason?